cmake_minimum_required(VERSION 3.13) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fdata-sections -ffunction-sections") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections -rdynamic") project (AlterLuanti VERSION 0.0 DESCRIPTION "AlterLuanti Description") add_executable(${PROJECT_NAME}) target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20) file(GLOB_RECURSE SOURCES RELATIVE ${PROJECT_SOURCE_DIR} "Src/*.cpp") target_sources(${PROJECT_NAME} PRIVATE ${SOURCES}) target_include_directories(${PROJECT_NAME} PUBLIC "${PROJECT_SOURCE_DIR}/Src") # Boost if(POLICY CMP0167) cmake_policy(SET CMP0167 NEW) endif() set(Boost_USE_STATIC_LIBS ON) find_package(Boost REQUIRED COMPONENTS thread json) target_include_directories(${PROJECT_NAME} PUBLIC ${Boost_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} PUBLIC Boost::thread Boost::json) # glm find_package(glm REQUIRED) target_include_directories(${PROJECT_NAME} PUBLIC ${GLM_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} PUBLIC ${GLM_LIBRARY}) # JPEG find_package(JPEG REQUIRED) target_include_directories(${PROJECT_NAME} PUBLIC ${JPEG_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} PUBLIC JPEG::JPEG) # PNG find_package(PNG REQUIRED) target_include_directories(${PROJECT_NAME} PUBLIC ${PNG_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} PUBLIC PNG::PNG) # PNG++ target_include_directories(${PROJECT_NAME} PUBLIC "${PROJECT_SOURCE_DIR}/Libs/png++") # GLFW3 find_package(glfw3 REQUIRED) target_include_directories(${PROJECT_NAME} PUBLIC ${GLFW_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} PUBLIC glfw) # FreeType find_package(Freetype REQUIRED) target_include_directories(${PROJECT_NAME} PUBLIC ${GLM_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} PUBLIC Freetype::Freetype) # ImGui file(GLOB SOURCES "${PROJECT_SOURCE_DIR}/Libs/imgui/*.cpp") target_sources(${PROJECT_NAME} PRIVATE ${SOURCES} "${PROJECT_SOURCE_DIR}/Libs/imgui/backends/imgui_impl_glfw.cpp" "${PROJECT_SOURCE_DIR}/Libs/imgui/backends/imgui_impl_vulkan.cpp") target_include_directories(${PROJECT_NAME} PUBLIC "${PROJECT_SOURCE_DIR}/Libs/imgui/") # TOS Lib add_subdirectory("${PROJECT_SOURCE_DIR}/Libs/TOS Lib") target_link_libraries(${PROJECT_NAME} PUBLIC TOS_Lib) # Static Assets file(GLOB_RECURSE ASSETS RELATIVE "${PROJECT_SOURCE_DIR}/Work/assets" "Work/assets/*.*") add_custom_command(OUTPUT assets.o resources.cpp INPUT ${ASSETS} COMMAND cd ${CMAKE_CURRENT_BINARY_DIR} && ${CMAKE_CURRENT_SOURCE_DIR}/Src/assets.py ${ASSETS} COMMAND cd "${CMAKE_CURRENT_SOURCE_DIR}/Work/assets" && ld -r -b binary -o '${CMAKE_CURRENT_BINARY_DIR}/assets.o' ${ASSETS} COMMAND objcopy --rename-section .data=.rodata,alloc,load,readonly,data,contents ${CMAKE_CURRENT_BINARY_DIR}/assets.o ${CMAKE_CURRENT_BINARY_DIR}/assets.o) add_library(assets STATIC resources.cpp assets.o) SET_SOURCE_FILES_PROPERTIES(assets.o PROPERTIES EXTERNAL_OBJECT true GENERATED true) SET_TARGET_PROPERTIES(assets PROPERTIES LINKER_LANGUAGE C) target_link_libraries(${PROJECT_NAME} PUBLIC assets uring) #set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fsanitize=address -fsanitize=undefined -fno-sanitize-recover=all -fsanitize=float-divide-by-zero -fsanitize=float-cast-overflow -fno-sanitize=null -fno-sanitize=alignment")