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@@ -38,6 +38,7 @@ struct ModRequest {
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struct ModInfo {
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std::string Id, Name, Description, Author;
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std::vector<std::string> AlternativeIds;
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std::array<uint32_t, 4> Version;
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std::vector<ModRequest> Dependencies, Optional;
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float LoadPriority;
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@@ -301,10 +302,6 @@ class GameServer : public AsyncObject {
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// Идентификатор текущегго мода, находящевося в обработке
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std::string CurrentModId;
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struct {
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};
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public:
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GameServer(asio::io_context &ioc, fs::path worldPath);
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virtual ~GameServer();
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@@ -338,6 +335,8 @@ private:
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void prerun();
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void run();
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DefNode_t createNodeProfileByLua(const sol::table& profile);
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void initLuaPre();
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void initLua();
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