Получение пакетов клиентом

This commit is contained in:
2025-02-09 23:52:04 +06:00
parent 871b03632e
commit cea3a0ca28
26 changed files with 927 additions and 269 deletions

View File

@@ -1,7 +1,10 @@
#pragma once
#include "Abstract.hpp"
#include "Common/Async.hpp"
#include "Common/Lockable.hpp"
#include "Common/Net.hpp"
#include "Common/Packets.hpp"
#include <TOSLib.hpp>
#include <boost/asio/io_context.hpp>
@@ -9,16 +12,23 @@
namespace LV::Client {
class ServerSession : public AsyncObject, public IServerSession, public ISurfaceEventListener {
std::unique_ptr<Net::AsyncSocket> _Socket;
Net::AsyncSocket &Socket;
std::unique_ptr<Net::AsyncSocket> Socket;
IRenderSession *RS = nullptr;
DestroyLock UseLock;
bool IsConnected = true, IsGoingShutdown = false;
TOS::Logger LOG = "ServerSession";
struct {
glm::quat Quat;
} Camera;
public:
// Нужен сокет, на котором только что был согласован игровой протокол (asyncInitGameProtocol)
ServerSession(asio::io_context &ioc, std::unique_ptr<Net::AsyncSocket> &&socket, IRenderSession *rs = nullptr)
: AsyncObject(ioc), _Socket(std::move(socket)), Socket(*socket), RS(rs)
: AsyncObject(ioc), Socket(std::move(socket)), RS(rs)
{
assert(socket.get());
assert(Socket.get());
co_spawn(run());
}
@@ -29,23 +39,38 @@ public:
// Начать игровой протокол в авторизированном сокете
static coro<std::unique_ptr<Net::AsyncSocket>> asyncInitGameProtocol(asio::io_context &ioc, tcp::socket &&socket, std::function<void(const std::string&)> onProgress = nullptr);
void shutdown(EnumDisconnect type);
bool isConnected() {
return IsConnected;
}
void waitShutdown() {
UseLock.wait_no_use();
}
// ISurfaceEventListener
// virtual void onResize(uint32_t width, uint32_t height) override;
// virtual void onChangeFocusState(bool isFocused) override;
// virtual void onCursorPosChange(int32_t width, int32_t height) override;
// virtual void onCursorMove(float xMove, float yMove) override;
// virtual void onFrameRendering() override;
// virtual void onFrameRenderEnd() override;
virtual void onResize(uint32_t width, uint32_t height) override;
virtual void onChangeFocusState(bool isFocused) override;
virtual void onCursorPosChange(int32_t width, int32_t height) override;
virtual void onCursorMove(float xMove, float yMove) override;
virtual void onFrameRendering() override;
virtual void onFrameRenderEnd() override;
// virtual void onCursorBtn(EnumCursorBtn btn, bool state) override;
// virtual void onKeyboardBtn(int btn, int state) override;
// virtual void onJoystick() override;
virtual void onCursorBtn(EnumCursorBtn btn, bool state) override;
virtual void onKeyboardBtn(int btn, int state) override;
virtual void onJoystick() override;
private:
coro<> run();
void protocolError();
coro<> readPacket(Net::AsyncSocket &sock);
coro<> rP_System(Net::AsyncSocket &sock);
coro<> rP_Resource(Net::AsyncSocket &sock);
coro<> rP_Definition(Net::AsyncSocket &sock);
coro<> rP_Content(Net::AsyncSocket &sock);
};
}