Сохранение мира на фс
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@@ -12,6 +12,7 @@
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namespace LV::Server {
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class GameServer;
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class ContentManager;
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class Region {
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public:
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@@ -152,7 +153,7 @@ public:
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std::vector<Pos::GlobalRegion> ToUnload;
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std::vector<std::pair<Pos::GlobalRegion, SB_Region_In>> ToSave;
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};
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SaveUnloadInfo onStepDatabaseSync();
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SaveUnloadInfo onStepDatabaseSync(ContentManager& cm, float dtime);
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struct RegionIn {
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std::unordered_map<Pos::bvec4u, std::vector<VoxelCube>> Voxels;
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