Переименовывание в LuaVox
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@@ -8,7 +8,7 @@
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#include <vector>
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namespace AL::Server {
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namespace LV::Server {
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class RemoteClient;
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class GameServer;
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@@ -138,11 +138,11 @@ public:
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namespace std {
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template <>
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struct hash<AL::Server::ServerObjectPos> {
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std::size_t operator()(const AL::Server::ServerObjectPos& obj) const {
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struct hash<LV::Server::ServerObjectPos> {
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std::size_t operator()(const LV::Server::ServerObjectPos& obj) const {
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return std::hash<uint32_t>()(obj.WorldId) ^ std::hash<int32_t>()(obj.ObjectPos.x) ^ std::hash<int32_t>()(obj.ObjectPos.y) ^ std::hash<int32_t>()(obj.ObjectPos.z);
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}
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};
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}
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}
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