Переименовывание в LuaVox

This commit is contained in:
2025-02-05 09:54:09 +06:00
parent fbf0727d18
commit cef88fc199
29 changed files with 52 additions and 42 deletions

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@@ -6,7 +6,7 @@
#include <boost/uuid/detail/sha1.hpp>
namespace AL::Server {
namespace LV::Server {
using VoxelId_c = uint16_t;
using NodeId_c = uint16_t;

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@@ -7,7 +7,7 @@
#include <TOSLib.hpp>
namespace AL::Server {
namespace LV::Server {

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@@ -12,7 +12,7 @@
#include "Abstract.hpp"
namespace AL::Server {
namespace LV::Server {
namespace fs = std::filesystem;

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@@ -4,7 +4,7 @@
#include "Server/Abstract.hpp"
namespace AL::Server {
namespace LV::Server {
ContentEventController::ContentEventController(std::unique_ptr<RemoteClient> &&remote)
: Remote(std::move(remote))

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@@ -8,7 +8,7 @@
#include <vector>
namespace AL::Server {
namespace LV::Server {
class RemoteClient;
class GameServer;
@@ -138,11 +138,11 @@ public:
namespace std {
template <>
struct hash<AL::Server::ServerObjectPos> {
std::size_t operator()(const AL::Server::ServerObjectPos& obj) const {
struct hash<LV::Server::ServerObjectPos> {
std::size_t operator()(const LV::Server::ServerObjectPos& obj) const {
return std::hash<uint32_t>()(obj.WorldId) ^ std::hash<int32_t>()(obj.ObjectPos.x) ^ std::hash<int32_t>()(obj.ObjectPos.y) ^ std::hash<int32_t>()(obj.ObjectPos.z);
}
};
}
}

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@@ -12,7 +12,7 @@
#include <unordered_set>
#include "SaveBackends/Filesystem.hpp"
namespace AL::Server {
namespace LV::Server {
GameServer::~GameServer() {
shutdown("on ~GameServer");

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@@ -21,7 +21,7 @@
#include "SaveBackend.hpp"
namespace AL::Server {
namespace LV::Server {
namespace fs = std::filesystem;

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@@ -9,7 +9,7 @@
#include <unordered_set>
namespace AL::Server {
namespace LV::Server {
RemoteClient::~RemoteClient() {
shutdown("~RemoteClient()");

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@@ -9,7 +9,7 @@
#include <unordered_map>
#include <unordered_set>
namespace AL::Server {
namespace LV::Server {
/*
Шаблоны игрового контента, которые необходимо поддерживать в актуальном

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@@ -1,6 +1,6 @@
#include "SaveBackend.hpp"
namespace AL::Server {
namespace LV::Server {
IWorldSaveBackend::~IWorldSaveBackend() = default;
IPlayerSaveBackend::~IPlayerSaveBackend() = default;

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@@ -8,7 +8,7 @@
#include <unordered_map>
namespace AL::Server {
namespace LV::Server {
struct SB_Region {
std::vector<VoxelCube_Region> Voxels;

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@@ -12,7 +12,7 @@
#include <fstream>
#include <string>
namespace AL::Server::SaveBackends {
namespace LV::Server::SaveBackends {
namespace fs = std::filesystem;
namespace js = boost::json;
@@ -253,4 +253,4 @@ std::unique_ptr<IModStorageSaveBackend> Filesystem::createModStorage(boost::json
return std::make_unique<MSSB_Filesystem>(data);
}
}
}

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@@ -3,7 +3,7 @@
#include <Server/SaveBackend.hpp>
namespace AL::Server::SaveBackends {
namespace LV::Server::SaveBackends {
class Filesystem : public ISaveBackendProvider {
public:
@@ -17,4 +17,4 @@ public:
virtual std::unique_ptr<IModStorageSaveBackend> createModStorage(boost::json::object data) override;
};
}
}

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@@ -1,7 +1,7 @@
#include "World.hpp"
namespace AL::Server {
namespace LV::Server {
World::World(WorldId_t id) {

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@@ -7,7 +7,7 @@
#include <unordered_map>
namespace AL::Server {
namespace LV::Server {
class GameServer;