codex-5.2: перестройка Client/AssetsManager
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27
Src/Client/AssetsHeaderCodec.hpp
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27
Src/Client/AssetsHeaderCodec.hpp
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/Abstract.hpp"
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namespace LV::Client::AssetsHeaderCodec {
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struct ParsedHeader {
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EnumAssets Type{};
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std::vector<ResourceId> ModelDeps;
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std::vector<ResourceId> TextureDeps;
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std::vector<std::vector<uint8_t>> TexturePipelines;
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};
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using MapIdFn = std::function<ResourceId(ResourceId)>;
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using WarnFn = std::function<void(const std::string&)>;
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std::optional<ParsedHeader> parseHeader(EnumAssets type, const std::vector<uint8_t>& header);
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std::vector<uint8_t> rebindHeader(EnumAssets type, const std::vector<uint8_t>& header,
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const MapIdFn& mapModelId, const MapIdFn& mapTextureId, const WarnFn& warn);
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} // namespace LV::Client::AssetsHeaderCodec
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