Добавлен Frustum Culling, требующий отладки
This commit is contained in:
@@ -12,6 +12,7 @@
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#include <algorithm>
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#include <cstddef>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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#include <fstream>
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@@ -27,15 +28,22 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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std::unordered_map<WorldId_t, std::vector<Pos::GlobalChunk>> changedContent_Chunk;
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std::unordered_map<WorldId_t, std::vector<Pos::GlobalRegion>> changedContent_RegionRemove;
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// Контейнер новых мешей
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std::unordered_map<WorldId_t, std::unordered_map<Pos::GlobalRegion, std::unordered_map<Pos::bvec4u, ChunkObj_t>>> chunksUpdate;
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// std::vector<VertexPool<VoxelVertexPoint>::Pointer> ToDelete_Voxels;
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// std::vector<VertexPool<VoxelVertexPoint>::Pointer> ToDelete_Nodes;
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try {
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while(Stage != EnumStage::Shutdown) {
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if(Stage != EnumStage::WorldUpdate) {
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while(State.get_read().Stage != EnumRenderStage::Shutdown) {
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bool hasWork = false;
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auto lock = State.lock();
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if(lock->Stage != EnumRenderStage::WorldUpdate) {
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// Переносим все события в локальные хранилища
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ServerSession_InUse = true;
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lock->ServerSession_InUse = true;
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lock.unlock();
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if(!ChangedContent_Chunk.empty()) {
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for(auto& [worldId, chunks] : ChangedContent_Chunk) {
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@@ -44,6 +52,7 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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}
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ChangedContent_Chunk.clear();
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hasWork = true;
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}
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if(!ChangedContent_RegionRemove.empty()) {
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@@ -53,6 +62,7 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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}
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ChangedContent_RegionRemove.clear();
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hasWork = true;
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}
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if(!ChangedDefines_Voxel.empty()) {
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@@ -62,6 +72,7 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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std::sort(changedDefines_Voxel.begin(), changedDefines_Voxel.end());
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auto last = std::unique(changedDefines_Voxel.begin(), changedDefines_Voxel.end());
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changedDefines_Voxel.erase(last, changedDefines_Voxel.end());
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hasWork = true;
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}
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if(!ChangedDefines_Node.empty()) {
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@@ -71,12 +82,13 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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std::sort(changedDefines_Node.begin(), changedDefines_Node.end());
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auto last = std::unique(changedDefines_Node.begin(), changedDefines_Node.end());
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changedDefines_Node.erase(last, changedDefines_Node.end());
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hasWork = true;
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}
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ServerSession_InUse = false;
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State.lock()->ServerSession_InUse = false;
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// Ищем чанки, которые нужно перерисовать
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if(!changedDefines_Voxel.empty() || changedDefines_Node.empty()) {
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if(!changedDefines_Voxel.empty() || !changedDefines_Node.empty()) {
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for(auto& [worldId, regions] : ChunkMesh) {
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for(auto& [regionPos, chunks] : regions) {
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for(size_t index = 0; index < chunks.size(); index++) {
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@@ -139,22 +151,73 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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auto last = std::unique(regions.begin(), regions.end());
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regions.erase(last, regions.end());
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}
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lock = State.lock();
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}
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if(Stage == EnumStage::ComposingCommandBuffer || Stage == EnumStage::Render) {
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if(lock->Stage == EnumRenderStage::ComposingCommandBuffer || lock->Stage == EnumRenderStage::Render) {
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// Здесь можно обработать события, и подготовить меши по данным с мира
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lock->ServerSession_InUse = true;
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lock.unlock();
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// changedContent_Chunk
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ServerSession_InUse = true;
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if(!changedContent_Chunk.empty())
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hasWork = true;
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std::vector<WorldId_t> toRemove;
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for(auto& [worldId, chunks] : changedContent_Chunk) {
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if(Stage != EnumStage::ComposingCommandBuffer && Stage != EnumStage::Render)
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break;
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while(!chunks.empty() && Stage != EnumStage::ComposingCommandBuffer && Stage != EnumStage::Render) {
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while(!chunks.empty() && State.get_read().Stage != EnumRenderStage::ComposingCommandBuffer && State.get_read().Stage != EnumRenderStage::Render) {
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auto& chunkPos = chunks.back();
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Pos::GlobalRegion regionPos = chunkPos >> 2;
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Pos::bvec4u localPos = chunkPos & 0x3;
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// TODO: Сгенерировать меши
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auto& drawChunk = chunksUpdate[worldId][regionPos][localPos];
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{
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auto iterWorld = SSession->Data.Worlds.find(worldId);
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if(iterWorld == SSession->Data.Worlds.end())
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goto skip;
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auto iterRegion = iterWorld->second.Regions.find(regionPos);
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if(iterRegion == iterWorld->second.Regions.end())
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goto skip;
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auto& chunk = iterRegion->second.Chunks[localPos.pack()];
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{
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drawChunk.VoxelDefines.resize(chunk.Voxels.size());
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for(size_t index = 0; index < chunk.Voxels.size(); index++)
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drawChunk.VoxelDefines[index] = chunk.Voxels[index].VoxelId;
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std::sort(drawChunk.VoxelDefines.begin(), drawChunk.VoxelDefines.end());
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auto last = std::unique(drawChunk.VoxelDefines.begin(), drawChunk.VoxelDefines.end());
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drawChunk.VoxelDefines.erase(last, drawChunk.VoxelDefines.end());
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drawChunk.VoxelDefines.shrink_to_fit();
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}
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{
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drawChunk.NodeDefines.resize(chunk.Nodes.size());
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for(size_t index = 0; index < chunk.Nodes.size(); index++)
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drawChunk.NodeDefines[index] = chunk.Nodes[index].NodeId;
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std::sort(drawChunk.NodeDefines.begin(), drawChunk.NodeDefines.end());
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auto last = std::unique(drawChunk.NodeDefines.begin(), drawChunk.NodeDefines.end());
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drawChunk.NodeDefines.erase(last, drawChunk.NodeDefines.end());
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drawChunk.NodeDefines.shrink_to_fit();
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}
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{
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std::vector<VoxelVertexPoint> voxels = generateMeshForVoxelChunks(chunk.Voxels);
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if(!voxels.empty()) {
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drawChunk.VoxelPointer = VertexPool_Voxels.pushVertexs(std::move(voxels));
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}
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}
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{
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std::vector<NodeVertexStatic> nodes = generateMeshForNodeChunks(chunk.Nodes.data());
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if(!nodes.empty()) {
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drawChunk.NodePointer = VertexPool_Nodes.pushVertexs(std::move(nodes));
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}
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}
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}
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skip:
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chunks.pop_back();
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}
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@@ -166,14 +229,20 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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for(WorldId_t worldId : toRemove)
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changedContent_Chunk.erase(changedContent_Chunk.find(worldId));
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ServerSession_InUse = false;
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lock = State.lock();
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lock->ServerSession_InUse = false;
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}
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if(Stage == EnumStage::Render || Stage == EnumStage::WorldUpdate) {
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if(lock->Stage == EnumRenderStage::Render || lock->Stage == EnumRenderStage::WorldUpdate) {
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// Здесь можно выгрузить готовые данные в ChunkMesh
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ChunkMesh_IsUse = true;
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lock->ChunkMesh_IsUse = true;
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lock.unlock();
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if(!changedContent_RegionRemove.empty())
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hasWork = true;
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// Удаляем регионы
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std::vector<WorldId_t> toRemove;
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for(auto& [worldId, regions] : changedContent_RegionRemove) {
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auto iterWorld = ChunkMesh.find(worldId);
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if(iterWorld == ChunkMesh.end())
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@@ -192,20 +261,55 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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VertexPool_Voxels.dropVertexs(chunk.VoxelPointer);
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VertexPool_Nodes.dropVertexs(chunk.NodePointer);
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}
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iterWorld->second.erase(iterRegion);
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}
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if(iterWorld->second.empty())
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toRemove.push_back(worldId);
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}
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for(WorldId_t worldId : toRemove)
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ChunkMesh.erase(ChunkMesh.find(worldId));
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if(!chunksUpdate.empty())
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hasWork = true;
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// Добавляем обновлённые меши
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for(auto& [worldId, regions] : chunksUpdate) {
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auto &world = ChunkMesh[worldId];
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for(auto& [regionPos, chunks] : regions) {
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auto ®ion = world[regionPos];
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for(auto& [chunkPos, chunk] : chunks) {
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auto &drawChunk = region[chunkPos.pack()];
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VertexPool_Voxels.dropVertexs(drawChunk.VoxelPointer);
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VertexPool_Nodes.dropVertexs(drawChunk.NodePointer);
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drawChunk = std::move(chunk);
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}
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}
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}
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// Добавляем обновлённые меши
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chunksUpdate.clear();
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ChunkMesh_IsUse = false;
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lock = State.lock();
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lock->ChunkMesh_IsUse = false;
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}
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lock.unlock();
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if(!hasWork)
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Time::sleep3(20);
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}
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} catch(const std::exception &exc) {
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LOG.error() << exc.what();
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}
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ChunkMesh_IsUse = false;
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ServerSession_InUse = false;
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auto lock = State.lock();
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lock->Stage = EnumRenderStage::Shutdown;
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lock->ChunkMesh_IsUse = false;
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lock->ServerSession_InUse = false;
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}
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void VulkanRenderSession::VulkanContext::onUpdate() {
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@@ -521,6 +625,8 @@ void VulkanRenderSession::init(Vulkan *instance) {
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}
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}
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VKCTX->setServerSession(ServerSession);
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updateDescriptor_MainAtlas();
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updateDescriptor_VoxelsLight();
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updateDescriptor_ChunksLight();
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@@ -877,9 +983,11 @@ void VulkanRenderSession::onContentDefinesLost(std::unordered_map<EnumDefContent
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void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered_set<Pos::GlobalChunk>& changeOrAddList, const std::unordered_set<Pos::GlobalRegion>& remove) {
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std::unordered_map<WorldId_t, std::vector<Pos::GlobalChunk>> chunkChanges;
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chunkChanges[worldId] = std::vector<Pos::GlobalChunk>(changeOrAddList.begin(), changeOrAddList.end());
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if(!changeOrAddList.empty())
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chunkChanges[worldId] = std::vector<Pos::GlobalChunk>(changeOrAddList.begin(), changeOrAddList.end());
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std::unordered_map<WorldId_t, std::vector<Pos::GlobalRegion>> regionRemove;
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regionRemove[worldId] = std::vector<Pos::GlobalRegion>(remove.begin(), remove.end());
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if(!remove.empty())
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regionRemove[worldId] = std::vector<Pos::GlobalRegion>(remove.begin(), remove.end());
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VKCTX->ThreadVertexObj.onContentChunkChange(chunkChanges, regionRemove);
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// if(chunk.Voxels.empty()) {
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@@ -1073,6 +1181,24 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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{
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Pos::GlobalChunk x64offset = X64Offset >> Pos::Object_t::BS_Bit >> 4;
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Pos::GlobalRegion x64offset_region = x64offset >> 2;
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auto [voxelVertexs, nodeVertexs] = VKCTX->ThreadVertexObj.getChunksForRender(WorldId, Pos, 2, PCO.ProjView, x64offset_region);
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glm::mat4 orig = PCO.Model;
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for(auto& [chunkPos, vertexs, vertexCount] : nodeVertexs) {
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glm::vec3 cpos(chunkPos-x64offset);
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PCO.Model = glm::translate(orig, cpos*16.f);
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auto [vkBuffer, offset] = vertexs;
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vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(WorldPCO, Model), sizeof(WorldPCO::Model), &PCO.Model);
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vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
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vkCmdDraw(drawCmd, vertexCount, 1, offset, 0);
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}
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PCO.Model = orig;
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// auto iterWorld = External.ChunkVoxelMesh.find(WorldId);
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// if(iterWorld != External.ChunkVoxelMesh.end()) {
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@@ -1096,6 +1222,13 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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}
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}
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void VulkanRenderSession::pushStage(EnumRenderStage stage) {
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if(!VKCTX)
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return;
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VKCTX->ThreadVertexObj.pushStage(stage);
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}
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std::vector<VoxelVertexPoint> VulkanRenderSession::generateMeshForVoxelChunks(const std::vector<VoxelCube> cubes) {
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std::vector<VoxelVertexPoint> out;
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out.reserve(cubes.size()*6);
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