#include "Filesystem.hpp" #include "Server/Abstract.hpp" #include "Server/SaveBackend.hpp" #include #include #include #include #include #include #include #include #include #include namespace AL::Server::SaveBackends { namespace fs = std::filesystem; namespace js = boost::json; class WSB_Filesystem : public IWorldSaveBackend { fs::path Dir; public: WSB_Filesystem(const boost::json::object &data) { Dir = (std::string) data.at("Path").as_string(); } virtual ~WSB_Filesystem() { } fs::path getPath(std::string worldId, Pos::GlobalRegion regionPos) { return Dir / worldId / std::to_string(regionPos.X) / std::to_string(regionPos.Y) / std::to_string(regionPos.Z); } virtual bool isAsync() { return false; }; virtual bool isExist(std::string worldId, Pos::GlobalRegion regionPos) { return fs::exists(getPath(worldId, regionPos)); } virtual void load(std::string worldId, Pos::GlobalRegion regionPos, SB_Region *data) { std::ifstream fd(getPath(worldId, regionPos)); js::object jobj = js::parse(fd).as_object(); { js::array &jaVoxels = jobj.at("Voxels").as_array(); for(js::value &jvVoxel : jaVoxels) { js::object &joVoxel = jvVoxel.as_object(); VoxelCube_Region cube; cube.Material = joVoxel.at("Material").as_uint64(); cube.Left.X = joVoxel.at("LeftX").as_uint64(); cube.Left.Y = joVoxel.at("LeftY").as_uint64(); cube.Left.Z = joVoxel.at("LeftZ").as_uint64(); cube.Right.X = joVoxel.at("RightX").as_uint64(); cube.Right.Y = joVoxel.at("RightY").as_uint64(); cube.Right.Z = joVoxel.at("RightZ").as_uint64(); data->Voxels.push_back(cube); } } { js::object &joVoxelMap = jobj.at("VoxelsMap").as_object(); for(js::key_value_pair &jkvp : joVoxelMap) { data->VoxelsMap[std::stoul(jkvp.key())] = jkvp.value().as_string(); } } } virtual void save(std::string worldId, Pos::GlobalRegion regionPos, const SB_Region *data) { js::object jobj; { js::array jaVoxels; for(const VoxelCube_Region &cube : data->Voxels) { js::object joVoxel; joVoxel["Material"] = cube.Material; joVoxel["LeftX"] = cube.Left.X; joVoxel["LeftY"] = cube.Left.Y; joVoxel["LeftZ"] = cube.Left.Z; joVoxel["RightX"] = cube.Right.X; joVoxel["RightY"] = cube.Right.Y; joVoxel["RightZ"] = cube.Right.Z; jaVoxels.push_back(std::move(joVoxel)); } jobj["Voxels"] = std::move(jaVoxels); } { js::object joVoxelMap; for(const auto &pair : data->VoxelsMap) { joVoxelMap[std::to_string(pair.first)] = pair.second; } jobj["VoxelsMap"] = std::move(joVoxelMap); } fs::create_directories(getPath(worldId, regionPos).parent_path()); std::ofstream fd(getPath(worldId, regionPos)); fd << js::serialize(jobj); } virtual void remove(std::string worldId, Pos::GlobalRegion regionPos) { fs::remove(getPath(worldId, regionPos)); } virtual void remove(std::string worldId) { fs::remove_all(Dir / worldId); } }; class PSB_Filesystem : public IPlayerSaveBackend { fs::path Dir; public: PSB_Filesystem(const boost::json::object &data) { Dir = (std::string) data.at("Path").as_string(); } virtual ~PSB_Filesystem() { } fs::path getPath(PlayerId_t playerId) { return Dir / std::to_string(playerId); } virtual bool isAsync() { return false; }; virtual bool isExist(PlayerId_t playerId) { return fs::exists(getPath(playerId)); } virtual void load(PlayerId_t playerId, SB_Player *data) { } virtual void save(PlayerId_t playerId, const SB_Player *data) { } virtual void remove(PlayerId_t playerId) { } }; class ASB_Filesystem : public IAuthSaveBackend { fs::path Dir; public: ASB_Filesystem(const boost::json::object &data) { Dir = (std::string) data.at("Path").as_string(); } virtual ~ASB_Filesystem() { } fs::path getPath(std::string playerId) { return Dir / playerId; } virtual bool isAsync() { return false; }; virtual bool isExist(std::string playerId) { return fs::exists(getPath(playerId)); } virtual void rename(std::string fromPlayerId, std::string toPlayerId) { fs::rename(getPath(fromPlayerId), getPath(toPlayerId)); } virtual void load(std::string playerId, SB_Auth *data) { std::ifstream fd(getPath(playerId)); js::object jobj = js::parse(fd).as_object(); data->Id = jobj.at("Id").as_uint64(); data->PasswordHash = jobj.at("PasswordHash").as_string(); } virtual void save(std::string playerId, const SB_Auth *data) { js::object jobj; jobj["Id"] = data->Id; jobj["PasswordHash"] = data->PasswordHash; fs::create_directories(getPath(playerId).parent_path()); std::ofstream fd(getPath(playerId)); fd << js::serialize(jobj); } virtual void remove(std::string playerId) { fs::remove(getPath(playerId)); } }; class MSSB_Filesystem : public IModStorageSaveBackend { fs::path Dir; public: MSSB_Filesystem(const boost::json::object &data) { Dir = (std::string) data.at("Path").as_string(); } virtual ~MSSB_Filesystem() { } virtual bool isAsync() { return false; }; virtual void load(std::string domain, std::string key, std::string *data) { } virtual void save(std::string domain, std::string key, const std::string *data) { } virtual void remove(std::string domain, std::string key) { } virtual void remove(std::string domain) { } }; Filesystem::~Filesystem() { } bool Filesystem::isAvailable() { return true; } std::string Filesystem::getName() { return "Filesystem"; } std::unique_ptr Filesystem::createWorld(boost::json::object data) { return std::make_unique(data); } std::unique_ptr Filesystem::createPlayer(boost::json::object data) { return std::make_unique(data); } std::unique_ptr Filesystem::createAuth(boost::json::object data) { return std::make_unique(data); } std::unique_ptr Filesystem::createModStorage(boost::json::object data) { return std::make_unique(data); } }