Более нормализованная обработка ресурсов на клиенте
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@@ -1662,7 +1662,7 @@ void VulkanRenderSession::pushStageTickSync() {
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CP.pushStageTickSync();
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}
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void VulkanRenderSession::tickSync(const TickSyncData& data) {
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void VulkanRenderSession::tickSync(TickSyncData& data) {
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// Изменение ассетов
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// Профили
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// Чанки
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@@ -1680,77 +1680,16 @@ void VulkanRenderSession::tickSync(const TickSyncData& data) {
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if(auto iter = data.Profiles_Lost.find(EnumDefContent::Voxel); iter != data.Profiles_Lost.end())
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mcpData.ChangedVoxels.insert(mcpData.ChangedVoxels.end(), iter->second.begin(), iter->second.end());
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std::vector<const AssetEntry*> modelResources;
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std::vector<AssetsModel> modelLost;
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if(auto iter = data.Assets_ChangeOrAdd.find(EnumAssets::Model); iter != data.Assets_ChangeOrAdd.end()) {
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const auto& list = ServerSession->Assets[EnumAssets::Model];
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for(ResourceId id : iter->second) {
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auto entryIter = list.find(id);
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if(entryIter == list.end())
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continue;
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modelResources.push_back(&entryIter->second);
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}
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}
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if(auto iter = data.Assets_Lost.find(EnumAssets::Model); iter != data.Assets_Lost.end())
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modelLost.insert(modelLost.end(), iter->second.begin(), iter->second.end());
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std::vector<AssetsModel> changedModels;
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if(!modelResources.empty() || !modelLost.empty()) {
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const auto& modelAssets = ServerSession->Assets[EnumAssets::Model];
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changedModels = MP.onModelChanges(std::move(modelResources), std::move(modelLost), &modelAssets);
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}
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if(!data.AssetsModels.empty())
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changedModels = MP.onModelChanges(std::move(data.AssetsModels));
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if(TP) {
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std::vector<TextureProvider::TextureUpdate> textureResources;
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std::vector<AssetsTexture> textureLost;
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if(auto iter = data.Assets_ChangeOrAdd.find(EnumAssets::Texture); iter != data.Assets_ChangeOrAdd.end()) {
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const auto& list = ServerSession->Assets[EnumAssets::Texture];
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for(ResourceId id : iter->second) {
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auto entryIter = list.find(id);
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if(entryIter == list.end())
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continue;
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textureResources.push_back({
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.Id = id,
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.Width = entryIter->second.Width,
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.Height = entryIter->second.Height,
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.Pixels = entryIter->second.Pixels,
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.Domain = entryIter->second.Domain,
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.Key = entryIter->second.Key
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});
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}
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}
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if(auto iter = data.Assets_Lost.find(EnumAssets::Texture); iter != data.Assets_Lost.end())
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textureLost.insert(textureLost.end(), iter->second.begin(), iter->second.end());
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if(!textureResources.empty() || !textureLost.empty())
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TP->onTexturesChanges(std::move(textureResources), std::move(textureLost));
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}
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if(TP && !data.AssetsTextures.empty())
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TP->onTexturesChanges(std::move(data.AssetsTextures));
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std::vector<AssetsNodestate> changedNodestates;
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if(NSP) {
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std::vector<const AssetEntry*> nodestateResources;
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std::vector<AssetsNodestate> nodestateLost;
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if(auto iter = data.Assets_ChangeOrAdd.find(EnumAssets::Nodestate); iter != data.Assets_ChangeOrAdd.end()) {
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const auto& list = ServerSession->Assets[EnumAssets::Nodestate];
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for(ResourceId id : iter->second) {
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auto entryIter = list.find(id);
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if(entryIter == list.end())
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continue;
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nodestateResources.push_back(&entryIter->second);
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}
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}
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if(auto iter = data.Assets_Lost.find(EnumAssets::Nodestate); iter != data.Assets_Lost.end())
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nodestateLost.insert(nodestateLost.end(), iter->second.begin(), iter->second.end());
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if(!nodestateResources.empty() || !nodestateLost.empty() || !changedModels.empty())
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changedNodestates = NSP->onNodestateChanges(std::move(nodestateResources), std::move(nodestateLost), changedModels);
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if(NSP && (!data.AssetsNodestates.empty() || !changedModels.empty())) {
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changedNodestates = NSP->onNodestateChanges(std::move(data.AssetsNodestates), std::move(changedModels));
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}
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if(!changedNodestates.empty()) {
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@@ -2050,29 +1989,7 @@ void VulkanRenderSession::ensureEntityTexture() {
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if(EntityTextureReady || !TP || !NSP)
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return;
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auto iter = ServerSession->Assets.find(EnumAssets::Texture);
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if(iter == ServerSession->Assets.end() || iter->second.empty())
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return;
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const AssetEntry* picked = nullptr;
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for(const auto& [id, entry] : iter->second) {
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if(entry.Key == "default.png") {
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picked = &entry;
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break;
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}
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}
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if(!picked) {
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for(const auto& [id, entry] : iter->second) {
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if(entry.Key == "grass.png") {
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picked = &entry;
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break;
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}
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}
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}
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if(!picked)
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picked = &iter->second.begin()->second;
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updateTestQuadTexture(NSP->getTextureId(picked->Id));
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return;
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}
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void VulkanRenderSession::ensureAtlasLayerPreview() {
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@@ -89,11 +89,8 @@ public:
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}
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// Применяет изменения, возвращая все затронутые модели
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std::vector<AssetsModel> onModelChanges(std::vector<const AssetEntry*> newOrChanged,
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std::vector<AssetsModel> lost,
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const std::unordered_map<ResourceId, AssetEntry>* modelAssets) {
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std::vector<AssetsModel> onModelChanges(std::vector<AssetsModelUpdate> entries) {
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std::vector<AssetsModel> result;
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(void)modelAssets;
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std::move_only_function<void(ResourceId)> makeUnready;
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makeUnready = [&](ResourceId id) {
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@@ -124,29 +121,15 @@ public:
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iterModel->second.Ready = false;
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};
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for(ResourceId lostId : lost) {
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makeUnready(lostId);
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}
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for(ResourceId lostId : lost) {
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auto iterModel = Models.find(lostId);
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if(iterModel == Models.end())
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continue;
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Models.erase(iterModel);
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}
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for(const AssetEntry* entry : newOrChanged) {
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if(!entry)
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continue;
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const AssetsModel key = entry->Id;
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for(const AssetsModelUpdate& entry : entries) {
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const AssetsModel key = entry.Id;
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result.push_back(key);
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makeUnready(key);
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ModelObject model;
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const HeadlessModel& hm = entry->Model;
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const HeadlessModel::Header& header = entry->ModelHeader;
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const HeadlessModel& hm = entry.Model;
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const HeadlessModel::Header& header = entry.Header;
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try {
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model.TextureMap.clear();
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@@ -587,30 +570,25 @@ public:
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}
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// Применяет изменения, возвращая все затронутые модели
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std::vector<AssetsTexture> onTexturesChanges(std::vector<TextureUpdate> newOrChanged, std::vector<AssetsTexture> lost) {
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std::vector<AssetsTexture> onTexturesChanges(std::vector<AssetsTextureUpdate> entries) {
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std::lock_guard lock(Mutex);
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std::vector<AssetsTexture> result;
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for(auto& update : newOrChanged) {
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const AssetsTexture key = update.Id;
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for(auto& entry : entries) {
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const AssetsTexture key = entry.Id;
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result.push_back(key);
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if(update.Width == 0 || update.Height == 0 || update.Pixels.empty())
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if(entry.Width == 0 || entry.Height == 0 || entry.Pixels.empty())
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continue;
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Atlas->updateTexture(key, StoredTexture(
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update.Width,
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update.Height,
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std::move(update.Pixels)
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entry.Width,
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entry.Height,
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std::move(entry.Pixels)
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));
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bool animated = false;
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if(auto anim = getDefaultAnimation(update.Key, update.Width, update.Height)) {
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AnimatedSources[key] = *anim;
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animated = true;
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} else {
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AnimatedSources.erase(key);
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}
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AnimatedSources.erase(key);
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NeedsUpload = true;
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@@ -618,19 +596,11 @@ public:
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uint32_t idx = debugTextureLogCount.fetch_add(1);
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if(idx < 128) {
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LOG.debug() << "Texture loaded id=" << key
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<< " key=" << update.Domain << ':' << update.Key
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<< " size=" << update.Width << 'x' << update.Height
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<< " size=" << entry.Width << 'x' << entry.Height
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<< " animated=" << (animated ? 1 : 0);
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}
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}
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for(AssetsTexture key : lost) {
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result.push_back(key);
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Atlas->freeTexture(key);
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AnimatedSources.erase(key);
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NeedsUpload = true;
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}
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std::sort(result.begin(), result.end());
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auto eraseIter = std::unique(result.begin(), result.end());
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result.erase(eraseIter, result.end());
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@@ -844,27 +814,16 @@ public:
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{}
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// Применяет изменения, возвращает изменённые описания состояний
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std::vector<AssetsNodestate> onNodestateChanges(std::vector<const AssetEntry*> newOrChanged, std::vector<AssetsNodestate> lost, std::vector<AssetsModel> changedModels) {
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std::vector<AssetsNodestate> onNodestateChanges(std::vector<AssetsNodestateUpdate> newOrChanged, std::vector<AssetsModel> changedModels) {
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std::vector<AssetsNodestate> result;
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for(ResourceId lostId : lost) {
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auto iterNodestate = Nodestates.find(lostId);
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if(iterNodestate == Nodestates.end())
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continue;
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result.push_back(lostId);
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Nodestates.erase(iterNodestate);
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}
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for(const AssetEntry* entry : newOrChanged) {
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if(!entry)
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continue;
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const AssetsNodestate key = entry->Id;
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for(const AssetsNodestateUpdate& entry : newOrChanged) {
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const AssetsNodestate key = entry.Id;
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result.push_back(key);
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PreparedNodeState nodestate;
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static_cast<HeadlessNodeState&>(nodestate) = entry->Nodestate;
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nodestate.LocalToModel.assign(entry->NodestateHeader.Models.begin(), entry->NodestateHeader.Models.end());
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static_cast<HeadlessNodeState&>(nodestate) = entry.Nodestate;
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nodestate.LocalToModel.assign(entry.Header.Models.begin(), entry.Header.Models.end());
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Nodestates.insert_or_assign(key, std::move(nodestate));
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if(key < 64) {
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@@ -1321,7 +1280,7 @@ public:
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virtual void prepareTickSync() override;
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virtual void pushStageTickSync() override;
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virtual void tickSync(const TickSyncData& data) override;
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virtual void tickSync(TickSyncData& data) override;
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virtual void setCameraPos(WorldId_t worldId, Pos::Object pos, glm::quat quat) override;
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