Доработка менеджера контента на стороне сервера под новый провайдер идентификаторов
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@@ -249,6 +249,13 @@ class GameServer : public AsyncObject {
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std::vector<std::thread> Threads;
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TOS::SpinlockObject<std::queue<std::pair<BackingNoiseGenerator_t::NoiseKey, std::array<float, 64*64*64>>>> NoiseIn;
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TOS::SpinlockObject<std::vector<std::pair<BackingNoiseGenerator_t::NoiseKey, World::RegionIn>>> RegionOut;
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ContentManager &CM;
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BackingAsyncLua_t(ContentManager& cm)
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: CM(cm)
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{
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}
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void stop() {
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NeedShutdown = true;
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