107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
#pragma once
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#include "Abstract.hpp"
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#include "Common/Abstract.hpp"
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#include "Common/Async.hpp"
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#include "Common/Lockable.hpp"
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#include "Common/Net.hpp"
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#include "Common/Packets.hpp"
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#include <TOSLib.hpp>
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#include <boost/asio/io_context.hpp>
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#include <memory>
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#include <boost/lockfree/spsc_queue.hpp>
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namespace LV::Client {
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struct ParsedPacket {
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ToClient::L1 Level1;
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uint8_t Level2;
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ParsedPacket(ToClient::L1 l1, uint8_t l2)
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: Level1(l1), Level2(l2)
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{}
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virtual ~ParsedPacket();
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};
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class ServerSession : public IServerSession, public ISurfaceEventListener {
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asio::io_context &IOC;
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std::unique_ptr<Net::AsyncSocket> Socket;
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IRenderSession *RS = nullptr;
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DestroyLock UseLock;
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bool IsConnected = true, IsGoingShutdown = false;
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TOS::Logger LOG = "ServerSession";
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boost::lockfree::spsc_queue<ParsedPacket*> NetInputPackets;
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// PYR - поворот камеры по осям xyz в радианах, PYR_Offset для сглаживание поворота
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glm::vec3 PYR = glm::vec3(0), PYR_Offset = glm::vec3(0);
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double PYR_At = 0;
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static constexpr float PYR_TIME_DELTA = 30;
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GlobalTime GTime;
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struct {
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bool W = false, A = false, S = false, D = false, SHIFT = false, SPACE = false;
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bool CTRL = false;
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void clear()
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{
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std::memset(this, 0, sizeof(*this));
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}
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} Keys;
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Pos::Object Pos = Pos::Object(0), Speed = Pos::Object(0);
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GlobalTime LastSendPYR_POS;
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public:
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// Нужен сокет, на котором только что был согласован игровой протокол (asyncInitGameProtocol)
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ServerSession(asio::io_context &ioc, std::unique_ptr<Net::AsyncSocket> &&socket, IRenderSession *rs = nullptr)
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: IOC(ioc), Socket(std::move(socket)), RS(rs), NetInputPackets(1024)
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{
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assert(Socket.get());
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asio::co_spawn(IOC, run(), asio::detached);
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}
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virtual ~ServerSession();
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// Авторизоваться или (зарегистрироваться и авторизоваться) или зарегистрироваться
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static coro<> asyncAuthorizeWithServer(tcp::socket &socket, const std::string username, const std::string token, int a_ar_r, std::function<void(const std::string&)> onProgress = nullptr);
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// Начать игровой протокол в авторизированном сокете
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static coro<std::unique_ptr<Net::AsyncSocket>> asyncInitGameProtocol(asio::io_context &ioc, tcp::socket &&socket, std::function<void(const std::string&)> onProgress = nullptr);
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void shutdown(EnumDisconnect type);
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bool isConnected() {
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return Socket->isAlive() && IsConnected;
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}
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void waitShutdown() {
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UseLock.wait_no_use();
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}
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// ISurfaceEventListener
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virtual void onResize(uint32_t width, uint32_t height) override;
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virtual void onChangeFocusState(bool isFocused) override;
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virtual void onCursorPosChange(int32_t width, int32_t height) override;
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virtual void onCursorMove(float xMove, float yMove) override;
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virtual void onCursorBtn(EnumCursorBtn btn, bool state) override;
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virtual void onKeyboardBtn(int btn, int state) override;
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virtual void onJoystick() override;
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virtual void atFreeDrawTime(GlobalTime gTime, float dTime) override;
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private:
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coro<> run();
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void protocolError();
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coro<> readPacket(Net::AsyncSocket &sock);
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coro<> rP_System(Net::AsyncSocket &sock);
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coro<> rP_Resource(Net::AsyncSocket &sock);
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coro<> rP_Definition(Net::AsyncSocket &sock);
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coro<> rP_Content(Net::AsyncSocket &sock);
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};
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} |