codex-5.2: Обработчик ресурсов на стороне клиента
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@@ -149,11 +149,8 @@ public:
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ModelObject model;
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std::string type = "unknown";
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std::optional<AssetsManager::ParsedHeader> header;
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if(deps && !deps->empty()) {
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header = AssetsManager::parseHeader(*deps);
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if(header && header->Type != EnumAssets::Model)
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header.reset();
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}
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if(deps && !deps->empty())
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header = AssetsManager::parseHeader(EnumAssets::Model, *deps);
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const std::vector<uint32_t>* textureDeps = header ? &header->TextureDeps : nullptr;
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auto remapTextureId = [&](uint32_t placeholder) -> uint32_t {
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if(!textureDeps || placeholder >= textureDeps->size())
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@@ -900,7 +897,7 @@ public:
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}
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if(deps && !deps->empty()) {
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auto header = AssetsManager::parseHeader(*deps);
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auto header = AssetsManager::parseHeader(EnumAssets::Model, *deps);
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if(header && header->Type == EnumAssets::Nodestate) {
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nodestate.LocalToModel.assign(header->ModelDeps.begin(), header->ModelDeps.end());
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}
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