Подстройки кодекса
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@@ -1567,7 +1567,7 @@ void GameServer::init(fs::path worldPath) {
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AssetsInit.Assets.push_back(mlt.LoadChain[index].Path / "assets");
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}
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Content.AM.applyResourceChange(Content.AM.recheckResourcesSync(AssetsInit));
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Content.AM.applyResourceChange(Content.AM.reloadResources(AssetsInit));
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LOG.info() << "Пре Инициализация";
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@@ -1882,7 +1882,7 @@ void GameServer::stepModInitializations() {
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void GameServer::reloadMods() {
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LOG.info() << "Перезагрузка модов: ассеты и зависимости";
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AssetsPreloader::ResourceChangeObj changes = Content.AM.recheckResourcesSync(AssetsInit);
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AssetsPreloader::Out_reloadResources changes = Content.AM.reloadResources(AssetsInit);
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AssetsPreloader::Out_applyResourceChange applied = Content.AM.applyResourceChange(changes);
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size_t changedCount = 0;
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@@ -2687,7 +2687,7 @@ void GameServer::stepSyncContent() {
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full.uniq();
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// Информируем о запрошенных ассетах
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std::vector<std::tuple<EnumAssets, ResourceId, const std::string, const std::string, Resource>> resources;
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std::vector<std::tuple<EnumAssets, ResourceId, std::string, std::string, Resource, std::u8string>> resources;
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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for(ResourceId resId : full.AssetsInfo[type]) {
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const AssetsPreloader::MediaResource* media = Content.AM.getResource((EnumAssets) type, resId);
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@@ -2695,7 +2695,7 @@ void GameServer::stepSyncContent() {
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continue;
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Resource resource(media->Resource->data(), media->Resource->size());
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resources.emplace_back((EnumAssets) type, resId, media->Domain, media->Key, std::move(resource));
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resources.emplace_back((EnumAssets) type, resId, media->Domain, media->Key, std::move(resource), media->Dependencies);
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}
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}
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@@ -2705,8 +2705,8 @@ void GameServer::stepSyncContent() {
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continue;
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auto& [type, id, media] = *result;
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Resource resource(media->Resource->data(), media->Resource->size());
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resources.emplace_back(type, id, media->Domain, media->Key, std::move(resource));
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Resource resource(*media->Resource);
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resources.emplace_back(type, id, media->Domain, media->Key, std::move(resource), media->Header);
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}
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// Информируем о запрошенных профилях
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