Синхронизация графической очереди

This commit is contained in:
2025-07-26 01:55:11 +06:00
parent 824b7f2f80
commit 9e0c6c5220
5 changed files with 337 additions and 181 deletions

View File

@@ -21,6 +21,7 @@ namespace LV::Client::VK {
void VulkanRenderSession::ThreadVertexObj_t::run() {
Logger LOG = "ThreadVertex";
LOG.debug() << "Старт потока подготовки чанков к рендеру";
// Контейнеры событий
std::vector<DefVoxelId_t> changedDefines_Voxel;
@@ -34,16 +35,172 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
// std::vector<VertexPool<VoxelVertexPoint>::Pointer> ToDelete_Voxels;
// std::vector<VertexPool<VoxelVertexPoint>::Pointer> ToDelete_Nodes;
try {
try {
while(State.get_read().Stage != EnumRenderStage::Shutdown) {
bool hasWork = false;
bool hasWork = false, hasVertexChanges = false;
auto lock = State.lock();
if(lock->Stage != EnumRenderStage::WorldUpdate) {
// uint64_t now = 0;
if((!changedContent_RegionRemove.empty() || !chunksUpdate.empty())
&& (lock->Stage == EnumRenderStage::Render || lock->Stage == EnumRenderStage::WorldUpdate))
{
// Здесь можно выгрузить готовые данные в ChunkMesh
lock->ChunkMesh_IsUse = true;
lock.unlock();
hasWork = true;
// now = Time::nowSystem();
// Удаляем регионы
std::vector<WorldId_t> toRemove;
for(auto& [worldId, regions] : changedContent_RegionRemove) {
auto iterWorld = ChunkMesh.find(worldId);
if(iterWorld == ChunkMesh.end())
continue;
for(Pos::GlobalRegion regionPos : regions) {
auto iterRegion = iterWorld->second.find(regionPos);
if(iterRegion == iterWorld->second.end())
continue;
for(size_t index = 0; index < iterRegion->second.size(); index++) {
auto &chunk = iterRegion->second[index];
chunk.NodeDefines.clear();
chunk.VoxelDefines.clear();
VertexPool_Voxels.dropVertexs(chunk.VoxelPointer);
VertexPool_Nodes.dropVertexs(chunk.NodePointer);
}
iterWorld->second.erase(iterRegion);
}
if(iterWorld->second.empty())
toRemove.push_back(worldId);
}
for(WorldId_t worldId : toRemove)
ChunkMesh.erase(ChunkMesh.find(worldId));
// Добавляем обновлённые меши
for(auto& [worldId, regions] : chunksUpdate) {
auto &world = ChunkMesh[worldId];
for(auto& [regionPos, chunks] : regions) {
auto &region = world[regionPos];
for(auto& [chunkPos, chunk] : chunks) {
auto &drawChunk = region[chunkPos.pack()];
VertexPool_Voxels.dropVertexs(drawChunk.VoxelPointer);
VertexPool_Nodes.dropVertexs(drawChunk.NodePointer);
drawChunk = std::move(chunk);
}
}
}
State.lock()->ChunkMesh_IsUse = false;
chunksUpdate.clear();
// LOG.debug() << "ChunkMesh_IsUse: " << Time::nowSystem() - now;
lock = State.lock();
}
if((!changedContent_Chunk.empty())
&& (lock->Stage == EnumRenderStage::ComposingCommandBuffer || lock->Stage == EnumRenderStage::Render))
{
// Здесь можно обработать события, и подготовить меши по данным с мира
lock->ServerSession_InUse = true;
lock.unlock();
// now = Time::nowSystem();
hasWork = true;
// changedContent_Chunk
std::vector<WorldId_t> toRemove;
for(auto& [worldId, chunks] : changedContent_Chunk) {
while(!chunks.empty() && (State.get_read().Stage == EnumRenderStage::ComposingCommandBuffer || State.get_read().Stage == EnumRenderStage::Render)) {
auto& chunkPos = chunks.back();
Pos::GlobalRegion regionPos = chunkPos >> 2;
Pos::bvec4u localPos = chunkPos & 0x3;
auto& drawChunk = chunksUpdate[worldId][regionPos][localPos];
{
auto iterWorld = SSession->Data.Worlds.find(worldId);
if(iterWorld == SSession->Data.Worlds.end())
goto skip;
auto iterRegion = iterWorld->second.Regions.find(regionPos);
if(iterRegion == iterWorld->second.Regions.end())
goto skip;
auto& chunk = iterRegion->second.Chunks[localPos.pack()];
{
drawChunk.VoxelDefines.resize(chunk.Voxels.size());
for(size_t index = 0; index < chunk.Voxels.size(); index++)
drawChunk.VoxelDefines[index] = chunk.Voxels[index].VoxelId;
std::sort(drawChunk.VoxelDefines.begin(), drawChunk.VoxelDefines.end());
auto last = std::unique(drawChunk.VoxelDefines.begin(), drawChunk.VoxelDefines.end());
drawChunk.VoxelDefines.erase(last, drawChunk.VoxelDefines.end());
drawChunk.VoxelDefines.shrink_to_fit();
}
{
drawChunk.NodeDefines.resize(chunk.Nodes.size());
for(size_t index = 0; index < chunk.Nodes.size(); index++)
drawChunk.NodeDefines[index] = chunk.Nodes[index].NodeId;
std::sort(drawChunk.NodeDefines.begin(), drawChunk.NodeDefines.end());
auto last = std::unique(drawChunk.NodeDefines.begin(), drawChunk.NodeDefines.end());
drawChunk.NodeDefines.erase(last, drawChunk.NodeDefines.end());
drawChunk.NodeDefines.shrink_to_fit();
}
{
std::vector<VoxelVertexPoint> voxels = generateMeshForVoxelChunks(chunk.Voxels);
if(!voxels.empty()) {
drawChunk.VoxelPointer = VertexPool_Voxels.pushVertexs(std::move(voxels));
hasVertexChanges = true;
}
}
{
std::vector<NodeVertexStatic> nodes = generateMeshForNodeChunks(chunk.Nodes.data());
if(!nodes.empty()) {
drawChunk.NodePointer = VertexPool_Nodes.pushVertexs(std::move(nodes));
hasVertexChanges = true;
}
}
}
skip:
chunks.pop_back();
}
if(chunks.empty())
toRemove.push_back(worldId);
}
State.lock()->ServerSession_InUse = false;
for(WorldId_t worldId : toRemove)
changedContent_Chunk.erase(changedContent_Chunk.find(worldId));
// LOG.debug() << "ServerSession_InUse: " << Time::nowSystem() - now;
lock = State.lock();
}
if((!ChangedContent_Chunk.empty() || !ChangedContent_RegionRemove.empty()
|| !ChangedDefines_Voxel.empty() || !ChangedDefines_Node.empty())
&& (lock->Stage != EnumRenderStage::WorldUpdate))
{
// Переносим все события в локальные хранилища
lock->ServerSession_InUse = true;
lock.unlock();
// now = Time::nowSystem();
hasWork = true;
if(!ChangedContent_Chunk.empty()) {
for(auto& [worldId, chunks] : ChangedContent_Chunk) {
@@ -52,7 +209,6 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
}
ChangedContent_Chunk.clear();
hasWork = true;
}
if(!ChangedContent_RegionRemove.empty()) {
@@ -62,7 +218,6 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
}
ChangedContent_RegionRemove.clear();
hasWork = true;
}
if(!ChangedDefines_Voxel.empty()) {
@@ -72,7 +227,6 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
std::sort(changedDefines_Voxel.begin(), changedDefines_Voxel.end());
auto last = std::unique(changedDefines_Voxel.begin(), changedDefines_Voxel.end());
changedDefines_Voxel.erase(last, changedDefines_Voxel.end());
hasWork = true;
}
if(!ChangedDefines_Node.empty()) {
@@ -82,7 +236,6 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
std::sort(changedDefines_Node.begin(), changedDefines_Node.end());
auto last = std::unique(changedDefines_Node.begin(), changedDefines_Node.end());
changedDefines_Node.erase(last, changedDefines_Node.end());
hasWork = true;
}
State.lock()->ServerSession_InUse = false;
@@ -152,155 +305,19 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
regions.erase(last, regions.end());
}
// LOG.debug() << "WorldUpdate: " << Time::nowSystem() - now;
lock = State.lock();
}
if(lock->Stage == EnumRenderStage::ComposingCommandBuffer || lock->Stage == EnumRenderStage::Render) {
// Здесь можно обработать события, и подготовить меши по данным с мира
lock->ServerSession_InUse = true;
lock.unlock();
// changedContent_Chunk
if(!changedContent_Chunk.empty())
hasWork = true;
std::vector<WorldId_t> toRemove;
for(auto& [worldId, chunks] : changedContent_Chunk) {
while(!chunks.empty() && State.get_read().Stage != EnumRenderStage::ComposingCommandBuffer && State.get_read().Stage != EnumRenderStage::Render) {
auto& chunkPos = chunks.back();
Pos::GlobalRegion regionPos = chunkPos >> 2;
Pos::bvec4u localPos = chunkPos & 0x3;
auto& drawChunk = chunksUpdate[worldId][regionPos][localPos];
{
auto iterWorld = SSession->Data.Worlds.find(worldId);
if(iterWorld == SSession->Data.Worlds.end())
goto skip;
auto iterRegion = iterWorld->second.Regions.find(regionPos);
if(iterRegion == iterWorld->second.Regions.end())
goto skip;
auto& chunk = iterRegion->second.Chunks[localPos.pack()];
{
drawChunk.VoxelDefines.resize(chunk.Voxels.size());
for(size_t index = 0; index < chunk.Voxels.size(); index++)
drawChunk.VoxelDefines[index] = chunk.Voxels[index].VoxelId;
std::sort(drawChunk.VoxelDefines.begin(), drawChunk.VoxelDefines.end());
auto last = std::unique(drawChunk.VoxelDefines.begin(), drawChunk.VoxelDefines.end());
drawChunk.VoxelDefines.erase(last, drawChunk.VoxelDefines.end());
drawChunk.VoxelDefines.shrink_to_fit();
}
{
drawChunk.NodeDefines.resize(chunk.Nodes.size());
for(size_t index = 0; index < chunk.Nodes.size(); index++)
drawChunk.NodeDefines[index] = chunk.Nodes[index].NodeId;
std::sort(drawChunk.NodeDefines.begin(), drawChunk.NodeDefines.end());
auto last = std::unique(drawChunk.NodeDefines.begin(), drawChunk.NodeDefines.end());
drawChunk.NodeDefines.erase(last, drawChunk.NodeDefines.end());
drawChunk.NodeDefines.shrink_to_fit();
}
{
std::vector<VoxelVertexPoint> voxels = generateMeshForVoxelChunks(chunk.Voxels);
if(!voxels.empty()) {
drawChunk.VoxelPointer = VertexPool_Voxels.pushVertexs(std::move(voxels));
}
}
{
std::vector<NodeVertexStatic> nodes = generateMeshForNodeChunks(chunk.Nodes.data());
if(!nodes.empty()) {
drawChunk.NodePointer = VertexPool_Nodes.pushVertexs(std::move(nodes));
}
}
}
skip:
chunks.pop_back();
}
if(chunks.empty())
toRemove.push_back(worldId);
}
for(WorldId_t worldId : toRemove)
changedContent_Chunk.erase(changedContent_Chunk.find(worldId));
lock = State.lock();
lock->ServerSession_InUse = false;
}
if(lock->Stage == EnumRenderStage::Render || lock->Stage == EnumRenderStage::WorldUpdate) {
// Здесь можно выгрузить готовые данные в ChunkMesh
lock->ChunkMesh_IsUse = true;
lock.unlock();
if(!changedContent_RegionRemove.empty())
hasWork = true;
// Удаляем регионы
std::vector<WorldId_t> toRemove;
for(auto& [worldId, regions] : changedContent_RegionRemove) {
auto iterWorld = ChunkMesh.find(worldId);
if(iterWorld == ChunkMesh.end())
continue;
for(Pos::GlobalRegion regionPos : regions) {
auto iterRegion = iterWorld->second.find(regionPos);
if(iterRegion == iterWorld->second.end())
continue;
for(size_t index = 0; index < iterRegion->second.size(); index++) {
auto &chunk = iterRegion->second[index];
chunk.NodeDefines.clear();
chunk.VoxelDefines.clear();
VertexPool_Voxels.dropVertexs(chunk.VoxelPointer);
VertexPool_Nodes.dropVertexs(chunk.NodePointer);
}
iterWorld->second.erase(iterRegion);
}
if(iterWorld->second.empty())
toRemove.push_back(worldId);
}
for(WorldId_t worldId : toRemove)
ChunkMesh.erase(ChunkMesh.find(worldId));
if(!chunksUpdate.empty())
hasWork = true;
// Добавляем обновлённые меши
for(auto& [worldId, regions] : chunksUpdate) {
auto &world = ChunkMesh[worldId];
for(auto& [regionPos, chunks] : regions) {
auto &region = world[regionPos];
for(auto& [chunkPos, chunk] : chunks) {
auto &drawChunk = region[chunkPos.pack()];
VertexPool_Voxels.dropVertexs(drawChunk.VoxelPointer);
VertexPool_Nodes.dropVertexs(drawChunk.NodePointer);
drawChunk = std::move(chunk);
}
}
}
chunksUpdate.clear();
lock = State.lock();
lock->ChunkMesh_IsUse = false;
}
lock.unlock();
if(hasVertexChanges) {
VertexPool_Voxels.update(CMDPool);
VertexPool_Nodes.update(CMDPool);
}
if(!hasWork)
Time::sleep3(20);
Time::sleep3(3);
}
} catch(const std::exception &exc) {
LOG.error() << exc.what();
@@ -310,6 +327,8 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
lock->Stage = EnumRenderStage::Shutdown;
lock->ChunkMesh_IsUse = false;
lock->ServerSession_InUse = false;
LOG.debug() << "Завершение потока подготовки чанков к рендеру";
}
void VulkanRenderSession::VulkanContext::onUpdate() {
@@ -329,7 +348,6 @@ VulkanRenderSession::VulkanRenderSession()
}
VulkanRenderSession::~VulkanRenderSession() {
}
void VulkanRenderSession::free(Vulkan *instance) {