codex-5.2: синхронизация ресурсов модов, частичная перезагрузка модов

This commit is contained in:
2026-01-01 15:12:27 +06:00
parent 4aa7c6f41a
commit f56b46f669
16 changed files with 692 additions and 84 deletions

View File

@@ -8,6 +8,7 @@
#include "glm/ext/quaternion_geometric.hpp"
#include <GLFW/glfw3.h>
#include <algorithm>
#include <atomic>
#include <boost/asio/deadline_timer.hpp>
#include <boost/asio/this_coro.hpp>
#include <boost/date_time/posix_time/posix_time_duration.hpp>
@@ -15,12 +16,93 @@
#include <memory>
#include <Common/Packets.hpp>
#include <glm/ext.hpp>
#include <optional>
#include <unordered_map>
#include <unordered_set>
namespace LV::Client {
namespace {
const char* assetTypeName(EnumAssets type) {
switch(type) {
case EnumAssets::Nodestate: return "nodestate";
case EnumAssets::Model: return "model";
case EnumAssets::Texture: return "texture";
case EnumAssets::Particle: return "particle";
case EnumAssets::Animation: return "animation";
case EnumAssets::Sound: return "sound";
case EnumAssets::Font: return "font";
default: return "unknown";
}
}
std::optional<DefNodeId> debugExpectedGeneratedNodeId(int rx, int ry, int rz) {
if(ry == 1 && rz == 0)
return DefNodeId(0);
if(rx == 0 && ry == 1)
return DefNodeId(0);
if(rx == 0 && rz == 0)
return DefNodeId(1);
if(ry == 0 && rz == 0)
return DefNodeId(2);
if(rx == 0 && ry == 0)
return DefNodeId(3);
return std::nullopt;
}
void debugCheckGeneratedChunkNodes(WorldId_t worldId,
Pos::GlobalChunk chunkPos,
const std::array<Node, 16 * 16 * 16>& chunk)
{
if(chunkPos[0] != 0 && chunkPos[1] != 0 && chunkPos[2] != 0)
return;
static std::atomic<uint32_t> warnCount = 0;
if(warnCount.load() >= 16)
return;
Pos::bvec4u localChunk = chunkPos & 0x3;
const int baseX = int(localChunk[0]) * 16;
const int baseY = int(localChunk[1]) * 16;
const int baseZ = int(localChunk[2]) * 16;
const int globalBaseX = int(chunkPos[0]) * 16;
const int globalBaseY = int(chunkPos[1]) * 16;
const int globalBaseZ = int(chunkPos[2]) * 16;
for(int z = 0; z < 16; z++)
for(int y = 0; y < 16; y++)
for(int x = 0; x < 16; x++) {
int rx = baseX + x;
int ry = baseY + y;
int rz = baseZ + z;
int gx = globalBaseX + x;
int gy = globalBaseY + y;
int gz = globalBaseZ + z;
std::optional<DefNodeId> expected = debugExpectedGeneratedNodeId(rx, ry, rz);
if(!expected)
continue;
const Node& node = chunk[x + y * 16 + z * 16 * 16];
if(node.NodeId != *expected) {
uint32_t index = warnCount.fetch_add(1);
if(index < 16) {
TOS::Logger("Client>WorldDebug").warn()
<< "Generated node mismatch world " << worldId
<< " chunk " << int(chunkPos[0]) << ',' << int(chunkPos[1]) << ',' << int(chunkPos[2])
<< " at local " << rx << ',' << ry << ',' << rz
<< " global " << gx << ',' << gy << ',' << gz
<< " expected " << *expected
<< " got " << node.NodeId;
}
return;
}
}
}
}
ServerSession::ServerSession(asio::io_context &ioc, std::unique_ptr<Net::AsyncSocket>&& socket)
: IAsyncDestructible(ioc), Socket(std::move(socket)) //, NetInputPackets(1024)
{
@@ -170,6 +252,18 @@ void ServerSession::shutdown(EnumDisconnect type) {
LOG.info() << "Отключение от сервера: " << reason;
}
void ServerSession::requestModsReload() {
if(!Socket || !isConnected())
return;
Net::Packet packet;
packet << (uint8_t) ToServer::L1::System
<< (uint8_t) ToServer::L2System::ReloadMods;
Socket->pushPacket(std::move(packet));
LOG.info() << "Запрос на перезагрузку модов отправлен";
}
void ServerSession::onResize(uint32_t width, uint32_t height) {
}
@@ -284,10 +378,50 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
// Получить ресурсы с AssetsManager
{
static std::atomic<uint32_t> debugAssetReadLogCount = 0;
std::vector<std::pair<AssetsManager::ResourceKey, std::optional<Resource>>> resources = AM->pullReads();
std::vector<Hash_t> needRequest;
for(auto& [key, res] : resources) {
{
auto& waitingByDomain = AsyncContext.ResourceWait[(int) key.Type];
auto iterDomain = waitingByDomain.find(key.Domain);
if(iterDomain != waitingByDomain.end()) {
auto& entries = iterDomain->second;
entries.erase(std::remove_if(entries.begin(), entries.end(),
[&](const std::pair<std::string, Hash_t>& entry) {
return entry.first == key.Key && entry.second == key.Hash;
}),
entries.end());
if(entries.empty())
waitingByDomain.erase(iterDomain);
}
}
if(key.Domain == "test"
&& (key.Type == EnumAssets::Nodestate
|| key.Type == EnumAssets::Model
|| key.Type == EnumAssets::Texture))
{
uint32_t idx = debugAssetReadLogCount.fetch_add(1);
if(idx < 128) {
if(res) {
LOG.debug() << "Cache hit type=" << assetTypeName(key.Type)
<< " id=" << key.Id
<< " key=" << key.Domain << ':' << key.Key
<< " size=" << res->size();
} else {
LOG.debug() << "Cache miss type=" << assetTypeName(key.Type)
<< " id=" << key.Id
<< " key=" << key.Domain << ':' << key.Key
<< " hash=" << int(key.Hash[0]) << '.'
<< int(key.Hash[1]) << '.'
<< int(key.Hash[2]) << '.'
<< int(key.Hash[3]);
}
}
}
if(!res) {
// Проверить не был ли уже отправлен запрос на получение этого хеша
auto iter = std::lower_bound(AsyncContext.AlreadyLoading.begin(), AsyncContext.AlreadyLoading.end(), key.Hash);
@@ -311,6 +445,11 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
if(!needRequest.empty()) {
assert(needRequest.size() < (1 << 16));
uint32_t idx = debugAssetReadLogCount.fetch_add(1);
if(idx < 128) {
LOG.debug() << "Send ResourceRequest count=" << needRequest.size();
}
Net::Packet p;
p << (uint8_t) ToServer::L1::System << (uint8_t) ToServer::L2System::ResourceRequest;
p << (uint16_t) needRequest.size();
@@ -416,8 +555,33 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
}
// Отправляем запрос на получение ресурсов
if(!needToLoad.empty())
if(!needToLoad.empty()) {
static std::atomic<uint32_t> debugReadRequestLogCount = 0;
AssetsManager::ResourceKey firstDebug;
bool hasDebug = false;
for(const auto& entry : needToLoad) {
if(entry.Domain == "test"
&& (entry.Type == EnumAssets::Nodestate
|| entry.Type == EnumAssets::Model
|| entry.Type == EnumAssets::Texture))
{
firstDebug = entry;
hasDebug = true;
break;
}
}
if(hasDebug && debugReadRequestLogCount.fetch_add(1) < 64) {
LOG.debug() << "Queue asset read count=" << needToLoad.size()
<< " type=" << assetTypeName(firstDebug.Type)
<< " id=" << firstDebug.Id
<< " key=" << firstDebug.Domain << ':' << firstDebug.Key
<< " hash=" << int(firstDebug.Hash[0]) << '.'
<< int(firstDebug.Hash[1]) << '.'
<< int(firstDebug.Hash[2]) << '.'
<< int(firstDebug.Hash[3]);
}
AM->pushReads(std::move(needToLoad));
}
AsyncContext.Binds.push_back(std::move(abc));
}
@@ -675,7 +839,9 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
auto& c = chunks_Changed[wId];
for(auto& [pos, val] : list) {
unCompressNodes(val, caocvr[pos].data());
auto& chunkNodes = caocvr[pos];
unCompressNodes(val, chunkNodes.data());
debugCheckGeneratedChunkNodes(wId, pos, chunkNodes);
c.push_back(pos);
}
}
@@ -940,6 +1106,19 @@ void ServerSession::setRenderSession(IRenderSession* session) {
RS = session;
}
void ServerSession::resetResourceSyncState() {
AsyncContext.AssetsLoading.clear();
AsyncContext.AlreadyLoading.clear();
for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++)
AsyncContext.ResourceWait[type].clear();
AsyncContext.Binds.clear();
AsyncContext.LoadedResources.clear();
AsyncContext.ThisTickEntry = {};
AsyncContext.LoadedAssets.lock()->clear();
AsyncContext.AssetsBinds.lock()->clear();
AsyncContext.TickSequence.lock()->clear();
}
coro<> ServerSession::run(AsyncUseControl::Lock) {
try {
while(!IsGoingShutdown && IsConnected) {
@@ -950,6 +1129,7 @@ coro<> ServerSession::run(AsyncUseControl::Lock) {
}
IsConnected = false;
resetResourceSyncState();
co_return;
}
@@ -1009,6 +1189,7 @@ coro<> ServerSession::rP_System(Net::AsyncSocket &sock) {
}
coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
static std::atomic<uint32_t> debugResourceLogCount = 0;
uint8_t second = co_await sock.read<uint8_t>();
switch((ToClient::L2Resource) second) {
@@ -1035,6 +1216,23 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
(EnumAssets) type, (ResourceId) id, std::move(domain),
std::move(key), hash
);
if(binds.back().Domain == "test"
&& (binds.back().Type == EnumAssets::Nodestate
|| binds.back().Type == EnumAssets::Model
|| binds.back().Type == EnumAssets::Texture))
{
uint32_t idx = debugResourceLogCount.fetch_add(1);
if(idx < 128) {
LOG.debug() << "Bind asset type=" << assetTypeName(binds.back().Type)
<< " id=" << binds.back().Id
<< " key=" << binds.back().Domain << ':' << binds.back().Key
<< " hash=" << int(binds.back().Hash[0]) << '.'
<< int(binds.back().Hash[1]) << '.'
<< int(binds.back().Hash[2]) << '.'
<< int(binds.back().Hash[3]);
}
}
}
AsyncContext.AssetsBinds.lock()->push_back(AssetsBindsChange(binds, {}));
@@ -1072,6 +1270,20 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
std::string domain = co_await sock.read<std::string>();
std::string key = co_await sock.read<std::string>();
if(domain == "test"
&& (type == EnumAssets::Nodestate
|| type == EnumAssets::Model
|| type == EnumAssets::Texture))
{
uint32_t idx = debugResourceLogCount.fetch_add(1);
if(idx < 128) {
LOG.debug() << "InitResSend type=" << assetTypeName(type)
<< " id=" << id
<< " key=" << domain << ':' << key
<< " size=" << size;
}
}
AsyncContext.AssetsLoading[hash] = AssetLoading{
type, id, std::move(domain), std::move(key),
std::u8string(size, '\0'), 0
@@ -1095,6 +1307,20 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
if(al.Offset == al.Data.size()) {
// Ресурс полностью загружен
if(al.Domain == "test"
&& (al.Type == EnumAssets::Nodestate
|| al.Type == EnumAssets::Model
|| al.Type == EnumAssets::Texture))
{
uint32_t idx = debugResourceLogCount.fetch_add(1);
if(idx < 128) {
LOG.debug() << "Resource loaded type=" << assetTypeName(al.Type)
<< " id=" << al.Id
<< " key=" << al.Domain << ':' << al.Key
<< " size=" << al.Data.size();
}
}
AsyncContext.LoadedAssets.lock()->emplace_back(
al.Type, al.Id, std::move(al.Domain), std::move(al.Key), std::move(al.Data)
);
@@ -1118,6 +1344,7 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
}
coro<> ServerSession::rP_Definition(Net::AsyncSocket &sock) {
static std::atomic<uint32_t> debugDefLogCount = 0;
uint8_t second = co_await sock.read<uint8_t>();
switch((ToClient::L2Definition) second) {
@@ -1148,6 +1375,15 @@ coro<> ServerSession::rP_Definition(Net::AsyncSocket &sock) {
def.NodestateId = co_await sock.read<uint32_t>();
def.TexId = id;
if(id < 32) {
uint32_t idx = debugDefLogCount.fetch_add(1);
if(idx < 64) {
LOG.debug() << "DefNode id=" << id
<< " nodestate=" << def.NodestateId
<< " tex=" << def.TexId;
}
}
AsyncContext.ThisTickEntry.Profile_Node_AddOrChange.emplace_back(id, def);
co_return;

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@@ -36,6 +36,7 @@ public:
static coro<std::unique_ptr<Net::AsyncSocket>> asyncInitGameProtocol(asio::io_context &ioc, tcp::socket &&socket, std::function<void(const std::string&)> onProgress = nullptr);
void shutdown(EnumDisconnect type);
void requestModsReload();
bool isConnected() {
return Socket->isAlive() && IsConnected;
@@ -182,6 +183,7 @@ private:
ServerSession(asio::io_context &ioc, std::unique_ptr<Net::AsyncSocket> &&socket);
virtual coro<> asyncDestructor() override;
void resetResourceSyncState();
};
}
}

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@@ -2305,6 +2305,10 @@ void Vulkan::gui_ConnectedToServer() {
if(ImGui::Button("Delimeter"))
LOG.debug();
if(ImGui::Button("Перезагрузить моды")) {
Game.Session->requestModsReload();
}
if(ImGui::Button("Выйти")) {
Game.Выйти = true;
Game.ImGuiInterfaces.pop_back();

View File

@@ -9,11 +9,13 @@
#include "glm/ext/scalar_constants.hpp"
#include "glm/matrix.hpp"
#include "glm/trigonometric.hpp"
#include <atomic>
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <cstring>
#include <memory>
#include <string>
#include <thread>
#include <unordered_map>
#include <vector>
@@ -307,6 +309,15 @@ void ChunkMeshGenerator::run(uint8_t id) {
NodeVertexStatic v;
std::memset(&v, 0, sizeof(v));
static std::atomic<uint32_t> debugMeshWarnCount = 0;
const bool debugMeshEnabled = debugMeshWarnCount.load() < 16;
std::array<uint8_t, 16> expectedColumnX = {};
std::array<uint8_t, 16> expectedColumnY = {};
std::array<uint8_t, 16> expectedColumnZ = {};
std::array<uint8_t, 16> generatedColumnX = {};
std::array<uint8_t, 16> generatedColumnY = {};
std::array<uint8_t, 16> generatedColumnZ = {};
struct ModelCacheEntry {
std::vector<std::vector<std::pair<float, std::unordered_map<EnumFace, std::vector<NodeVertexStatic>>>>> Routes;
};
@@ -377,6 +388,7 @@ void ChunkMeshGenerator::run(uint8_t id) {
for(int z = 0; z < 16; z++)
for(int y = 0; y < 16; y++)
for(int x = 0; x < 16; x++) {
const size_t vertexStart = result.NodeVertexs.size();
int fullCovered = 0;
fullCovered |= fullNodes[x+1+1][y+1][z+1];
@@ -392,9 +404,18 @@ void ChunkMeshGenerator::run(uint8_t id) {
const Node& nodeData = (*chunk)[x+y*16+z*16*16];
const DefNode_t* node = getNodeProfile(nodeData.NodeId);
if(debugMeshEnabled) {
const bool hasRenderable = (node->NodestateId != 0) || (node->TexId != 0);
if(hasRenderable && fullCovered != 0b111111) {
expectedColumnX[x] = 1;
expectedColumnY[y] = 1;
expectedColumnZ[z] = 1;
}
}
bool usedModel = false;
if(NSP && node->NodestateId != 0) {
if(NSP && (node->NodestateId != 0 || NSP->hasNodestate(node->NodestateId))) {
auto iterCache = modelCache.find(nodeData.Data);
if(iterCache == modelCache.end()) {
std::unordered_map<std::string, int32_t> states;
@@ -423,7 +444,7 @@ void ChunkMeshGenerator::run(uint8_t id) {
}
if(usedModel)
continue;
goto node_done;
if(NSP && node->TexId != 0) {
auto iterTex = baseTextureCache.find(node->TexId);
@@ -439,7 +460,7 @@ void ChunkMeshGenerator::run(uint8_t id) {
}
if(v.Tex == 0)
continue;
goto node_done;
// Рендерим обычный кубоид
// XZ+Y
@@ -645,6 +666,60 @@ void ChunkMeshGenerator::run(uint8_t id) {
v.TV = 0;
result.NodeVertexs.push_back(v);
}
node_done:
if(debugMeshEnabled) {
const bool emitted = result.NodeVertexs.size() > vertexStart;
if(emitted) {
generatedColumnX[x] = 1;
generatedColumnY[y] = 1;
generatedColumnZ[z] = 1;
} else {
const bool hasRenderable = (node->NodestateId != 0) || (node->TexId != 0);
if(hasRenderable && fullCovered != 0b111111) {
uint32_t warnIndex = debugMeshWarnCount.fetch_add(1);
if(warnIndex < 16) {
LOG.warn() << "Missing node geometry at chunk " << int(pos[0]) << ','
<< int(pos[1]) << ',' << int(pos[2])
<< " local " << x << ',' << y << ',' << z
<< " nodeId " << nodeData.NodeId
<< " meta " << int(nodeData.Meta)
<< " covered " << fullCovered
<< " tex " << node->TexId
<< " nodestate " << node->NodestateId;
}
}
}
}
}
if(debugMeshEnabled) {
auto collectMissing = [](const std::array<uint8_t, 16>& expected,
const std::array<uint8_t, 16>& generated) {
std::string res;
for(int i = 0; i < 16; i++) {
if(expected[i] && !generated[i]) {
if(!res.empty())
res += ',';
res += std::to_string(i);
}
}
return res;
};
std::string missingX = collectMissing(expectedColumnX, generatedColumnX);
std::string missingY = collectMissing(expectedColumnY, generatedColumnY);
std::string missingZ = collectMissing(expectedColumnZ, generatedColumnZ);
if(!missingX.empty() || !missingY.empty() || !missingZ.empty()) {
uint32_t warnIndex = debugMeshWarnCount.fetch_add(1);
if(warnIndex < 16) {
LOG.warn() << "Missing mesh columns at chunk " << int(pos[0]) << ','
<< int(pos[1]) << ',' << int(pos[2])
<< " missingX[" << missingX << "]"
<< " missingY[" << missingY << "]"
<< " missingZ[" << missingZ << "]";
}
}
}
// Вычислить индексы и сократить вершины
@@ -1589,8 +1664,10 @@ void VulkanRenderSession::tickSync(const TickSyncData& data) {
modelLost.insert(modelLost.end(), iter->second.begin(), iter->second.end());
std::vector<AssetsModel> changedModels;
if(!modelResources.empty() || !modelLost.empty())
changedModels = MP.onModelChanges(std::move(modelResources), std::move(modelLost));
if(!modelResources.empty() || !modelLost.empty()) {
const auto& modelAssets = ServerSession->Assets[EnumAssets::Model];
changedModels = MP.onModelChanges(std::move(modelResources), std::move(modelLost), &modelAssets);
}
if(TP) {
std::vector<std::tuple<AssetsTexture, Resource>> textureResources;

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@@ -85,7 +85,9 @@ public:
}
// Применяет изменения, возвращая все затронутые модели
std::vector<AssetsModel> onModelChanges(std::vector<std::tuple<AssetsModel, Resource>> newOrChanged, std::vector<AssetsModel> lost) {
std::vector<AssetsModel> onModelChanges(std::vector<std::tuple<AssetsModel, Resource>> newOrChanged,
std::vector<AssetsModel> lost,
const std::unordered_map<ResourceId, AssetEntry>* modelAssets) {
std::vector<AssetsModel> result;
std::move_only_function<void(ResourceId)> makeUnready;
@@ -130,6 +132,14 @@ public:
Models.erase(iterModel);
}
std::unordered_map<std::string, ResourceId> modelKeyToId;
if(modelAssets) {
modelKeyToId.reserve(modelAssets->size());
for(const auto& [id, entry] : *modelAssets) {
modelKeyToId.emplace(entry.Domain + ':' + entry.Key, id);
}
}
for(const auto& [key, resource] : newOrChanged) {
result.push_back(key);
@@ -164,56 +174,59 @@ public:
}
std::vector<Vertex> v;
auto addQuad = [&](const glm::vec3& p0,
const glm::vec3& p1,
const glm::vec3& p2,
const glm::vec3& p3,
const glm::vec2& uv0,
const glm::vec2& uv1,
const glm::vec2& uv2,
const glm::vec2& uv3) {
v.emplace_back(p0, uv0, texId);
v.emplace_back(p1, uv1, texId);
v.emplace_back(p2, uv2, texId);
v.emplace_back(p0, uv0, texId);
v.emplace_back(p2, uv2, texId);
v.emplace_back(p3, uv3, texId);
};
const float x0 = min.x;
const float x1 = max.x;
const float y0 = min.y;
const float y1 = max.y;
const float z0 = min.z;
const float z1 = max.z;
const float u0 = from_uv.x;
const float v0 = from_uv.y;
const float u1 = to_uv.x;
const float v1 = to_uv.y;
switch(face) {
case EnumFace::Down:
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, max.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, min.y, min.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, max.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::Up:
v.emplace_back(glm::vec3{min.x, max.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, min.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, max.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::North:
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, min.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, max.y, min.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, min.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, min.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::South:
v.emplace_back(glm::vec3{min.x, min.y, max.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, max.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, max.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, max.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::West:
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, max.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{min.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, min.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
addQuad({x0, y1, z1}, {x1, y1, z1}, {x1, y1, z0}, {x0, y1, z0},
{u0, v0}, {u1, v0}, {u1, v1}, {u0, v1});
break;
case EnumFace::Down:
addQuad({x0, y0, z1}, {x0, y0, z0}, {x1, y0, z0}, {x1, y0, z1},
{u0, v0}, {u0, v1}, {u1, v1}, {u1, v0});
break;
case EnumFace::East:
v.emplace_back(glm::vec3{max.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, max.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, min.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
addQuad({x1, y0, z1}, {x1, y0, z0}, {x1, y1, z0}, {x1, y1, z1},
{u0, v0}, {u0, v1}, {u1, v1}, {u1, v0});
break;
case EnumFace::West:
addQuad({x0, y0, z1}, {x0, y1, z1}, {x0, y1, z0}, {x0, y0, z0},
{u0, v0}, {u1, v0}, {u1, v1}, {u0, v1});
break;
case EnumFace::South:
addQuad({x0, y0, z1}, {x1, y0, z1}, {x1, y1, z1}, {x0, y1, z1},
{u0, v0}, {u1, v0}, {u1, v1}, {u0, v1});
break;
case EnumFace::North:
addQuad({x0, y0, z0}, {x0, y1, z0}, {x1, y1, z0}, {x1, y0, z0},
{u0, v0}, {u0, v1}, {u1, v1}, {u1, v0});
break;
default:
MAKE_ERROR("EnumFace::None");
}
@@ -223,6 +236,16 @@ public:
}
}
if(!pm.SubModels.empty() && modelAssets) {
model.Depends.reserve(pm.SubModels.size());
for(const auto& sub : pm.SubModels) {
auto iter = modelKeyToId.find(sub.Domain + ':' + sub.Key);
if(iter == modelKeyToId.end())
continue;
model.Depends.emplace_back(iter->second, Transformations{});
}
}
// struct Face {
// int TintIndex = -1;
// int16_t Rotation = 0;
@@ -271,12 +294,16 @@ private:
Logger LOG = "Client>ModelProvider";
// Таблица моделей
std::unordered_map<ResourceId, ModelObject> Models;
std::unordered_set<ResourceId> MissingModelsLogged;
uint64_t UniqId = 0;
Model getModel(ResourceId id, std::vector<ResourceId>& used) {
auto iterModel = Models.find(id);
if(iterModel == Models.end()) {
// Нет такой модели, ну и хрен с ним
if(MissingModelsLogged.insert(id).second) {
LOG.warn() << "Missing model id=" << id;
}
return {};
}
@@ -708,6 +735,15 @@ public:
} else if(data.starts_with((const char8_t*) "{")) {
type = "InternalJson";
// nodestate в json формате
} else {
type = "InternalBinaryLegacy";
// Старый двоичный формат без заголовка "bn"
std::u8string patched;
patched.reserve(data.size() + 2);
patched.push_back(u8'b');
patched.push_back(u8'n');
patched.append(data);
nodestate = PreparedNodeState(patched);
}
} catch(const std::exception& exc) {
LOG.warn() << "Не удалось распарсить nodestate " << type << ":\n\t" << exc.what();
@@ -715,6 +751,14 @@ public:
}
Nodestates.insert_or_assign(key, std::move(nodestate));
if(key < 64) {
auto iter = Nodestates.find(key);
if(iter != Nodestates.end()) {
LOG.debug() << "Nodestate loaded id=" << key
<< " routes=" << iter->second.Routes.size()
<< " models=" << iter->second.LocalToModel.size();
}
}
}
if(!changedModels.empty()) {
@@ -745,11 +789,26 @@ public:
// states - Текущие значения состояний ноды
std::vector<std::vector<std::pair<float, std::unordered_map<EnumFace, std::vector<NodeVertexStatic>>>>> getModelsForNode(AssetsNodestate id, const std::vector<NodeStateInfo>& statesInfo, const std::unordered_map<std::string, int32_t>& states) {
auto iterNodestate = Nodestates.find(id);
if(iterNodestate == Nodestates.end())
if(iterNodestate == Nodestates.end()) {
if(MissingNodestateLogged.insert(id).second) {
LOG.warn() << "Missing nodestate id=" << id;
}
return {};
}
PreparedNodeState& nodestate = iterNodestate->second;
std::vector<uint16_t> routes = nodestate.getModelsForState(statesInfo, states);
if(routes.empty()) {
int32_t metaValue = 0;
if(auto iterMeta = states.find("meta"); iterMeta != states.end())
metaValue = iterMeta->second;
uint64_t key = (uint64_t(id) << 32) | (uint32_t(metaValue) & 0xffffffffu);
if(EmptyRouteLogged.insert(key).second) {
LOG.warn() << "No nodestate routes id=" << id
<< " meta=" << metaValue
<< " total_routes=" << nodestate.Routes.size();
}
}
std::vector<std::vector<std::pair<float, std::unordered_map<EnumFace, std::vector<NodeVertexStatic>>>>> result;
std::unordered_map<TexturePipeline, uint16_t> pipelineResolveCache;
@@ -765,12 +824,12 @@ public:
for(const Vertex& v : r) {
NodeVertexStatic vert;
vert.FX = (v.Pos.x+0.5f)*64+224;
vert.FY = (v.Pos.y+0.5f)*64+224;
vert.FZ = (v.Pos.z+0.5f)*64+224;
vert.FX = (v.Pos.x + 16.0f) * 2.0f + 224.0f;
vert.FY = (v.Pos.y + 16.0f) * 2.0f + 224.0f;
vert.FZ = (v.Pos.z + 16.0f) * 2.0f + 224.0f;
vert.TU = std::clamp<int32_t>(v.UV.x * (1 << 16), 0, (1 << 16) - 1);
vert.TV = std::clamp<int32_t>(v.UV.y * (1 << 16), 0, (1 << 16) - 1);
vert.TU = std::clamp<int32_t>(v.UV.x * (1 << 11), 0, (1 << 16) - 1);
vert.TV = std::clamp<int32_t>(v.UV.y * (1 << 11), 0, (1 << 16) - 1);
const TexturePipeline& pipe = model.TextureMap[model.TextureKeys[v.TexId]];
if(auto iterPipe = pipelineResolveCache.find(pipe); iterPipe != pipelineResolveCache.end()) {
@@ -836,11 +895,17 @@ public:
return TP.getTextureId(pipe);
}
bool hasNodestate(AssetsNodestate id) const {
return Nodestates.contains(id);
}
private:
Logger LOG = "Client>NodestateProvider";
ModelProvider& MP;
TextureProvider& TP;
std::unordered_map<AssetsNodestate, PreparedNodeState> Nodestates;
std::unordered_set<AssetsNodestate> MissingNodestateLogged;
std::unordered_set<uint64_t> EmptyRouteLogged;
};
/*

View File

@@ -997,6 +997,9 @@ PreparedNodeState::PreparedNodeState(const std::u8string_view data) {
std::u8string PreparedNodeState::dump() const {
Net::Packet result;
const char magic[] = "bn";
result.write(reinterpret_cast<const std::byte*>(magic), 2);
// ResourceToLocalId
assert(LocalToModelKD.size() < (1 << 16));
assert(LocalToModelKD.size() == LocalToModel.size());
@@ -1357,6 +1360,7 @@ uint16_t PreparedNodeState::parseCondition(const std::string_view expression) {
bin.rhs = *nodeId;
}
node.v = bin;
Nodes.emplace_back(std::move(node));
assert(Nodes.size() < std::pow(2, 16)-64);
leftToken = uint16_t(Nodes.size()-1);
@@ -1756,6 +1760,29 @@ PreparedModel::PreparedModel(const std::string_view modid, const js::object& pro
}
}
if(boost::system::result<const js::value&> submodels_val = profile.try_at("sub_models")) {
const js::array& submodels = submodels_val->as_array();
SubModels.reserve(submodels.size());
for(const js::value& value : submodels) {
if(const auto model_key = value.try_as_string()) {
auto [domain, key] = parseDomainKey((std::string) *model_key, modid);
SubModels.push_back({std::move(domain), std::move(key), std::nullopt});
} else {
const js::object& obj = value.as_object();
const std::string model_key_str = (std::string) obj.at("model").as_string();
auto [domain, key] = parseDomainKey(model_key_str, modid);
std::optional<uint16_t> scene;
if(const auto scene_val = obj.try_at("scene")) {
scene = static_cast<uint16_t>(scene_val->to_number<int>());
}
SubModels.push_back({std::move(domain), std::move(key), scene});
}
}
}
if(boost::system::result<const js::value&> subModels_val = profile.try_at("sub_models")) {
const js::array& subModels = subModels_val->as_array();

View File

@@ -713,13 +713,15 @@ struct PreparedNodeState {
}
};
for(const auto& route : Routes)
lambda(route.first);
std::sort(variables.begin(), variables.end());
auto eraseIter = std::unique(variables.begin(), variables.end());
variables.erase(eraseIter, variables.end());
bool ok = false;
for(const std::string_view key : variables) {
bool ok = false;
if(size_t pos = key.find(':'); pos != std::string::npos) {
std::string_view state, value;
state = key.substr(0, pos);

View File

@@ -77,7 +77,8 @@ enum struct L2System : uint8_t {
Disconnect,
Test_CAM_PYR_POS,
BlockChange,
ResourceRequest
ResourceRequest,
ReloadMods
};
}
@@ -184,4 +185,4 @@ enum struct L2Content : uint8_t {
}
}
}

View File

@@ -221,11 +221,18 @@ std::tuple<ResourceId, std::optional<AssetsManager::DataEntry>&> AssetsManager::
for(size_t index = 0; index < table.size(); index++) {
auto& entry = *table[index];
if(index == 0 && entry.Empty.test(0)) {
entry.Empty.reset(0);
}
if(entry.IsFull)
continue;
uint32_t pos = entry.Empty._Find_first();
if(pos == entry.Empty.size()) {
entry.IsFull = true;
continue;
}
entry.Empty.reset(pos);
if(entry.Empty._Find_next(pos) == entry.Empty.size())
@@ -233,13 +240,23 @@ std::tuple<ResourceId, std::optional<AssetsManager::DataEntry>&> AssetsManager::
id = index*TableEntry<DataEntry>::ChunkSize + pos;
data = &entry.Entries[pos];
break;
}
if(!data) {
table.emplace_back(std::make_unique<TableEntry<DataEntry>>());
id = (table.size()-1)*TableEntry<DataEntry>::ChunkSize;
data = &table.back()->Entries[0];
table.back()->Empty.reset(0);
auto& entry = *table.back();
if(table.size() == 1 && entry.Empty.test(0)) {
entry.Empty.reset(0);
}
uint32_t pos = entry.Empty._Find_first();
entry.Empty.reset(pos);
if(entry.Empty._Find_next(pos) == entry.Empty.size())
entry.IsFull = true;
id = (table.size()-1)*TableEntry<DataEntry>::ChunkSize + pos;
data = &entry.Entries[pos];
// Расширяем таблицу с ресурсами, если необходимо
if(type == EnumAssets::Nodestate)

View File

@@ -7,7 +7,7 @@ namespace LV::Server {
ContentManager::ContentManager(AssetsManager &am)
: AM(am)
{
std::fill(std::begin(NextId), std::end(NextId), 1);
}
ContentManager::~ContentManager() = default;
@@ -111,6 +111,31 @@ void ContentManager::unRegisterModifier(EnumDefContent type, const std::string&
ProfileChanges[(int) type].push_back(id);
}
void ContentManager::markAllProfilesDirty(EnumDefContent type) {
const auto &table = ContentKeyToId[(int) type];
for(const auto& domainPair : table) {
for(const auto& keyPair : domainPair.second) {
ProfileChanges[(int) type].push_back(keyPair.second);
}
}
}
std::vector<ResourceId> ContentManager::collectProfileIds(EnumDefContent type) const {
std::vector<ResourceId> ids;
const auto &table = ContentKeyToId[(int) type];
for(const auto& domainPair : table) {
for(const auto& keyPair : domainPair.second) {
ids.push_back(keyPair.second);
}
}
std::sort(ids.begin(), ids.end());
auto last = std::unique(ids.begin(), ids.end());
ids.erase(last, ids.end());
return ids;
}
ContentManager::Out_buildEndProfiles ContentManager::buildEndProfiles() {
Out_buildEndProfiles result;
@@ -138,4 +163,4 @@ ContentManager::Out_buildEndProfiles ContentManager::buildEndProfiles() {
return result;
}
}
}

View File

@@ -48,7 +48,7 @@ class ContentManager {
// Следующие идентификаторы регистрации контента
ResourceId NextId[(int) EnumDefContent::MAX_ENUM] = {0};
ResourceId NextId[(int) EnumDefContent::MAX_ENUM] = {};
// Домен -> {ключ -> идентификатор}
std::unordered_map<std::string, std::unordered_map<std::string, ResourceId>> ContentKeyToId[(int) EnumDefContent::MAX_ENUM];
@@ -143,6 +143,10 @@ public:
// Регистрация модификатора предмета модом
void registerModifier(EnumDefContent type, const std::string& mod, const std::string& domain, const std::string& key, const sol::table& profile);
void unRegisterModifier(EnumDefContent type, const std::string& mod, const std::string& domain, const std::string& key);
// Пометить все профили типа как изменённые (например, после перезагрузки ассетов)
void markAllProfilesDirty(EnumDefContent type);
// Список всех зарегистрированных профилей выбранного типа
std::vector<ResourceId> collectProfileIds(EnumDefContent type) const;
// Компилирует изменённые профили
struct Out_buildEndProfiles {
std::vector<ResourceId> ChangedProfiles[(int) EnumDefContent::MAX_ENUM];
@@ -209,4 +213,4 @@ private:
AssetsManager& AM;
};
}
}

View File

@@ -17,6 +17,7 @@
#include <iterator>
#include <memory>
#include <mutex>
#include <optional>
#include <sol/forward.hpp>
#include <sol/protected_function_result.hpp>
#include <sstream>
@@ -1107,7 +1108,7 @@ coro<> GameServer::pushSocketGameProtocol(tcp::socket socket, const std::string
co_await Net::AsyncSocket::write<uint8_t>(socket, 0);
External.NewConnectedPlayers.lock_write()
->push_back(std::make_shared<RemoteClient>(IOC, std::move(socket), username));
->push_back(std::make_shared<RemoteClient>(IOC, std::move(socket), username, this));
}
}
}
@@ -1444,7 +1445,7 @@ void GameServer::init(fs::path worldPath) {
{
sol::table t = LuaMainState.create_table();
Content.CM.registerBase(EnumDefContent::Node, "core", "none", t);
// Content.CM.registerBase(EnumDefContent::Node, "core", "none", t);
Content.CM.registerBase(EnumDefContent::World, "test", "devel_world", t);
}
@@ -1453,11 +1454,11 @@ void GameServer::init(fs::path worldPath) {
// TODO: регистрация контента из mod/content/*
Content.CM.buildEndProfiles();
pushEvent("preInit");
pushEvent("highPreInit");
Content.CM.buildEndProfiles();
LOG.info() << "Инициализация";
initLua();
@@ -1674,6 +1675,13 @@ void GameServer::initLuaPost() {
}
void GameServer::requestModsReload() {
bool expected = false;
if(ModsReloadRequested.compare_exchange_strong(expected, true)) {
LOG.info() << "Запрошена перезагрузка модов";
}
}
void GameServer::stepConnections() {
// Подключить новых игроков
if(!External.NewConnectedPlayers.no_lock_readable().empty()) {
@@ -1715,9 +1723,42 @@ void GameServer::stepConnections() {
}
void GameServer::stepModInitializations() {
if(ModsReloadRequested.exchange(false)) {
reloadMods();
}
BackingChunkPressure.endWithResults();
}
void GameServer::reloadMods() {
LOG.info() << "Перезагрузка модов: ассеты и зависимости";
AssetsManager::ResourceChangeObj changes = Content.AM.recheckResources(AssetsInit);
AssetsManager::Out_applyResourceChange applied = Content.AM.applyResourceChange(changes);
size_t changedCount = 0;
size_t lostCount = 0;
for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
for(const auto& entry : applied.NewOrChange[type]) {
Content.OnContentChanges.AssetsInfo[type].push_back(entry.first);
changedCount++;
}
lostCount += applied.Lost[type].size();
}
Content.CM.markAllProfilesDirty(EnumDefContent::Node);
Content.CM.buildEndProfiles();
std::vector<ResourceId> nodeIds = Content.CM.collectProfileIds(EnumDefContent::Node);
if(!nodeIds.empty()) {
Content.OnContentChanges.Node.append_range(nodeIds);
}
LOG.info() << "Перезагрузка завершена: обновлено ассетов=" << changedCount
<< " удалено=" << lostCount
<< " нод=" << nodeIds.size();
}
IWorldSaveBackend::TickSyncInfo_Out GameServer::stepDatabaseSync() {
IWorldSaveBackend::TickSyncInfo_In toDB;

View File

@@ -5,6 +5,7 @@
#include <Common/Net.hpp>
#include <Common/Lockable.hpp>
#include <atomic>
#include <boost/asio/any_io_executor.hpp>
#include <boost/asio/io_context.hpp>
#include <condition_variable>
@@ -58,6 +59,7 @@ class GameServer : public AsyncObject {
bool IsAlive = true, IsGoingShutdown = false;
std::string ShutdownReason;
std::atomic<bool> ModsReloadRequested = false;
static constexpr float
PerTickDuration = 1/30.f, // Минимальная и стартовая длина такта
PerTickAdjustment = 1/60.f; // Подгонка длительности такта в случае провисаний
@@ -283,6 +285,7 @@ public:
void waitShutdown() {
UseLock.wait_no_use();
}
void requestModsReload();
// Подключение tcp сокета
coro<> pushSocketConnect(tcp::socket socket);
@@ -315,6 +318,7 @@ private:
*/
void stepModInitializations();
void reloadMods();
/*
Пересчёт зон видимости игроков, если необходимо
@@ -364,4 +368,4 @@ private:
void stepSyncContent();
};
}
}

View File

@@ -3,8 +3,10 @@
#include "Common/Abstract.hpp"
#include "Common/Net.hpp"
#include "Server/Abstract.hpp"
#include "Server/GameServer.hpp"
#include "Server/World.hpp"
#include <algorithm>
#include <atomic>
#include <boost/asio/error.hpp>
#include <boost/system/system_error.hpp>
#include <exception>
@@ -13,6 +15,23 @@
namespace LV::Server {
namespace {
const char* assetTypeName(EnumAssets type) {
switch(type) {
case EnumAssets::Nodestate: return "nodestate";
case EnumAssets::Model: return "model";
case EnumAssets::Texture: return "texture";
case EnumAssets::Particle: return "particle";
case EnumAssets::Animation: return "animation";
case EnumAssets::Sound: return "sound";
case EnumAssets::Font: return "font";
default: return "unknown";
}
}
}
RemoteClient::~RemoteClient() {
shutdown(EnumDisconnect::ByInterface, "~RemoteClient()");
if(Socket.isAlive()) {
@@ -487,9 +506,13 @@ ResourceRequest RemoteClient::pushPreparedPackets() {
nextRequest = std::move(lock->NextRequest);
}
if(AssetsInWork.AssetsPacket.size()) {
toSend.push_back(std::move(AssetsInWork.AssetsPacket));
if(!AssetsInWork.AssetsPackets.empty()) {
for(Net::Packet& packet : AssetsInWork.AssetsPackets)
toSend.push_back(std::move(packet));
AssetsInWork.AssetsPackets.clear();
}
if(AssetsInWork.AssetsPacket.size())
toSend.push_back(std::move(AssetsInWork.AssetsPacket));
{
Net::Packet p;
@@ -508,6 +531,7 @@ ResourceRequest RemoteClient::pushPreparedPackets() {
void RemoteClient::informateAssets(const std::vector<std::tuple<EnumAssets, ResourceId, const std::string, const std::string, Resource>>& resources)
{
std::vector<std::tuple<EnumAssets, ResourceId, const std::string, const std::string, Hash_t, size_t>> newForClient;
static std::atomic<uint32_t> debugSendLogCount = 0;
for(auto& [type, resId, domain, key, resource] : resources) {
auto hash = resource.hash();
@@ -526,6 +550,22 @@ void RemoteClient::informateAssets(const std::vector<std::tuple<EnumAssets, Reso
if(it == AssetsInWork.OnClient.end() || *it != hash) {
AssetsInWork.OnClient.insert(it, hash);
AssetsInWork.ToSend.emplace_back(type, domain, key, resId, resource, 0);
if(domain == "test"
&& (type == EnumAssets::Nodestate
|| type == EnumAssets::Model
|| type == EnumAssets::Texture))
{
if(debugSendLogCount.fetch_add(1) < 64) {
LOG.debug() << "Queue resource send type=" << assetTypeName(type)
<< " id=" << resId
<< " key=" << domain << ':' << key
<< " size=" << resource.size()
<< " hash=" << int(hash[0]) << '.'
<< int(hash[1]) << '.'
<< int(hash[2]) << '.'
<< int(hash[3]);
}
}
} else {
LOG.warn() << "Клиент повторно запросил имеющийся у него ресурс";
}
@@ -720,6 +760,7 @@ coro<> RemoteClient::rP_System(Net::AsyncSocket &sock) {
}
case ToServer::L2System::ResourceRequest:
{
static std::atomic<uint32_t> debugRequestLogCount = 0;
uint16_t count = co_await sock.read<uint16_t>();
std::vector<Hash_t> hashes;
hashes.reserve(count);
@@ -733,6 +774,29 @@ coro<> RemoteClient::rP_System(Net::AsyncSocket &sock) {
auto lock = NetworkAndResource.lock();
lock->NextRequest.Hashes.append_range(hashes);
lock->ClientRequested.append_range(hashes);
if(debugRequestLogCount.fetch_add(1) < 64) {
if(!hashes.empty()) {
const auto& h = hashes.front();
LOG.debug() << "ResourceRequest count=" << count
<< " first=" << int(h[0]) << '.'
<< int(h[1]) << '.'
<< int(h[2]) << '.'
<< int(h[3]);
} else {
LOG.debug() << "ResourceRequest count=" << count;
}
}
co_return;
}
case ToServer::L2System::ReloadMods:
{
if(Server) {
Server->requestModsReload();
LOG.info() << "Запрос на перезагрузку модов";
} else {
LOG.warn() << "Запрос на перезагрузку модов отклонён: сервер не назначен";
}
co_return;
}
default:
@@ -818,24 +882,59 @@ void RemoteClient::onUpdate() {
// Отправка ресурсов
if(!AssetsInWork.ToSend.empty()) {
auto& toSend = AssetsInWork.ToSend;
constexpr uint16_t kMaxAssetPacketSize = 64000;
const size_t maxChunkPayload = std::max<size_t>(1, kMaxAssetPacketSize - 1 - 1 - 32 - 4);
size_t chunkSize = std::max<size_t>(1'024'000 / toSend.size(), 4096);
chunkSize = std::min(chunkSize, maxChunkPayload);
static std::atomic<uint32_t> debugInitSendLogCount = 0;
Net::Packet& p = AssetsInWork.AssetsPacket;
auto flushAssetsPacket = [&]() {
if(p.size() == 0)
return;
AssetsInWork.AssetsPackets.push_back(std::move(p));
};
bool hasFullSended = false;
for(auto& [type, domain, key, id, res, sended] : toSend) {
if(sended == 0) {
// Оповещаем о начале отправки ресурса
const size_t initSize = 1 + 1 + 4 + 32 + 4 + 1
+ 2 + domain.size()
+ 2 + key.size();
if(p.size() + initSize > kMaxAssetPacketSize)
flushAssetsPacket();
p << (uint8_t) ToClient::L1::Resource
<< (uint8_t) ToClient::L2Resource::InitResSend
<< uint32_t(res.size());
p.write((const std::byte*) res.hash().data(), 32);
p << uint32_t(id) << uint8_t(type) << domain << key;
if(domain == "test"
&& (type == EnumAssets::Nodestate
|| type == EnumAssets::Model
|| type == EnumAssets::Texture))
{
if(debugInitSendLogCount.fetch_add(1) < 64) {
const auto hash = res.hash();
LOG.debug() << "Send InitResSend type=" << assetTypeName(type)
<< " id=" << id
<< " key=" << domain << ':' << key
<< " size=" << res.size()
<< " hash=" << int(hash[0]) << '.'
<< int(hash[1]) << '.'
<< int(hash[2]) << '.'
<< int(hash[3]);
}
}
}
// Отправляем чанк
size_t willSend = std::min(chunkSize, res.size()-sended);
const size_t chunkMsgSize = 1 + 1 + 32 + 4 + willSend;
if(p.size() + chunkMsgSize > kMaxAssetPacketSize)
flushAssetsPacket();
p << (uint8_t) ToClient::L1::Resource
<< (uint8_t) ToClient::L2Resource::ChunkSend;
p.write((const std::byte*) res.hash().data(), 32);
@@ -862,4 +961,4 @@ std::vector<std::tuple<WorldId_t, Pos::Object, uint8_t>> RemoteClient::getViewPo
return {{0, CameraPos, 1}};
}
}
}

View File

@@ -17,6 +17,7 @@
namespace LV::Server {
class World;
class GameServer;
template<typename ServerKey, typename ClientKey, std::enable_if_t<sizeof(ServerKey) >= sizeof(ClientKey), int> = 0>
class CSChunkedMapper {
@@ -316,6 +317,7 @@ class RemoteClient {
// Тип, домен, ключ, идентификатор, ресурс, количество отправленных байт
std::vector<std::tuple<EnumAssets, std::string, std::string, ResourceId, Resource, size_t>> ToSend;
// Пакет с ресурсами
std::vector<Net::Packet> AssetsPackets;
Net::Packet AssetsPacket;
} AssetsInWork;
@@ -336,8 +338,8 @@ public:
std::queue<Pos::GlobalNode> Build, Break;
public:
RemoteClient(asio::io_context &ioc, tcp::socket socket, const std::string username)
: LOG("RemoteClient " + username), Socket(ioc, std::move(socket)), Username(username)
RemoteClient(asio::io_context &ioc, tcp::socket socket, const std::string username, GameServer* server)
: LOG("RemoteClient " + username), Socket(ioc, std::move(socket)), Username(username), Server(server)
{}
~RemoteClient();
@@ -434,6 +436,7 @@ public:
void onUpdate();
private:
GameServer* Server = nullptr;
void protocolError();
coro<> readPacket(Net::AsyncSocket &sock);
coro<> rP_System(Net::AsyncSocket &sock);
@@ -447,4 +450,4 @@ private:
};
}
}