Сначала надо сделать расчёт мешей в отдельном потоке
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@@ -85,10 +85,6 @@ struct World {
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};
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struct DefVoxelInfo {
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};
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struct DefWorldInfo {
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};
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@@ -153,7 +149,7 @@ public:
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} Binary;
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struct {
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std::unordered_map<DefVoxelId_t, DefVoxelInfo> DefVoxel;
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std::unordered_map<DefVoxelId_t, DefVoxel_t> DefVoxel;
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std::unordered_map<DefNodeId_t, DefNode_t> DefNode;
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std::unordered_map<DefWorldId_t, DefWorldInfo> DefWorld;
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std::unordered_map<DefPortalId_t, DefPortalInfo> DefPortal;
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