codex-5.2: синхронизация ресурсов модов, частичная перезагрузка модов
This commit is contained in:
@@ -8,6 +8,7 @@
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#include "glm/ext/quaternion_geometric.hpp"
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#include <GLFW/glfw3.h>
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#include <algorithm>
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#include <atomic>
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#include <boost/asio/deadline_timer.hpp>
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#include <boost/asio/this_coro.hpp>
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#include <boost/date_time/posix_time/posix_time_duration.hpp>
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@@ -15,12 +16,93 @@
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#include <memory>
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#include <Common/Packets.hpp>
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#include <glm/ext.hpp>
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#include <optional>
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#include <unordered_map>
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#include <unordered_set>
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namespace LV::Client {
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namespace {
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const char* assetTypeName(EnumAssets type) {
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switch(type) {
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case EnumAssets::Nodestate: return "nodestate";
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case EnumAssets::Model: return "model";
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case EnumAssets::Texture: return "texture";
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case EnumAssets::Particle: return "particle";
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case EnumAssets::Animation: return "animation";
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case EnumAssets::Sound: return "sound";
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case EnumAssets::Font: return "font";
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default: return "unknown";
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}
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}
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std::optional<DefNodeId> debugExpectedGeneratedNodeId(int rx, int ry, int rz) {
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if(ry == 1 && rz == 0)
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return DefNodeId(0);
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if(rx == 0 && ry == 1)
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return DefNodeId(0);
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if(rx == 0 && rz == 0)
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return DefNodeId(1);
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if(ry == 0 && rz == 0)
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return DefNodeId(2);
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if(rx == 0 && ry == 0)
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return DefNodeId(3);
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return std::nullopt;
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}
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void debugCheckGeneratedChunkNodes(WorldId_t worldId,
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Pos::GlobalChunk chunkPos,
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const std::array<Node, 16 * 16 * 16>& chunk)
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{
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if(chunkPos[0] != 0 && chunkPos[1] != 0 && chunkPos[2] != 0)
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return;
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static std::atomic<uint32_t> warnCount = 0;
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if(warnCount.load() >= 16)
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return;
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Pos::bvec4u localChunk = chunkPos & 0x3;
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const int baseX = int(localChunk[0]) * 16;
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const int baseY = int(localChunk[1]) * 16;
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const int baseZ = int(localChunk[2]) * 16;
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const int globalBaseX = int(chunkPos[0]) * 16;
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const int globalBaseY = int(chunkPos[1]) * 16;
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const int globalBaseZ = int(chunkPos[2]) * 16;
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for(int z = 0; z < 16; z++)
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for(int y = 0; y < 16; y++)
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for(int x = 0; x < 16; x++) {
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int rx = baseX + x;
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int ry = baseY + y;
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int rz = baseZ + z;
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int gx = globalBaseX + x;
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int gy = globalBaseY + y;
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int gz = globalBaseZ + z;
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std::optional<DefNodeId> expected = debugExpectedGeneratedNodeId(rx, ry, rz);
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if(!expected)
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continue;
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const Node& node = chunk[x + y * 16 + z * 16 * 16];
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if(node.NodeId != *expected) {
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uint32_t index = warnCount.fetch_add(1);
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if(index < 16) {
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TOS::Logger("Client>WorldDebug").warn()
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<< "Generated node mismatch world " << worldId
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<< " chunk " << int(chunkPos[0]) << ',' << int(chunkPos[1]) << ',' << int(chunkPos[2])
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<< " at local " << rx << ',' << ry << ',' << rz
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<< " global " << gx << ',' << gy << ',' << gz
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<< " expected " << *expected
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<< " got " << node.NodeId;
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}
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return;
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}
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}
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}
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}
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ServerSession::ServerSession(asio::io_context &ioc, std::unique_ptr<Net::AsyncSocket>&& socket)
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: IAsyncDestructible(ioc), Socket(std::move(socket)) //, NetInputPackets(1024)
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{
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@@ -170,6 +252,18 @@ void ServerSession::shutdown(EnumDisconnect type) {
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LOG.info() << "Отключение от сервера: " << reason;
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}
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void ServerSession::requestModsReload() {
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if(!Socket || !isConnected())
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return;
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Net::Packet packet;
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packet << (uint8_t) ToServer::L1::System
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<< (uint8_t) ToServer::L2System::ReloadMods;
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Socket->pushPacket(std::move(packet));
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LOG.info() << "Запрос на перезагрузку модов отправлен";
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}
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void ServerSession::onResize(uint32_t width, uint32_t height) {
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}
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@@ -284,10 +378,50 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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// Получить ресурсы с AssetsManager
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{
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static std::atomic<uint32_t> debugAssetReadLogCount = 0;
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std::vector<std::pair<AssetsManager::ResourceKey, std::optional<Resource>>> resources = AM->pullReads();
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std::vector<Hash_t> needRequest;
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for(auto& [key, res] : resources) {
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{
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auto& waitingByDomain = AsyncContext.ResourceWait[(int) key.Type];
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auto iterDomain = waitingByDomain.find(key.Domain);
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if(iterDomain != waitingByDomain.end()) {
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auto& entries = iterDomain->second;
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entries.erase(std::remove_if(entries.begin(), entries.end(),
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[&](const std::pair<std::string, Hash_t>& entry) {
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return entry.first == key.Key && entry.second == key.Hash;
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}),
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entries.end());
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if(entries.empty())
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waitingByDomain.erase(iterDomain);
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}
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}
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if(key.Domain == "test"
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&& (key.Type == EnumAssets::Nodestate
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|| key.Type == EnumAssets::Model
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|| key.Type == EnumAssets::Texture))
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{
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uint32_t idx = debugAssetReadLogCount.fetch_add(1);
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if(idx < 128) {
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if(res) {
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LOG.debug() << "Cache hit type=" << assetTypeName(key.Type)
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<< " id=" << key.Id
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<< " key=" << key.Domain << ':' << key.Key
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<< " size=" << res->size();
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} else {
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LOG.debug() << "Cache miss type=" << assetTypeName(key.Type)
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<< " id=" << key.Id
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<< " key=" << key.Domain << ':' << key.Key
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<< " hash=" << int(key.Hash[0]) << '.'
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<< int(key.Hash[1]) << '.'
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<< int(key.Hash[2]) << '.'
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<< int(key.Hash[3]);
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}
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}
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}
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if(!res) {
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// Проверить не был ли уже отправлен запрос на получение этого хеша
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auto iter = std::lower_bound(AsyncContext.AlreadyLoading.begin(), AsyncContext.AlreadyLoading.end(), key.Hash);
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@@ -311,6 +445,11 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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if(!needRequest.empty()) {
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assert(needRequest.size() < (1 << 16));
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uint32_t idx = debugAssetReadLogCount.fetch_add(1);
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if(idx < 128) {
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LOG.debug() << "Send ResourceRequest count=" << needRequest.size();
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}
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Net::Packet p;
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p << (uint8_t) ToServer::L1::System << (uint8_t) ToServer::L2System::ResourceRequest;
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p << (uint16_t) needRequest.size();
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@@ -416,8 +555,33 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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}
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// Отправляем запрос на получение ресурсов
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if(!needToLoad.empty())
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if(!needToLoad.empty()) {
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static std::atomic<uint32_t> debugReadRequestLogCount = 0;
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AssetsManager::ResourceKey firstDebug;
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bool hasDebug = false;
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for(const auto& entry : needToLoad) {
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if(entry.Domain == "test"
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&& (entry.Type == EnumAssets::Nodestate
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|| entry.Type == EnumAssets::Model
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|| entry.Type == EnumAssets::Texture))
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{
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firstDebug = entry;
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hasDebug = true;
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break;
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}
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}
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if(hasDebug && debugReadRequestLogCount.fetch_add(1) < 64) {
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LOG.debug() << "Queue asset read count=" << needToLoad.size()
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<< " type=" << assetTypeName(firstDebug.Type)
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<< " id=" << firstDebug.Id
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<< " key=" << firstDebug.Domain << ':' << firstDebug.Key
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<< " hash=" << int(firstDebug.Hash[0]) << '.'
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<< int(firstDebug.Hash[1]) << '.'
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<< int(firstDebug.Hash[2]) << '.'
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<< int(firstDebug.Hash[3]);
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}
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AM->pushReads(std::move(needToLoad));
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}
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AsyncContext.Binds.push_back(std::move(abc));
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}
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@@ -675,7 +839,9 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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auto& c = chunks_Changed[wId];
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for(auto& [pos, val] : list) {
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unCompressNodes(val, caocvr[pos].data());
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auto& chunkNodes = caocvr[pos];
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unCompressNodes(val, chunkNodes.data());
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debugCheckGeneratedChunkNodes(wId, pos, chunkNodes);
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c.push_back(pos);
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}
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}
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@@ -940,6 +1106,19 @@ void ServerSession::setRenderSession(IRenderSession* session) {
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RS = session;
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}
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void ServerSession::resetResourceSyncState() {
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AsyncContext.AssetsLoading.clear();
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AsyncContext.AlreadyLoading.clear();
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++)
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AsyncContext.ResourceWait[type].clear();
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AsyncContext.Binds.clear();
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AsyncContext.LoadedResources.clear();
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AsyncContext.ThisTickEntry = {};
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AsyncContext.LoadedAssets.lock()->clear();
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AsyncContext.AssetsBinds.lock()->clear();
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AsyncContext.TickSequence.lock()->clear();
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}
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coro<> ServerSession::run(AsyncUseControl::Lock) {
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try {
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while(!IsGoingShutdown && IsConnected) {
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@@ -950,6 +1129,7 @@ coro<> ServerSession::run(AsyncUseControl::Lock) {
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}
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IsConnected = false;
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resetResourceSyncState();
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co_return;
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}
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@@ -1009,6 +1189,7 @@ coro<> ServerSession::rP_System(Net::AsyncSocket &sock) {
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}
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coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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static std::atomic<uint32_t> debugResourceLogCount = 0;
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uint8_t second = co_await sock.read<uint8_t>();
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switch((ToClient::L2Resource) second) {
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@@ -1035,6 +1216,23 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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(EnumAssets) type, (ResourceId) id, std::move(domain),
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std::move(key), hash
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);
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if(binds.back().Domain == "test"
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&& (binds.back().Type == EnumAssets::Nodestate
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|| binds.back().Type == EnumAssets::Model
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|| binds.back().Type == EnumAssets::Texture))
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{
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uint32_t idx = debugResourceLogCount.fetch_add(1);
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if(idx < 128) {
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LOG.debug() << "Bind asset type=" << assetTypeName(binds.back().Type)
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<< " id=" << binds.back().Id
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<< " key=" << binds.back().Domain << ':' << binds.back().Key
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<< " hash=" << int(binds.back().Hash[0]) << '.'
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<< int(binds.back().Hash[1]) << '.'
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<< int(binds.back().Hash[2]) << '.'
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<< int(binds.back().Hash[3]);
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}
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}
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}
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AsyncContext.AssetsBinds.lock()->push_back(AssetsBindsChange(binds, {}));
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@@ -1072,6 +1270,20 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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std::string domain = co_await sock.read<std::string>();
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std::string key = co_await sock.read<std::string>();
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if(domain == "test"
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&& (type == EnumAssets::Nodestate
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|| type == EnumAssets::Model
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|| type == EnumAssets::Texture))
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{
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uint32_t idx = debugResourceLogCount.fetch_add(1);
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if(idx < 128) {
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LOG.debug() << "InitResSend type=" << assetTypeName(type)
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<< " id=" << id
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<< " key=" << domain << ':' << key
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<< " size=" << size;
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}
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}
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AsyncContext.AssetsLoading[hash] = AssetLoading{
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type, id, std::move(domain), std::move(key),
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std::u8string(size, '\0'), 0
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@@ -1095,6 +1307,20 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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if(al.Offset == al.Data.size()) {
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// Ресурс полностью загружен
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if(al.Domain == "test"
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&& (al.Type == EnumAssets::Nodestate
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|| al.Type == EnumAssets::Model
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|| al.Type == EnumAssets::Texture))
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{
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uint32_t idx = debugResourceLogCount.fetch_add(1);
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if(idx < 128) {
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LOG.debug() << "Resource loaded type=" << assetTypeName(al.Type)
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<< " id=" << al.Id
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<< " key=" << al.Domain << ':' << al.Key
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<< " size=" << al.Data.size();
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}
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}
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AsyncContext.LoadedAssets.lock()->emplace_back(
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al.Type, al.Id, std::move(al.Domain), std::move(al.Key), std::move(al.Data)
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);
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@@ -1118,6 +1344,7 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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}
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coro<> ServerSession::rP_Definition(Net::AsyncSocket &sock) {
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static std::atomic<uint32_t> debugDefLogCount = 0;
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uint8_t second = co_await sock.read<uint8_t>();
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switch((ToClient::L2Definition) second) {
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@@ -1148,6 +1375,15 @@ coro<> ServerSession::rP_Definition(Net::AsyncSocket &sock) {
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def.NodestateId = co_await sock.read<uint32_t>();
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def.TexId = id;
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if(id < 32) {
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uint32_t idx = debugDefLogCount.fetch_add(1);
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if(idx < 64) {
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LOG.debug() << "DefNode id=" << id
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<< " nodestate=" << def.NodestateId
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<< " tex=" << def.TexId;
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}
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}
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AsyncContext.ThisTickEntry.Profile_Node_AddOrChange.emplace_back(id, def);
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co_return;
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