codex-5.2: Отладка сети со стороны клиента
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@@ -389,10 +389,8 @@ void RemoteClient::NetworkAndResource_t::prepareWorldRemove(WorldId_t worldId)
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void RemoteClient::prepareCameraSetEntity(ServerEntityId_t entityId) {
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auto lock = NetworkAndResource.lock();
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ClientEntityId_t cId = lock->ReMapEntities.toClient(entityId);
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lock->checkPacketBorder(8);
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lock->NextPacket << (uint8_t) ToClient::TestLinkCameraToEntity
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<< cId;
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lock->checkPacketBorder(4);
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lock->NextPacket << (uint8_t) ToClient::TestLinkCameraToEntity;
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}
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ResourceRequest RemoteClient::pushPreparedPackets() {
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