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@@ -71,4 +71,6 @@ vec4 atlasColor(uint texId, vec2 uv)
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void main() {
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Frame = atlasColor(Fragment.Texture, Fragment.UV);
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if(Frame.w == 0)
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discard;
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}
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assets/textures/frame.png
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assets/textures/frame.png
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After Width: | Height: | Size: 138 B |
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