Отправка идентификаторов при подключении клиентов
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@@ -38,69 +38,6 @@ const char* assetTypeName(EnumAssets type) {
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}
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}
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std::optional<DefNodeId> debugExpectedGeneratedNodeId(int rx, int ry, int rz) {
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if(ry == 1 && rz == 0)
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return DefNodeId(0);
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if(rx == 0 && ry == 1)
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return DefNodeId(0);
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if(rx == 0 && rz == 0)
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return DefNodeId(1);
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if(ry == 0 && rz == 0)
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return DefNodeId(2);
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if(rx == 0 && ry == 0)
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return DefNodeId(3);
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return std::nullopt;
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}
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void debugCheckGeneratedChunkNodes(WorldId_t worldId,
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Pos::GlobalChunk chunkPos,
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const std::array<Node, 16 * 16 * 16>& chunk)
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{
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if(chunkPos[0] != 0 && chunkPos[1] != 0 && chunkPos[2] != 0)
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return;
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static std::atomic<uint32_t> warnCount = 0;
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if(warnCount.load() >= 16)
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return;
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Pos::bvec4u localChunk = chunkPos & 0x3;
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const int baseX = int(localChunk[0]) * 16;
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const int baseY = int(localChunk[1]) * 16;
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const int baseZ = int(localChunk[2]) * 16;
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const int globalBaseX = int(chunkPos[0]) * 16;
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const int globalBaseY = int(chunkPos[1]) * 16;
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const int globalBaseZ = int(chunkPos[2]) * 16;
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for(int z = 0; z < 16; z++)
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for(int y = 0; y < 16; y++)
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for(int x = 0; x < 16; x++) {
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int rx = baseX + x;
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int ry = baseY + y;
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int rz = baseZ + z;
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int gx = globalBaseX + x;
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int gy = globalBaseY + y;
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int gz = globalBaseZ + z;
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std::optional<DefNodeId> expected = debugExpectedGeneratedNodeId(rx, ry, rz);
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if(!expected)
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continue;
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const Node& node = chunk[x + y * 16 + z * 16 * 16];
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if(node.NodeId != *expected) {
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uint32_t index = warnCount.fetch_add(1);
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if(index < 16) {
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TOS::Logger("Client>WorldDebug").warn()
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<< "Generated node mismatch world " << worldId
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<< " chunk " << int(chunkPos[0]) << ',' << int(chunkPos[1]) << ',' << int(chunkPos[2])
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<< " at local " << rx << ',' << ry << ',' << rz
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<< " global " << gx << ',' << gy << ',' << gz
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<< " expected " << *expected
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<< " got " << node.NodeId;
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}
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return;
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}
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}
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}
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}
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ServerSession::ServerSession(asio::io_context &ioc, std::unique_ptr<Net::AsyncSocket>&& socket)
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@@ -919,7 +856,6 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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auto& chunkNodes = caocvr[pos];
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unCompressNodes(val, chunkNodes.data());
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debugCheckGeneratedChunkNodes(wId, pos, chunkNodes);
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c.push_back(pos);
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}
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}
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@@ -421,6 +421,31 @@ AssetsPreloader::Out_bakeId AssetsPreloader::bakeIdTables() {
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return result;
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}
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AssetsPreloader::Out_fullSync AssetsPreloader::collectFullSync() const {
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Out_fullSync out;
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for(size_t type = 0; type < static_cast<size_t>(AssetType::MAX_ENUM); ++type) {
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out.IdToDK[type] = IdToDK[type];
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}
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for(size_t type = 0; type < static_cast<size_t>(AssetType::MAX_ENUM); ++type) {
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for(const auto& [id, resource] : MediaResources[type]) {
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out.HashHeaders[type].push_back(BindHashHeaderInfo{
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.Id = id,
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.Hash = resource.Hash,
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.Header = resource.Header
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});
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out.Resources.emplace_back(
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static_cast<AssetType>(type),
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id,
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&resource
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);
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}
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}
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return out;
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}
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std::tuple<AssetsNodestate, std::vector<AssetsModel>, std::vector<AssetsTexture>>
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AssetsPreloader::getNodeDependency(const std::string& domain, const std::string& key) {
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(void)domain;
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@@ -143,6 +143,20 @@ public:
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> IdToDK;
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};
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struct Out_fullSync {
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std::array<
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std::vector<BindDomainKeyInfo>,
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static_cast<size_t>(AssetType::MAX_ENUM)
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> IdToDK;
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std::array<
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std::vector<BindHashHeaderInfo>,
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static_cast<size_t>(AssetType::MAX_ENUM)
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> HashHeaders;
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std::vector<std::tuple<AssetType, ResourceId, const MediaResource*>> Resources;
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};
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struct ReloadStatus {
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/// TODO: callback'и для обновления статусов
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/// TODO: многоуровневый статус std::vector<std::string>. Этапы/Шаги/Объекты
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@@ -218,6 +232,9 @@ public:
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*/
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Out_bakeId bakeIdTables();
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// Выдаёт полный список привязок и ресурсов для новых клиентов.
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Out_fullSync collectFullSync() const;
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/*
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Выдаёт пакет со всеми текущими привязками id -> домен+ключ.
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Используется при подключении новых клиентов.
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@@ -1582,6 +1582,7 @@ void GameServer::requestModsReload() {
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}
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void GameServer::stepConnections() {
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std::vector<std::shared_ptr<RemoteClient>> newClients;
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// Подключить новых игроков
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if(!External.NewConnectedPlayers.no_lock_readable().empty()) {
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auto lock = External.NewConnectedPlayers.lock_write();
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@@ -1589,11 +1590,27 @@ void GameServer::stepConnections() {
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for(std::shared_ptr<RemoteClient>& client : *lock) {
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co_spawn(client->run());
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Game.RemoteClients.push_back(client);
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newClients.push_back(client);
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}
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lock->clear();
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}
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if(!newClients.empty()) {
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AssetsPreloader::Out_fullSync fullSync = Content.AM.collectFullSync();
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std::array<std::vector<ResourceId>, static_cast<size_t>(EnumAssets::MAX_ENUM)> lost{};
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std::vector<Net::Packet> packets = RemoteClient::makePackets_informateAssets_DK(fullSync.IdToDK);
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packets.push_back(RemoteClient::makePacket_informateAssets_HH(fullSync.HashHeaders, lost));
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for(const std::shared_ptr<RemoteClient>& client : newClients) {
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if(!packets.empty()) {
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auto copy = packets;
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client->pushPackets(©);
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}
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}
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}
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BackingChunkPressure.endCollectChanges();
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// Отключение игроков
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@@ -1676,8 +1693,10 @@ void GameServer::reloadMods() {
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{
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AssetsPreloader::Out_bakeId baked = Content.AM.bakeIdTables();
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if(!baked.IdToDK.empty())
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packetsToSend.push_back(RemoteClient::makePacket_informateAssets_DK(baked.IdToDK));
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if(!baked.IdToDK.empty()) {
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std::vector<Net::Packet> dkPackets = RemoteClient::makePackets_informateAssets_DK(baked.IdToDK);
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packetsToSend.insert(packetsToSend.end(), dkPackets.begin(), dkPackets.end());
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}
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}
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}
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@@ -2469,7 +2488,8 @@ void GameServer::stepSyncContent() {
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{
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AssetsPreloader::Out_bakeId baked = Content.AM.bakeIdTables();
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if(!baked.IdToDK.empty()) {
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packetsToAll.push_back(RemoteClient::makePacket_informateAssets_DK(baked.IdToDK));
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std::vector<Net::Packet> dkPackets = RemoteClient::makePackets_informateAssets_DK(baked.IdToDK);
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packetsToAll.insert(packetsToAll.end(), dkPackets.begin(), dkPackets.end());
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}
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}
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