TOSAsync
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@@ -42,7 +42,7 @@ class GameServer {
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struct {
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Lockable<std::set<std::string>> ConnectedPlayersSet;
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Lockable<std::list<std::unique_ptr<RemoteClient>>> NewConnectedPlayers;
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Lockable<std::list<RemoteClient_ptr>> NewConnectedPlayers;
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} External;
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