Поправка порядка рендера чанков
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@@ -1,4 +1,4 @@
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#version 450
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#version 460
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layout(location = 0) in FragmentObj {
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vec3 GeoPos; // Реальная позиция в мире
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@@ -20,5 +20,5 @@ layout(set = 1, binding = 1) readonly buffer LightMapLayoutObj {
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} LightMapLayout;
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void main() {
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Frame = vec4(1);
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}
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Frame = vec4(Fragment.GeoPos, 1);
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}
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