codex-5.2: кое как доведено до почти рабочего состояния
This commit is contained in:
@@ -73,6 +73,68 @@ static std::u8string readOptionalMeta(const fs::path& path) {
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return readFileBytes(metaPath);
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}
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static std::vector<uint32_t> collectTexturePipelineIds(const std::vector<uint8_t>& code);
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struct ParsedModelHeader {
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std::vector<AssetsManager::AssetId> ModelDeps;
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std::vector<std::vector<uint8_t>> TexturePipelines;
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std::vector<AssetsManager::AssetId> TextureDeps;
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};
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std::optional<std::vector<AssetsManager::AssetId>> parseNodestateHeaderBytes(const std::vector<uint8_t>& header) {
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if(header.empty() || header.size() % sizeof(AssetsManager::AssetId) != 0)
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return std::nullopt;
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const size_t count = header.size() / sizeof(AssetsManager::AssetId);
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std::vector<AssetsManager::AssetId> deps;
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deps.resize(count);
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for(size_t i = 0; i < count; ++i) {
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AssetsManager::AssetId raw = 0;
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std::memcpy(&raw, header.data() + i * sizeof(AssetsManager::AssetId), sizeof(AssetsManager::AssetId));
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deps[i] = raw;
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}
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return deps;
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}
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std::optional<ParsedModelHeader> parseModelHeaderBytes(const std::vector<uint8_t>& header) {
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if(header.empty())
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return std::nullopt;
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ParsedModelHeader result;
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try {
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TOS::ByteBuffer buffer(header.size(), header.data());
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auto reader = buffer.reader();
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uint16_t modelCount = reader.readUInt16();
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result.ModelDeps.reserve(modelCount);
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for(uint16_t i = 0; i < modelCount; ++i)
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result.ModelDeps.push_back(reader.readUInt32());
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uint16_t texCount = reader.readUInt16();
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result.TexturePipelines.reserve(texCount);
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for(uint16_t i = 0; i < texCount; ++i) {
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uint32_t size32 = reader.readUInt32();
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TOS::ByteBuffer pipe;
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reader.readBuffer(pipe);
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if(pipe.size() != size32)
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return std::nullopt;
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result.TexturePipelines.emplace_back(pipe.begin(), pipe.end());
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}
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std::unordered_set<AssetsManager::AssetId> seen;
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for(const auto& pipe : result.TexturePipelines) {
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for(uint32_t id : collectTexturePipelineIds(pipe)) {
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if(seen.insert(id).second)
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result.TextureDeps.push_back(id);
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}
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}
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} catch(const std::exception&) {
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return std::nullopt;
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}
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return result;
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}
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struct PipelineRemapResult {
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bool Ok = true;
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std::string Error;
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@@ -508,9 +570,23 @@ AssetsManager::PackReloadResult AssetsManager::reloadPacks(const PackRegister& r
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auto [mDomain, mKey] = parseDomainKey(model, entry.Domain);
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return getOrCreateLocalId(AssetType::Model, mDomain, mKey);
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};
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auto normalizeTexturePipelineSrc = [](std::string_view src) -> std::string {
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std::string out(src);
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auto isSpace = [](unsigned char c) { return c == ' ' || c == '\t' || c == '\n' || c == '\r'; };
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size_t start = 0;
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while(start < out.size() && isSpace(static_cast<unsigned char>(out[start])))
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++start;
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if(out.compare(start, 3, "tex") != 0) {
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std::string pref = "tex ";
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pref += out.substr(start);
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return pref;
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}
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return out;
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};
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auto textureResolver = [&](std::string_view textureSrc) -> std::vector<uint8_t> {
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TexturePipelineProgram tpp;
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if(!tpp.compile(std::string(textureSrc)))
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if(!tpp.compile(normalizeTexturePipelineSrc(textureSrc)))
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return {};
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auto textureIdResolver = [&](std::string_view name) -> std::optional<uint32_t> {
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auto [tDomain, tKey] = parseDomainKey(name, entry.Domain);
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@@ -759,52 +835,21 @@ std::optional<AssetsManager::ParsedHeader> AssetsManager::parseHeader(AssetType
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result.Type = type;
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if(type == AssetType::Nodestate) {
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if(header.size() % sizeof(AssetId) != 0)
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auto deps = parseNodestateHeaderBytes(header);
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if(!deps)
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return std::nullopt;
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const size_t count = header.size() / sizeof(AssetId);
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result.ModelDeps.resize(count);
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for(size_t i = 0; i < count; ++i) {
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AssetId raw = 0;
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std::memcpy(&raw, header.data() + i * sizeof(AssetId), sizeof(AssetId));
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result.ModelDeps[i] = raw;
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}
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result.ModelDeps = std::move(*deps);
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return result;
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}
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if(type == AssetType::Model) {
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try {
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TOS::ByteBuffer buffer(header.size(), header.data());
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auto reader = buffer.reader();
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uint16_t modelCount = reader.readUInt16();
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result.ModelDeps.reserve(modelCount);
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for(uint16_t i = 0; i < modelCount; ++i)
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result.ModelDeps.push_back(reader.readUInt32());
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uint16_t texCount = reader.readUInt16();
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result.TexturePipelines.reserve(texCount);
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for(uint16_t i = 0; i < texCount; ++i) {
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uint32_t size32 = reader.readUInt32();
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TOS::ByteBuffer pipe;
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reader.readBuffer(pipe);
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if(pipe.size() != size32) {
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return std::nullopt;
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}
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result.TexturePipelines.emplace_back(pipe.begin(), pipe.end());
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}
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std::unordered_set<AssetId> seen;
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for(const auto& pipe : result.TexturePipelines) {
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for(uint32_t id : collectTexturePipelineIds(pipe)) {
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if(seen.insert(id).second)
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result.TextureDeps.push_back(id);
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}
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}
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return result;
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} catch(const std::exception&) {
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auto parsed = parseModelHeaderBytes(header);
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if(!parsed)
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return std::nullopt;
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}
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result.ModelDeps = std::move(parsed->ModelDeps);
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result.TexturePipelines = std::move(parsed->TexturePipelines);
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result.TextureDeps = std::move(parsed->TextureDeps);
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return result;
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}
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return std::nullopt;
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@@ -1424,68 +1424,73 @@ coro<> ServerSession::rP_AssetsInitSend(Net::AsyncSocket &sock) {
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Hash_t hash;
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co_await sock.read((std::byte*) hash.data(), hash.size());
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bool found = false;
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EnumAssets type = EnumAssets::Texture;
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std::string domain;
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std::string key;
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std::vector<AssetLoadingEntry> matches;
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for(int typeIndex = 0; typeIndex < (int) EnumAssets::MAX_ENUM && !found; ++typeIndex) {
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for(int typeIndex = 0; typeIndex < (int) EnumAssets::MAX_ENUM; ++typeIndex) {
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auto& waitingByDomain = AsyncContext.ResourceWait[typeIndex];
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for(auto iterDomain = waitingByDomain.begin(); iterDomain != waitingByDomain.end() && !found; ) {
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for(auto iterDomain = waitingByDomain.begin(); iterDomain != waitingByDomain.end(); ) {
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auto& entries = iterDomain->second;
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for(size_t i = 0; i < entries.size(); ++i) {
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for(size_t i = 0; i < entries.size(); ) {
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if(entries[i].second == hash) {
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type = static_cast<EnumAssets>(typeIndex);
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domain = iterDomain->first;
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key = entries[i].first;
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EnumAssets type = static_cast<EnumAssets>(typeIndex);
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const std::string& domain = iterDomain->first;
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const std::string& key = entries[i].first;
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ResourceId localId = AM->getOrCreateLocalId(type, domain, key);
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matches.push_back(AssetLoadingEntry{
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.Type = type,
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.Id = localId,
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.Domain = domain,
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.Key = key
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});
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entries.erase(entries.begin() + i);
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if(entries.empty())
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iterDomain = waitingByDomain.erase(iterDomain);
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else
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++iterDomain;
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found = true;
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break;
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} else {
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++i;
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}
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}
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if(!found)
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if(entries.empty())
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iterDomain = waitingByDomain.erase(iterDomain);
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else
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++iterDomain;
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}
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}
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if(!found) {
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if(matches.empty()) {
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LOG.warn() << "AssetsInitSend for unknown hash " << int(hash[0]) << '.'
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<< int(hash[1]) << '.' << int(hash[2]) << '.' << int(hash[3]);
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AsyncContext.AssetsLoading[hash] = AssetLoading{
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EnumAssets::Texture, 0, {}, {},
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std::u8string(size, '\0'), 0
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.Entries = {},
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.Data = std::u8string(size, '\0'),
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.Offset = 0
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};
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co_return;
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}
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ResourceId localId = AM->getOrCreateLocalId(type, domain, key);
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AssetLoadingEntry first = matches.front();
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if(domain == "test"
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&& (type == EnumAssets::Nodestate
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|| type == EnumAssets::Model
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|| type == EnumAssets::Texture))
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if(first.Domain == "test"
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&& (first.Type == EnumAssets::Nodestate
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|| first.Type == EnumAssets::Model
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|| first.Type == EnumAssets::Texture))
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{
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uint32_t idx = debugResourceLogCount.fetch_add(1);
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if(idx < 128) {
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LOG.debug() << "AssetsInitSend type=" << assetTypeName(type)
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<< " id=" << localId
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<< " key=" << domain << ':' << key
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<< " size=" << size;
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LOG.debug() << "AssetsInitSend type=" << assetTypeName(first.Type)
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<< " id=" << first.Id
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<< " key=" << first.Domain << ':' << first.Key
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<< " size=" << size
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<< " matches=" << matches.size();
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}
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}
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AsyncContext.AssetsLoading[hash] = AssetLoading{
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type, localId, std::move(domain), std::move(key),
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std::u8string(size, '\0'), 0
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.Entries = std::move(matches),
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.Data = std::u8string(size, '\0'),
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.Offset = 0
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};
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LOG.debug() << "Server started sending type=" << assetTypeName(type)
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<< " id=" << localId
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<< " key=" << AsyncContext.AssetsLoading[hash].Domain << ':'
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<< AsyncContext.AssetsLoading[hash].Key
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LOG.debug() << "Server started sending type=" << assetTypeName(first.Type)
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<< " id=" << first.Id
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<< " key=" << first.Domain << ':'
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<< first.Key
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<< " hash=" << int(hash[0]) << '.'
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<< int(hash[1]) << '.'
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<< int(hash[2]) << '.'
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@@ -1517,43 +1522,47 @@ coro<> ServerSession::rP_AssetsNextSend(Net::AsyncSocket &sock) {
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if(al.Offset != al.Data.size())
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co_return;
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if(!al.Domain.empty() || !al.Key.empty()) {
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if(al.Domain == "test"
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&& (al.Type == EnumAssets::Nodestate
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|| al.Type == EnumAssets::Model
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|| al.Type == EnumAssets::Texture))
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{
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uint32_t idx = debugResourceLogCount.fetch_add(1);
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if(idx < 128) {
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LOG.debug() << "Resource loaded type=" << assetTypeName(al.Type)
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<< " id=" << al.Id
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<< " key=" << al.Domain << ':' << al.Key
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<< " size=" << al.Data.size();
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}
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}
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const EnumAssets type = al.Type;
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const ResourceId id = al.Id;
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const std::string domain = al.Domain;
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const std::string key = al.Key;
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if(!al.Entries.empty()) {
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const size_t resSize = al.Data.size();
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Resource res(std::move(al.Data));
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AsyncContext.LoadedAssets.lock()->emplace_back(AssetEntry{
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.Type = type,
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.Id = id,
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.Domain = std::move(al.Domain),
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.Key = std::move(al.Key),
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.Res = std::move(al.Data),
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.Hash = hash
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});
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LOG.debug() << "Client received type=" << assetTypeName(type)
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<< " id=" << id
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<< " key=" << domain << ':' << key
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<< " hash=" << int(hash[0]) << '.'
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<< int(hash[1]) << '.'
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<< int(hash[2]) << '.'
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<< int(hash[3])
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<< " size=" << resSize;
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for(AssetLoadingEntry& entry : al.Entries) {
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if(entry.Domain == "test"
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&& (entry.Type == EnumAssets::Nodestate
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|| entry.Type == EnumAssets::Model
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|| entry.Type == EnumAssets::Texture))
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{
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uint32_t idx = debugResourceLogCount.fetch_add(1);
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if(idx < 128) {
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LOG.debug() << "Resource loaded type=" << assetTypeName(entry.Type)
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<< " id=" << entry.Id
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<< " key=" << entry.Domain << ':' << entry.Key
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<< " size=" << resSize;
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}
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}
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const EnumAssets type = entry.Type;
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const ResourceId id = entry.Id;
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const std::string domain = entry.Domain;
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const std::string key = entry.Key;
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AsyncContext.LoadedAssets.lock()->emplace_back(AssetEntry{
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.Type = type,
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.Id = id,
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.Domain = std::move(entry.Domain),
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.Key = std::move(entry.Key),
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.Res = res,
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.Hash = hash
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});
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LOG.debug() << "Client received type=" << assetTypeName(type)
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<< " id=" << id
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<< " key=" << domain << ':' << key
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<< " hash=" << int(hash[0]) << '.'
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<< int(hash[1]) << '.'
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<< int(hash[2]) << '.'
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<< int(hash[3])
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<< " size=" << resSize;
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}
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}
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AsyncContext.AssetsLoading.erase(AsyncContext.AssetsLoading.find(hash));
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@@ -79,12 +79,17 @@ private:
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std::unordered_map<std::string, std::pair<AssetEntry, uint64_t>> NotInUse[(int) EnumAssets::MAX_ENUM];
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} MyAssets;
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struct AssetLoading {
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struct AssetLoadingEntry {
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EnumAssets Type;
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ResourceId Id;
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std::string Domain, Key;
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std::string Domain;
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std::string Key;
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};
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struct AssetLoading {
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std::vector<AssetLoadingEntry> Entries;
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std::u8string Data;
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size_t Offset;
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size_t Offset = 0;
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};
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struct AssetBindEntry {
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@@ -140,6 +140,14 @@ void ChunkMeshGenerator::run(uint8_t id) {
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}
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};
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std::vector<NodeStateInfo> metaStatesInfo;
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{
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NodeStateInfo info;
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info.Name = "meta";
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info.Variations = 256;
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metaStatesInfo.push_back(std::move(info));
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}
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// Воксели пока не рендерим
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if(auto iterWorld = SS->Content.Worlds.find(wId); iterWorld != SS->Content.Worlds.end()) {
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Pos::GlobalRegion rPos = pos >> 2;
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@@ -188,6 +196,38 @@ void ChunkMeshGenerator::run(uint8_t id) {
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return (nodeFullCuboidCache[node.Data] = true);
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}
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if(NSP && profile->NodestateId != 0 && NSP->hasNodestate(profile->NodestateId)) {
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std::unordered_map<std::string, int32_t> states;
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int32_t meta = node.Meta;
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states.emplace("meta", meta);
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const auto routes = NSP->getModelsForNode(profile->NodestateId, metaStatesInfo, states);
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bool isFull = !routes.empty();
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if(isFull) {
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for(const auto& variants : routes) {
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for(const auto& [weight, faces] : variants) {
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(void)weight;
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auto hasFace = [&](EnumFace face) -> bool {
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auto iterFace = faces.find(face);
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return iterFace != faces.end() && !iterFace->second.empty();
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};
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if(!hasFace(EnumFace::Up)
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|| !hasFace(EnumFace::Down)
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|| !hasFace(EnumFace::East)
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|| !hasFace(EnumFace::West)
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|| !hasFace(EnumFace::South)
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|| !hasFace(EnumFace::North))
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{
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isFull = false;
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break;
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}
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}
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if(!isFull)
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break;
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}
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}
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return (nodeFullCuboidCache[node.Data] = isFull);
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}
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return (nodeFullCuboidCache[node.Data] = false);
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} else {
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return iterCache->second;
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@@ -325,14 +365,6 @@ void ChunkMeshGenerator::run(uint8_t id) {
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std::unordered_map<uint32_t, ModelCacheEntry> modelCache;
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std::unordered_map<AssetsTexture, uint32_t> baseTextureCache;
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std::vector<NodeStateInfo> metaStatesInfo;
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{
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NodeStateInfo info;
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info.Name = "meta";
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info.Variations = 256;
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metaStatesInfo.push_back(std::move(info));
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}
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auto isFaceCovered = [&](EnumFace face, int covered) -> bool {
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switch(face) {
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case EnumFace::Up: return covered & (1 << 2);
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@@ -5,6 +5,8 @@
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#include "Common/Abstract.hpp"
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#include <Client/Vulkan/Vulkan.hpp>
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <bitset>
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#include <condition_variable>
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#include <cstring>
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@@ -134,14 +136,6 @@ public:
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Models.erase(iterModel);
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||||
}
|
||||
|
||||
std::unordered_map<std::string, ResourceId> modelKeyToId;
|
||||
if(modelAssets) {
|
||||
modelKeyToId.reserve(modelAssets->size());
|
||||
for(const auto& [id, entry] : *modelAssets) {
|
||||
modelKeyToId.emplace(entry.Domain + ':' + entry.Key, id);
|
||||
}
|
||||
}
|
||||
|
||||
for(const auto& [key, resource, deps] : newOrChanged) {
|
||||
result.push_back(key);
|
||||
|
||||
@@ -173,19 +167,39 @@ public:
|
||||
return pipe;
|
||||
};
|
||||
|
||||
size_t dataSize = 0;
|
||||
std::array<uint8_t, 4> prefix = {};
|
||||
try {
|
||||
std::u8string_view data((const char8_t*) resource.data(), resource.size());
|
||||
dataSize = data.size();
|
||||
if(!data.empty()) {
|
||||
const size_t prefixLen = std::min<size_t>(prefix.size(), data.size());
|
||||
for(size_t i = 0; i < prefixLen; ++i)
|
||||
prefix[i] = static_cast<uint8_t>(data[i]);
|
||||
}
|
||||
if(data.starts_with((const char8_t*) "bm")) {
|
||||
type = "InternalBinary";
|
||||
// Компилированная модель внутреннего формата
|
||||
LV::PreparedModel pm((std::u8string) data);
|
||||
HeadlessModel hm;
|
||||
hm.load(data);
|
||||
model.TextureMap.clear();
|
||||
model.TextureMap.reserve(pm.CompiledTextures.size());
|
||||
for(auto& [tkey, pipe] : pm.CompiledTextures)
|
||||
model.TextureMap.emplace(tkey, remapPipeline(std::move(pipe)));
|
||||
model.TextureMap.reserve(hm.Textures.size());
|
||||
for(const auto& [tkey, id] : hm.Textures) {
|
||||
TexturePipeline pipe;
|
||||
if(header && id < header->TexturePipelines.size()) {
|
||||
pipe.Pipeline = header->TexturePipelines[id];
|
||||
} else {
|
||||
LOG.warn() << "Model texture pipeline id out of range: model=" << key
|
||||
<< " local=" << id
|
||||
<< " pipelines=" << (header ? header->TexturePipelines.size() : 0);
|
||||
pipe.BinTextures.push_back(id);
|
||||
pipe = remapPipeline(std::move(pipe));
|
||||
}
|
||||
model.TextureMap.emplace(tkey, std::move(pipe));
|
||||
}
|
||||
model.TextureKeys = {};
|
||||
|
||||
for(const PreparedModel::Cuboid& cb : pm.Cuboids) {
|
||||
for(const HeadlessModel::Cuboid& cb : hm.Cuboids) {
|
||||
glm::vec3 min = glm::min(cb.From, cb.To), max = glm::max(cb.From, cb.To);
|
||||
|
||||
for(const auto& [face, params] : cb.Faces) {
|
||||
@@ -265,13 +279,16 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
if(!pm.SubModels.empty() && modelAssets) {
|
||||
model.Depends.reserve(pm.SubModels.size());
|
||||
for(const auto& sub : pm.SubModels) {
|
||||
auto iter = modelKeyToId.find(sub.Domain + ':' + sub.Key);
|
||||
if(iter == modelKeyToId.end())
|
||||
if(!hm.SubModels.empty()) {
|
||||
model.Depends.reserve(hm.SubModels.size());
|
||||
for(const auto& sub : hm.SubModels) {
|
||||
if(!header || sub.Id >= header->ModelDeps.size()) {
|
||||
LOG.warn() << "Model sub-model id out of range: model=" << key
|
||||
<< " local=" << sub.Id
|
||||
<< " deps=" << (header ? header->ModelDeps.size() : 0);
|
||||
continue;
|
||||
model.Depends.emplace_back(iter->second, Transformations{});
|
||||
}
|
||||
model.Depends.emplace_back(header->ModelDeps[sub.Id], Transformations{});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,6 +314,35 @@ public:
|
||||
continue;
|
||||
}
|
||||
|
||||
{
|
||||
static std::atomic<uint32_t> debugModelLogCount = 0;
|
||||
uint32_t idx = debugModelLogCount.fetch_add(1);
|
||||
if(idx < 128) {
|
||||
size_t vertexCount = 0;
|
||||
for(const auto& [_, verts] : model.Vertecies)
|
||||
vertexCount += verts.size();
|
||||
size_t texDepsCount = textureDeps ? textureDeps->size() : 0;
|
||||
LOG.debug() << "Model loaded id=" << key
|
||||
<< " verts=" << vertexCount
|
||||
<< " texKeys=" << model.TextureKeys.size()
|
||||
<< " texDeps=" << texDepsCount;
|
||||
}
|
||||
}
|
||||
|
||||
if(model.Vertecies.empty()) {
|
||||
static std::atomic<uint32_t> debugEmptyModelLogCount = 0;
|
||||
uint32_t idx = debugEmptyModelLogCount.fetch_add(1);
|
||||
if(idx < 128) {
|
||||
LOG.warn() << "Model has empty geometry id=" << key
|
||||
<< " type=" << type
|
||||
<< " size=" << dataSize
|
||||
<< " prefix=" << int(prefix[0]) << '.'
|
||||
<< int(prefix[1]) << '.'
|
||||
<< int(prefix[2]) << '.'
|
||||
<< int(prefix[3]);
|
||||
}
|
||||
}
|
||||
|
||||
Models.insert_or_assign(key, std::move(model));
|
||||
}
|
||||
|
||||
@@ -625,13 +671,24 @@ public:
|
||||
std::move(pixels)
|
||||
));
|
||||
|
||||
bool animated = false;
|
||||
if(auto anim = getDefaultAnimation(update.Key, width, height)) {
|
||||
AnimatedSources[key] = *anim;
|
||||
animated = true;
|
||||
} else {
|
||||
AnimatedSources.erase(key);
|
||||
}
|
||||
|
||||
NeedsUpload = true;
|
||||
|
||||
static std::atomic<uint32_t> debugTextureLogCount = 0;
|
||||
uint32_t idx = debugTextureLogCount.fetch_add(1);
|
||||
if(idx < 128) {
|
||||
LOG.debug() << "Texture loaded id=" << key
|
||||
<< " key=" << update.Domain << ':' << update.Key
|
||||
<< " size=" << width << 'x' << height
|
||||
<< " animated=" << (animated ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
for(AssetsTexture key : lost) {
|
||||
@@ -897,7 +954,7 @@ public:
|
||||
}
|
||||
|
||||
if(deps && !deps->empty()) {
|
||||
auto header = AssetsManager::parseHeader(EnumAssets::Model, *deps);
|
||||
auto header = AssetsManager::parseHeader(EnumAssets::Nodestate, *deps);
|
||||
if(header && header->Type == EnumAssets::Nodestate) {
|
||||
nodestate.LocalToModel.assign(header->ModelDeps.begin(), header->ModelDeps.end());
|
||||
}
|
||||
@@ -968,6 +1025,11 @@ public:
|
||||
|
||||
auto appendModel = [&](AssetsModel modelId, const std::vector<Transformation>& transforms, std::unordered_map<EnumFace, std::vector<NodeVertexStatic>>& out) {
|
||||
ModelProvider::Model model = MP.getModel(modelId);
|
||||
if(model.Vertecies.empty()) {
|
||||
if(MissingModelGeometryLogged.insert(modelId).second) {
|
||||
LOG.warn() << "Model has no geometry id=" << modelId;
|
||||
}
|
||||
}
|
||||
Transformations trf{transforms};
|
||||
|
||||
for(auto& [l, r] : model.Vertecies) {
|
||||
@@ -1015,13 +1077,28 @@ public:
|
||||
|
||||
if(const PreparedNodeState::Model* ptr = std::get_if<PreparedNodeState::Model>(&m)) {
|
||||
AssetsModel modelId;
|
||||
if(resolveModelId(ptr->Id, modelId))
|
||||
if(resolveModelId(ptr->Id, modelId)) {
|
||||
appendModel(modelId, ptr->Transforms, out);
|
||||
} else {
|
||||
uint64_t missKey = (uint64_t(id) << 32) | ptr->Id;
|
||||
if(MissingLocalModelMapLogged.insert(missKey).second) {
|
||||
LOG.warn() << "Missing model mapping nodestate=" << id
|
||||
<< " local=" << ptr->Id
|
||||
<< " locals=" << nodestate.LocalToModel.size();
|
||||
}
|
||||
}
|
||||
} else if(const PreparedNodeState::VectorModel* ptr = std::get_if<PreparedNodeState::VectorModel>(&m)) {
|
||||
for(const auto& sub : ptr->Models) {
|
||||
AssetsModel modelId;
|
||||
if(!resolveModelId(sub.Id, modelId))
|
||||
if(!resolveModelId(sub.Id, modelId)) {
|
||||
uint64_t missKey = (uint64_t(id) << 32) | sub.Id;
|
||||
if(MissingLocalModelMapLogged.insert(missKey).second) {
|
||||
LOG.warn() << "Missing model mapping nodestate=" << id
|
||||
<< " local=" << sub.Id
|
||||
<< " locals=" << nodestate.LocalToModel.size();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
std::vector<Transformation> transforms = sub.Transforms;
|
||||
transforms.insert(transforms.end(), ptr->Transforms.begin(), ptr->Transforms.end());
|
||||
@@ -1058,6 +1135,8 @@ private:
|
||||
TextureProvider& TP;
|
||||
std::unordered_map<AssetsNodestate, PreparedNodeState> Nodestates;
|
||||
std::unordered_set<AssetsNodestate> MissingNodestateLogged;
|
||||
std::unordered_set<uint64_t> MissingLocalModelMapLogged;
|
||||
std::unordered_set<AssetsModel> MissingModelGeometryLogged;
|
||||
std::unordered_set<uint64_t> EmptyRouteLogged;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user