875 lines
31 KiB
C++
875 lines
31 KiB
C++
#include "VulkanRenderSession.hpp"
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#include "Client/Abstract.hpp"
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#include "Client/Vulkan/Vulkan.hpp"
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#include "Common/Abstract.hpp"
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#include "assets.hpp"
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#include "glm/trigonometric.hpp"
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#include <memory>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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#include <fstream>
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namespace LV::Client::VK {
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VulkanRenderSession::VulkanRenderSession()
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{
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}
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VulkanRenderSession::~VulkanRenderSession() {
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}
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void VulkanRenderSession::free(Vulkan *instance) {
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if(instance && instance->Graphics.Device)
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{
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if(VoxelOpaquePipeline)
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vkDestroyPipeline(instance->Graphics.Device, VoxelOpaquePipeline, nullptr);
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if(VoxelTransparentPipeline)
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vkDestroyPipeline(instance->Graphics.Device, VoxelTransparentPipeline, nullptr);
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if(NodeStaticOpaquePipeline)
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vkDestroyPipeline(instance->Graphics.Device, NodeStaticOpaquePipeline, nullptr);
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if(NodeStaticTransparentPipeline)
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vkDestroyPipeline(instance->Graphics.Device, NodeStaticTransparentPipeline, nullptr);
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if(MainAtlas_LightMap_PipelineLayout)
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vkDestroyPipelineLayout(instance->Graphics.Device, MainAtlas_LightMap_PipelineLayout, nullptr);
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if(MainAtlasDescLayout)
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vkDestroyDescriptorSetLayout(instance->Graphics.Device, MainAtlasDescLayout, nullptr);
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if(VoxelLightMapDescLayout)
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vkDestroyDescriptorSetLayout(instance->Graphics.Device, VoxelLightMapDescLayout, nullptr);
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if(DescriptorPool)
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vkDestroyDescriptorPool(instance->Graphics.Device, DescriptorPool, nullptr);
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}
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VoxelOpaquePipeline = VK_NULL_HANDLE;
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VoxelTransparentPipeline = VK_NULL_HANDLE;
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NodeStaticOpaquePipeline = VK_NULL_HANDLE;
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NodeStaticTransparentPipeline = VK_NULL_HANDLE;
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MainAtlas_LightMap_PipelineLayout = VK_NULL_HANDLE;
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MainAtlasDescLayout = VK_NULL_HANDLE;
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VoxelLightMapDescLayout = VK_NULL_HANDLE;
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DescriptorPool = VK_NULL_HANDLE;
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MainAtlasDescriptor = VK_NULL_HANDLE;
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VoxelLightMapDescriptor = VK_NULL_HANDLE;
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VKCTX = nullptr;
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}
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void VulkanRenderSession::init(Vulkan *instance) {
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if(VkInst != instance) {
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VkInst = instance;
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}
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// Разметка дескрипторов
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if(!DescriptorPool) {
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std::vector<VkDescriptorPoolSize> pool_sizes = {
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{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3},
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{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 3}
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};
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VkDescriptorPoolCreateInfo descriptor_pool = {};
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descriptor_pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptor_pool.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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descriptor_pool.maxSets = 8;
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descriptor_pool.poolSizeCount = (uint32_t) pool_sizes.size();
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descriptor_pool.pPoolSizes = pool_sizes.data();
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vkAssert(!vkCreateDescriptorPool(VkInst->Graphics.Device, &descriptor_pool, nullptr,
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&DescriptorPool));
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}
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if(!MainAtlasDescLayout) {
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std::vector<VkDescriptorSetLayoutBinding> shaderLayoutBindings =
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{
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = nullptr
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}, {
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.binding = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = nullptr
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}
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};
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const VkDescriptorSetLayoutCreateInfo descriptorLayout =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.bindingCount = (uint32_t) shaderLayoutBindings.size(),
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.pBindings = shaderLayoutBindings.data()
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};
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vkAssert(!vkCreateDescriptorSetLayout(
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instance->Graphics.Device, &descriptorLayout, nullptr, &MainAtlasDescLayout));
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}
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if(!MainAtlasDescriptor) {
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VkDescriptorSetAllocateInfo ciAllocInfo =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorPool = DescriptorPool,
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.descriptorSetCount = 1,
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.pSetLayouts = &MainAtlasDescLayout
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};
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vkAssert(!vkAllocateDescriptorSets(instance->Graphics.Device, &ciAllocInfo, &MainAtlasDescriptor));
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}
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if(!VoxelLightMapDescLayout) {
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std::vector<VkDescriptorSetLayoutBinding> shaderLayoutBindings =
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{
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = nullptr
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}, {
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.binding = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = nullptr
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}
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};
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const VkDescriptorSetLayoutCreateInfo descriptorLayout =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.bindingCount = (uint32_t) shaderLayoutBindings.size(),
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.pBindings = shaderLayoutBindings.data()
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};
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vkAssert(!vkCreateDescriptorSetLayout( instance->Graphics.Device, &descriptorLayout, nullptr, &VoxelLightMapDescLayout));
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}
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if(!VoxelLightMapDescriptor) {
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VkDescriptorSetAllocateInfo ciAllocInfo =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.pNext = nullptr,
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.descriptorPool = DescriptorPool,
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.descriptorSetCount = 1,
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.pSetLayouts = &VoxelLightMapDescLayout
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};
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vkAssert(!vkAllocateDescriptorSets(instance->Graphics.Device, &ciAllocInfo, &VoxelLightMapDescriptor));
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}
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std::vector<VkPushConstantRange> worldWideShaderPushConstants =
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{
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{
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT,
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.offset = 0,
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.size = uint32_t(sizeof(WorldPCO))
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}
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};
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if(!VKCTX) {
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VKCTX = std::make_shared<VulkanContext>(VkInst);
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VKCTX->MainTest.atlasAddCallbackOnUniformChange([this]() -> bool {
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updateDescriptor_MainAtlas();
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return true;
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});
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VKCTX->LightDummy.atlasAddCallbackOnUniformChange([this]() -> bool {
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updateDescriptor_VoxelsLight();
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return true;
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});
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int width, height;
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bool hasAlpha;
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for(const char *path : {
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"grass.png",
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"tropical_rainforest_wood.png",
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"willow_wood.png",
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"xnether_blue_wood.png",
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"xnether_purple_wood.png"
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}) {
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ByteBuffer image = VK::loadPNG(getResource(std::string("textures/") + path)->makeStream().Stream, width, height, hasAlpha);
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uint16_t texId = VKCTX->MainTest.atlasAddTexture(width, height);
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VKCTX->MainTest.atlasChangeTextureData(texId, (const uint32_t*) image.data());
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}
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/*
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x left -1 ~ right 1
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y up -1 ~ down 1
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z far 1 ~ near 0
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glm
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*/
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{
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NodeVertexStatic *array = (NodeVertexStatic*) VKCTX->TestQuad.mapMemory();
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array[0] = {112, 114, 50, 0, 0, 0, 0, 0, 0};
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array[1] = {114, 114, 50, 0, 0, 0, 0, 65535, 0};
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array[2] = {114, 112, 50, 0, 0, 0, 0, 65535, 65535};
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array[3] = {112, 114, 50, 0, 0, 0, 0, 0, 0};
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array[4] = {114, 112, 50, 0, 0, 0, 0, 65535, 65535};
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array[5] = {112, 112, 50, 0, 0, 0, 0, 0, 65535};
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VKCTX->TestQuad.unMapMemory();
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}
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{
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std::vector<VoxelCube> cubes;
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cubes.emplace_back(0, Pos::Local256_u{0, 0, 0}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(1, Pos::Local256_u{255, 0, 0}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(1, Pos::Local256_u{0, 255, 0}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(1, Pos::Local256_u{0, 0, 255}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(2, Pos::Local256_u{255, 255, 0}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(2, Pos::Local256_u{0, 255, 255}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(2, Pos::Local256_u{255, 0, 255}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(3, Pos::Local256_u{255, 255, 255}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(4, Pos::Local256_u{64, 64, 64}, Pos::Local256_u{127, 127, 127});
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std::vector<VoxelVertexPoint> vertexs = generateMeshForVoxelChunks(cubes);
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if(!vertexs.empty()) {
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VKCTX->TestVoxel.emplace(VkInst, vertexs.size()*sizeof(VoxelVertexPoint));
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std::copy(vertexs.data(), vertexs.data()+vertexs.size(), (VoxelVertexPoint*) VKCTX->TestVoxel->mapMemory());
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VKCTX->TestVoxel->unMapMemory();
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}
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}
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}
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updateDescriptor_MainAtlas();
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updateDescriptor_VoxelsLight();
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updateDescriptor_ChunksLight();
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// Разметка графических конвейеров
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if(!MainAtlas_LightMap_PipelineLayout) {
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std::vector<VkDescriptorSetLayout> layouts =
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{
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MainAtlasDescLayout,
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VoxelLightMapDescLayout
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};
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const VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = (uint32_t) layouts.size(),
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.pSetLayouts = layouts.data(),
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.pushConstantRangeCount = (uint32_t) worldWideShaderPushConstants.size(),
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.pPushConstantRanges = worldWideShaderPushConstants.data()
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};
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vkAssert(!vkCreatePipelineLayout(instance->Graphics.Device, &pPipelineLayoutCreateInfo, nullptr, &MainAtlas_LightMap_PipelineLayout));
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}
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// Настройка мультисемплинга
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// Может нужно будет в будущем связать с настройками главного буфера
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VkPipelineMultisampleStateCreateInfo multisample =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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.sampleShadingEnable = false,
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.minSampleShading = 0.0f,
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.pSampleMask = nullptr,
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.alphaToCoverageEnable = false,
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.alphaToOneEnable = false
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};
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VkPipelineCacheCreateInfo infoPipelineCache;
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memset(&infoPipelineCache, 0, sizeof(infoPipelineCache));
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infoPipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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// Конвейеры для вокселей
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if(!VoxelOpaquePipeline || !VoxelTransparentPipeline
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|| !NodeStaticOpaquePipeline || !NodeStaticTransparentPipeline)
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{
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// Для статичных непрозрачных и полупрозрачных вокселей
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if(!VoxelShaderVertex)
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VoxelShaderVertex = VkInst->createShader(getResource("shaders/chunk/voxel.vert.bin")->makeView());
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if(!VoxelShaderGeometry)
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VoxelShaderGeometry = VkInst->createShader(getResource("shaders/chunk/voxel.geom.bin")->makeView());
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if(!VoxelShaderFragmentOpaque)
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VoxelShaderFragmentOpaque = VkInst->createShader(getResource("shaders/chunk/voxel_opaque.frag.bin")->makeView());
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if(!VoxelShaderFragmentTransparent)
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VoxelShaderFragmentTransparent = VkInst->createShader(getResource("shaders/chunk/voxel_transparent.frag.bin")->makeView());
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// Конвейер шейдеров
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages =
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{
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = *VoxelShaderVertex,
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.pName = "main",
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.pSpecializationInfo = nullptr
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}, {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_GEOMETRY_BIT,
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.module = *VoxelShaderGeometry,
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.pName = "main",
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.pSpecializationInfo = nullptr
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}, {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = *VoxelShaderFragmentOpaque,
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.pName = "main",
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.pSpecializationInfo = nullptr
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}
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};
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// Вершины шейдера
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// Настройка формата вершин шейдера
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std::vector<VkVertexInputBindingDescription> shaderVertexBindings =
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{
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{
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.binding = 0,
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.stride = sizeof(VoxelVertexPoint),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
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}
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};
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std::vector<VkVertexInputAttributeDescription> shaderVertexAttribute =
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{
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{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32_UINT,
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.offset = 0
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}
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};
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VkPipelineVertexInputStateCreateInfo createInfoVertexInput =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.vertexBindingDescriptionCount = (uint32_t) shaderVertexBindings.size(),
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.pVertexBindingDescriptions = shaderVertexBindings.data(),
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.vertexAttributeDescriptionCount = (uint32_t) shaderVertexAttribute.size(),
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.pVertexAttributeDescriptions = shaderVertexAttribute.data()
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};
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// Топология вершин на входе (треугольники, линии, точки)
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VkPipelineInputAssemblyStateCreateInfo ia =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
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.primitiveRestartEnable = false
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};
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VkPipelineViewportStateCreateInfo vp =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.viewportCount = 1,
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.pViewports = nullptr,
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.scissorCount = 1,
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.pScissors = nullptr
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};
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// Настройки растеризатора
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VkPipelineRasterizationStateCreateInfo rasterization =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.depthClampEnable = false,
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.rasterizerDiscardEnable = false,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_BACK_BIT,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.depthBiasEnable = false,
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.depthBiasConstantFactor = 0.0f,
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.depthBiasClamp = 0.0f,
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.depthBiasSlopeFactor = 0.0f,
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.lineWidth = 1.0f
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};
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// Тест буфера глубины и трафарета
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VkPipelineDepthStencilStateCreateInfo depthStencil =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.depthTestEnable = true,
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.depthWriteEnable = true,
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.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL,
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.depthBoundsTestEnable = false,
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.stencilTestEnable = false,
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.front = VkStencilOpState
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{
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.failOp = VK_STENCIL_OP_KEEP,
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.passOp = VK_STENCIL_OP_KEEP,
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.depthFailOp = VK_STENCIL_OP_KEEP,
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.compareOp = VK_COMPARE_OP_ALWAYS,
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.compareMask = 0x0,
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.writeMask = 0x0,
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.reference = 0x0
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},
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.back = VkStencilOpState
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{
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.failOp = VK_STENCIL_OP_KEEP,
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.passOp = VK_STENCIL_OP_KEEP,
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.depthFailOp = VK_STENCIL_OP_KEEP,
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.compareOp = VK_COMPARE_OP_ALWAYS,
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.compareMask = 0x0,
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.writeMask = 0x0,
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.reference = 0x0
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},
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.minDepthBounds = 0.0f,
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.maxDepthBounds = 0.0f
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};
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// Логика смешивания цветов
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std::vector<VkPipelineColorBlendAttachmentState> colorBlend =
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{
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{
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.blendEnable = false,
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.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ONE,
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.colorBlendOp = VK_BLEND_OP_ADD,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
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||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||
.colorWriteMask = 0xf
|
||
}
|
||
};
|
||
|
||
VkPipelineColorBlendStateCreateInfo cb =
|
||
{
|
||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||
.pNext = nullptr,
|
||
.flags = 0,
|
||
.logicOpEnable = VK_FALSE,
|
||
.logicOp = VK_LOGIC_OP_CLEAR,
|
||
.attachmentCount = (uint32_t) colorBlend.size(),
|
||
.pAttachments = colorBlend.data(),
|
||
.blendConstants = {0.f, 0.f, 0.f, 0.f}
|
||
};
|
||
|
||
// Настройки конвейера, которые могут быть изменены без пересоздания конвейера
|
||
std::vector<VkDynamicState> dynamicStates =
|
||
{
|
||
VK_DYNAMIC_STATE_VIEWPORT,
|
||
VK_DYNAMIC_STATE_SCISSOR
|
||
};
|
||
|
||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||
{
|
||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||
.pNext = nullptr,
|
||
.flags = 0,
|
||
.dynamicStateCount = (uint32_t) dynamicStates.size(),
|
||
.pDynamicStates = dynamicStates.data(),
|
||
};
|
||
|
||
VkGraphicsPipelineCreateInfo pipeline =
|
||
{
|
||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||
.pNext = nullptr,
|
||
.flags = 0,
|
||
.stageCount = (uint32_t) shaderStages.size(),
|
||
.pStages = shaderStages.data(),
|
||
.pVertexInputState = &createInfoVertexInput,
|
||
.pInputAssemblyState = &ia,
|
||
.pTessellationState = nullptr,
|
||
.pViewportState = &vp,
|
||
.pRasterizationState = &rasterization,
|
||
.pMultisampleState = &multisample,
|
||
.pDepthStencilState = &depthStencil,
|
||
.pColorBlendState = &cb,
|
||
.pDynamicState = &dynamicState,
|
||
.layout = MainAtlas_LightMap_PipelineLayout,
|
||
.renderPass = instance->Graphics.RenderPass,
|
||
.subpass = 0,
|
||
.basePipelineHandle = nullptr,
|
||
.basePipelineIndex = 0
|
||
};
|
||
|
||
if(!VoxelOpaquePipeline)
|
||
vkAssert(!vkCreateGraphicsPipelines(instance->Graphics.Device, VK_NULL_HANDLE, 1, &pipeline, nullptr, &VoxelOpaquePipeline));
|
||
|
||
if(!VoxelTransparentPipeline) {
|
||
shaderStages[2].module = *VoxelShaderFragmentTransparent,
|
||
|
||
colorBlend[0] =
|
||
{
|
||
.blendEnable = VK_TRUE,
|
||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||
.colorWriteMask = 0xf
|
||
};
|
||
|
||
vkAssert(!vkCreateGraphicsPipelines(instance->Graphics.Device, VK_NULL_HANDLE, 1, &pipeline, nullptr, &VoxelTransparentPipeline));
|
||
}
|
||
|
||
// Для статичных непрозрачных и полупрозрачных нод
|
||
if(!NodeShaderVertex)
|
||
NodeShaderVertex = VkInst->createShader(getResource("shaders/chunk/node.vert.bin")->makeView());
|
||
|
||
if(!NodeShaderGeometry)
|
||
NodeShaderGeometry = VkInst->createShader(getResource("shaders/chunk/node.geom.bin")->makeView());
|
||
|
||
if(!NodeShaderFragmentOpaque)
|
||
NodeShaderFragmentOpaque = VkInst->createShader(getResource("shaders/chunk/node_opaque.frag.bin")->makeView());
|
||
|
||
if(!NodeShaderFragmentTransparent)
|
||
NodeShaderFragmentTransparent = VkInst->createShader(getResource("shaders/chunk/node_transparent.frag.bin")->makeView());
|
||
|
||
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||
|
||
shaderStages[0].module = *NodeShaderVertex;
|
||
shaderStages[1].module = *NodeShaderGeometry;
|
||
shaderStages[2].module = *NodeShaderFragmentOpaque;
|
||
|
||
colorBlend[0] =
|
||
{
|
||
.blendEnable = false,
|
||
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE,
|
||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||
.colorWriteMask = 0xf
|
||
};
|
||
|
||
if(!NodeStaticOpaquePipeline) {
|
||
vkAssert(!vkCreateGraphicsPipelines(instance->Graphics.Device, VK_NULL_HANDLE,
|
||
1, &pipeline, nullptr, &NodeStaticOpaquePipeline));
|
||
}
|
||
|
||
if(!NodeStaticTransparentPipeline) {
|
||
shaderStages[2].module = *NodeShaderFragmentTransparent;
|
||
|
||
colorBlend[0] =
|
||
{
|
||
.blendEnable = VK_TRUE,
|
||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||
.colorWriteMask = 0xf
|
||
};
|
||
|
||
vkAssert(!vkCreateGraphicsPipelines(instance->Graphics.Device, VK_NULL_HANDLE,
|
||
1, &pipeline, nullptr, &NodeStaticTransparentPipeline));
|
||
}
|
||
}
|
||
}
|
||
|
||
void VulkanRenderSession::onDefTexture(TextureId_c id, std::vector<std::byte> &&info) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onDefTextureLost(const std::vector<TextureId_c> &&lost) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onDefModel(ModelId_c id, std::vector<std::byte> &&info) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onDefModelLost(const std::vector<ModelId_c> &&lost) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onDefWorldUpdates(const std::vector<DefWorldId_c> &updates) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onDefVoxelUpdates(const std::vector<DefVoxelId_c> &updates) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onDefNodeUpdates(const std::vector<DefNodeId_c> &updates) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onDefPortalUpdates(const std::vector<DefPortalId_c> &updates) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onDefEntityUpdates(const std::vector<DefEntityId_c> &updates) {
|
||
|
||
}
|
||
|
||
void VulkanRenderSession::onChunksChange(WorldId_c worldId, const std::unordered_set<Pos::GlobalChunk> &changeOrAddList, const std::unordered_set<Pos::GlobalChunk> &remove) {
|
||
for(Pos::GlobalChunk pos : changeOrAddList) {
|
||
Pos::GlobalRegion rPos(pos.X >> 4, pos.Y >> 4, pos.Z >> 4);
|
||
Pos::Local16_u cPos(pos.X & 0xf, pos.Y & 0xf, pos.Z & 0xf);
|
||
|
||
const auto &voxels = ServerSession->External.Worlds[worldId].Regions[rPos].Chunks[cPos].Voxels;
|
||
auto &table = External.ChunkVoxelMesh[worldId];
|
||
|
||
if(voxels.empty()) {
|
||
auto iter = table.find(pos);
|
||
if(iter != table.end())
|
||
table.erase(iter);
|
||
|
||
if(table.empty())
|
||
External.ChunkVoxelMesh.erase(External.ChunkVoxelMesh.find(worldId));
|
||
} else {
|
||
auto &buffer = table[pos] = std::make_unique<Buffer>(VkInst, voxels.size()*6*6*sizeof(NodeVertexStatic));
|
||
NodeVertexStatic *vertex = (NodeVertexStatic*) buffer->mapMemory();
|
||
|
||
for(const VoxelCube &cube : voxels) {
|
||
|
||
}
|
||
|
||
buffer->unMapMemory();
|
||
}
|
||
}
|
||
}
|
||
|
||
void VulkanRenderSession::setCameraPos(WorldId_c worldId, Pos::Object pos, glm::quat quat) {
|
||
WorldId = worldId;
|
||
Pos = pos;
|
||
Quat = quat;
|
||
}
|
||
|
||
void VulkanRenderSession::beforeDraw() {
|
||
if(VKCTX) {
|
||
VKCTX->MainTest.atlasUpdateDynamicData();
|
||
VKCTX->LightDummy.atlasUpdateDynamicData();
|
||
}
|
||
}
|
||
|
||
void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuffer drawCmd) {
|
||
glm::mat4 proj = glm::perspective<float>(glm::radians(75.f), float(VkInst->Screen.Width)/float(VkInst->Screen.Height), 0.5, std::pow(2, 17));
|
||
|
||
for(int i = 0; i < 4; i++) {
|
||
proj[1][i] *= -1;
|
||
proj[2][i] *= -1;
|
||
}
|
||
|
||
|
||
// Сместить в координаты игрока, повернуть относительно взгляда проецировать на экран
|
||
// Изначально взгляд в z-1
|
||
PCO.ProjView = glm::mat4(1);
|
||
PCO.ProjView = glm::translate(PCO.ProjView, -glm::vec3(Pos)/float(Pos::Object_t::BS));
|
||
PCO.ProjView = proj*glm::mat4(Quat)*PCO.ProjView;
|
||
PCO.Model = glm::mat4(1);
|
||
|
||
vkCmdBindPipeline(drawCmd, VK_PIPELINE_BIND_POINT_GRAPHICS, NodeStaticOpaquePipeline);
|
||
vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
|
||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT, 0, sizeof(WorldPCO), &PCO);
|
||
vkCmdBindDescriptorSets(drawCmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||
MainAtlas_LightMap_PipelineLayout, 0, 2,
|
||
(const VkDescriptorSet[]) {MainAtlasDescriptor, VoxelLightMapDescriptor}, 0, nullptr);
|
||
|
||
VkDeviceSize vkOffsets = 0;
|
||
VkBuffer vkBuffer = VKCTX->TestQuad;
|
||
vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
|
||
|
||
for(int i = 0; i < 16; i++) {
|
||
PCO.Model = glm::rotate(PCO.Model, glm::half_pi<float>()/4, glm::vec3(0, 1, 0));
|
||
vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
|
||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT, 0, sizeof(WorldPCO), &PCO);
|
||
vkCmdDraw(drawCmd, 6, 1, 0, 0);
|
||
}
|
||
|
||
PCO.Model = glm::mat4(1);
|
||
|
||
// Проба рендера вокселей
|
||
vkCmdBindPipeline(drawCmd, VK_PIPELINE_BIND_POINT_GRAPHICS, VoxelOpaquePipeline);
|
||
vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
|
||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT, 0, sizeof(WorldPCO), &PCO);
|
||
vkCmdBindDescriptorSets(drawCmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||
MainAtlas_LightMap_PipelineLayout, 0, 2,
|
||
(const VkDescriptorSet[]) {MainAtlasDescriptor, VoxelLightMapDescriptor}, 0, nullptr);
|
||
|
||
if(VKCTX->TestVoxel) {
|
||
vkBuffer = *VKCTX->TestVoxel;
|
||
vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
|
||
vkCmdDraw(drawCmd, VKCTX->TestVoxel->getSize() / sizeof(VoxelVertexPoint), 1, 0, 0);
|
||
}
|
||
}
|
||
|
||
std::vector<VoxelVertexPoint> VulkanRenderSession::generateMeshForVoxelChunks(const std::vector<VoxelCube> cubes) {
|
||
std::vector<VoxelVertexPoint> out;
|
||
out.reserve(cubes.size()*6);
|
||
|
||
for(const VoxelCube &cube : cubes) {
|
||
out.emplace_back(
|
||
cube.Left.X,
|
||
cube.Left.Y,
|
||
cube.Left.Z,
|
||
0,
|
||
0, 0,
|
||
cube.Size.X,
|
||
cube.Size.Z,
|
||
cube.VoxelId,
|
||
0, 0,
|
||
0
|
||
);
|
||
|
||
out.emplace_back(
|
||
cube.Left.X,
|
||
cube.Left.Y,
|
||
cube.Left.Z,
|
||
1,
|
||
0, 0,
|
||
cube.Size.X,
|
||
cube.Size.Y,
|
||
cube.VoxelId,
|
||
0, 0,
|
||
0
|
||
);
|
||
|
||
out.emplace_back(
|
||
cube.Left.X,
|
||
cube.Left.Y,
|
||
cube.Left.Z,
|
||
2,
|
||
0, 0,
|
||
cube.Size.Z,
|
||
cube.Size.Y,
|
||
cube.VoxelId,
|
||
0, 0,
|
||
0
|
||
);
|
||
|
||
out.emplace_back(
|
||
cube.Left.X,
|
||
cube.Left.Y+cube.Size.Y+1,
|
||
cube.Left.Z,
|
||
3,
|
||
0, 0,
|
||
cube.Size.X,
|
||
cube.Size.Z,
|
||
cube.VoxelId,
|
||
0, 0,
|
||
0
|
||
);
|
||
|
||
out.emplace_back(
|
||
cube.Left.X,
|
||
cube.Left.Y,
|
||
cube.Left.Z+cube.Size.Z+1,
|
||
4,
|
||
0, 0,
|
||
cube.Size.X,
|
||
cube.Size.Y,
|
||
cube.VoxelId,
|
||
0, 0,
|
||
0
|
||
);
|
||
|
||
out.emplace_back(
|
||
cube.Left.X+cube.Size.X+1,
|
||
cube.Left.Y,
|
||
cube.Left.Z,
|
||
5,
|
||
0, 0,
|
||
cube.Size.Z,
|
||
cube.Size.Y,
|
||
cube.VoxelId,
|
||
0, 0,
|
||
0
|
||
);
|
||
}
|
||
|
||
return out;
|
||
}
|
||
|
||
void VulkanRenderSession::updateDescriptor_MainAtlas() {
|
||
VkDescriptorBufferInfo bufferInfo = VKCTX->MainTest;
|
||
VkDescriptorImageInfo imageInfo = VKCTX->MainTest;
|
||
|
||
std::vector<VkWriteDescriptorSet> ciDescriptorSet =
|
||
{
|
||
{
|
||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||
.pNext = nullptr,
|
||
.dstSet = MainAtlasDescriptor,
|
||
.dstBinding = 0,
|
||
.dstArrayElement = 0,
|
||
.descriptorCount = 1,
|
||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||
.pImageInfo = &imageInfo
|
||
}, {
|
||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||
.pNext = nullptr,
|
||
.dstSet = MainAtlasDescriptor,
|
||
.dstBinding = 1,
|
||
.dstArrayElement = 0,
|
||
.descriptorCount = 1,
|
||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||
.pBufferInfo = &bufferInfo
|
||
}
|
||
};
|
||
|
||
vkUpdateDescriptorSets(VkInst->Graphics.Device, ciDescriptorSet.size(), ciDescriptorSet.data(), 0, nullptr);
|
||
}
|
||
|
||
void VulkanRenderSession::updateDescriptor_VoxelsLight() {
|
||
VkDescriptorBufferInfo bufferInfo = VKCTX->LightDummy;
|
||
VkDescriptorImageInfo imageInfo = VKCTX->LightDummy;
|
||
|
||
std::vector<VkWriteDescriptorSet> ciDescriptorSet =
|
||
{
|
||
{
|
||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||
.pNext = nullptr,
|
||
.dstSet = VoxelLightMapDescriptor,
|
||
.dstBinding = 0,
|
||
.dstArrayElement = 0,
|
||
.descriptorCount = 1,
|
||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||
.pImageInfo = &imageInfo
|
||
}, {
|
||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||
.pNext = nullptr,
|
||
.dstSet = VoxelLightMapDescriptor,
|
||
.dstBinding = 1,
|
||
.dstArrayElement = 0,
|
||
.descriptorCount = 1,
|
||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||
.pBufferInfo = &bufferInfo
|
||
}
|
||
};
|
||
|
||
vkUpdateDescriptorSets(VkInst->Graphics.Device, ciDescriptorSet.size(), ciDescriptorSet.data(), 0, nullptr);
|
||
}
|
||
|
||
void VulkanRenderSession::updateDescriptor_ChunksLight() {
|
||
|
||
}
|
||
|
||
} |