codex-5.2: кое как доведено до почти рабочего состояния

This commit is contained in:
2026-01-05 00:35:52 +06:00
parent 5904fe6853
commit 8ce820569a
8 changed files with 438 additions and 256 deletions

View File

@@ -982,37 +982,6 @@ struct TexturePipeline {
}
};
struct PreparedModel {
struct SubModel {
std::string Domain;
std::string Key;
};
using Cuboid = HeadlessModel::Cuboid;
std::unordered_map<std::string, TexturePipeline> CompiledTextures;
std::vector<Cuboid> Cuboids;
std::vector<SubModel> SubModels;
PreparedModel() = default;
PreparedModel(const std::u8string& data) { load(data); }
PreparedModel(std::u8string_view data) { load(data); }
void load(std::u8string_view data) {
HeadlessModel model;
model.load(data);
Cuboids = model.Cuboids;
CompiledTextures.clear();
CompiledTextures.reserve(model.Textures.size());
for(const auto& [key, id] : model.Textures) {
TexturePipeline pipe;
pipe.BinTextures.push_back(id);
CompiledTextures.emplace(key, std::move(pipe));
}
}
};
struct PreparedNodeState : public HeadlessNodeState {
using HeadlessNodeState::Model;
using HeadlessNodeState::VectorModel;
@@ -1024,30 +993,6 @@ struct PreparedNodeState : public HeadlessNodeState {
PreparedNodeState(const std::u8string& data) { load(data); }
};
struct PreparedGLTF {
std::vector<std::string> TextureKey;
std::unordered_map<std::string, uint16_t> Textures;
std::vector<Vertex> Vertices;
PreparedGLTF(const std::string_view modid, const js::object& gltf);
PreparedGLTF(const std::string_view modid, Resource glb);
PreparedGLTF(std::u8string_view data);
PreparedGLTF() = default;
PreparedGLTF(const PreparedGLTF&) = default;
PreparedGLTF(PreparedGLTF&&) = default;
PreparedGLTF& operator=(const PreparedGLTF&) = default;
PreparedGLTF& operator=(PreparedGLTF&&) = default;
// Пишет в сжатый двоичный формат
std::u8string dump() const;
private:
void load(std::u8string_view data);
};
enum struct TexturePipelineCMD : uint8_t {
Texture, // Указание текстуры
Combine, // Комбинирование