720 lines
31 KiB
C++
720 lines
31 KiB
C++
#include "AssetsManager.hpp"
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#include "Common/Abstract.hpp"
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#include "boost/json.hpp"
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#include "png++/rgb_pixel.hpp"
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#include <algorithm>
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#include <exception>
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#include <filesystem>
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#include <png.h>
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#include <pngconf.h>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include "sol/sol.hpp"
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namespace LV::Server {
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PreparedModel::PreparedModel(const std::string& domain, const LV::PreparedModel& model) {
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Cuboids.reserve(model.Cuboids.size());
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for(auto& [key, cmd] : model.Textures) {
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for(auto& [domain, key] : cmd.Assets) {
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TextureDependencies[domain].push_back(key);
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}
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}
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for(auto& sub : model.SubModels) {
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ModelDependencies[sub.Domain].push_back(sub.Key);
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}
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// for(const PreparedModel::Cuboid& cuboid : model.Cuboids) {
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// Cuboid result;
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// result.From = cuboid.From;
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// result.To = cuboid.To;
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// result.Faces = 0;
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// for(const auto& [key, _] : cuboid.Faces)
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// result.Faces |= (1 << int(key));
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// result.Transformations = cuboid.Transformations;
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// }
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}
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PreparedModel::PreparedModel(const std::string& domain, const PreparedGLTF& glTF) {
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}
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void AssetsManager::loadResourceFromFile(EnumAssets type, ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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switch(type) {
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case EnumAssets::Nodestate: loadResourceFromFile_Nodestate (out, domain, key, path); return;
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case EnumAssets::Particle: loadResourceFromFile_Particle (out, domain, key, path); return;
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case EnumAssets::Animation: loadResourceFromFile_Animation (out, domain, key, path); return;
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case EnumAssets::Model: loadResourceFromFile_Model (out, domain, key, path); return;
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case EnumAssets::Texture: loadResourceFromFile_Texture (out, domain, key, path); return;
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case EnumAssets::Sound: loadResourceFromFile_Sound (out, domain, key, path); return;
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case EnumAssets::Font: loadResourceFromFile_Font (out, domain, key, path); return;
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default:
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std::unreachable();
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}
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}
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void AssetsManager::loadResourceFromLua(EnumAssets type, ResourceChangeObj& out, const std::string& domain, const std::string& key, const sol::table& profile) const {
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switch(type) {
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case EnumAssets::Nodestate: loadResourceFromLua_Nodestate(out, domain, key, profile); return;
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case EnumAssets::Particle: loadResourceFromLua_Particle(out, domain, key, profile); return;
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case EnumAssets::Animation: loadResourceFromLua_Animation(out, domain, key, profile); return;
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case EnumAssets::Model: loadResourceFromLua_Model(out, domain, key, profile); return;
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case EnumAssets::Texture: loadResourceFromLua_Texture(out, domain, key, profile); return;
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case EnumAssets::Sound: loadResourceFromLua_Sound(out, domain, key, profile); return;
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case EnumAssets::Font: loadResourceFromLua_Font(out, domain, key, profile); return;
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default:
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std::unreachable();
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}
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}
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void AssetsManager::loadResourceFromFile_Nodestate(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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Resource res(path);
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js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
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PreparedNodeState pns(domain, obj);
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out.NewOrChange_Nodestates[domain].emplace_back(key, std::move(pns), fs::last_write_time(path));
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}
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void AssetsManager::loadResourceFromFile_Particle(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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std::unreachable();
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}
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void AssetsManager::loadResourceFromFile_Animation(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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std::unreachable();
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}
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void AssetsManager::loadResourceFromFile_Model(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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/*
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json, glTF, glB
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*/
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Resource res(path);
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std::filesystem::file_time_type ftt = fs::last_write_time(path);
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auto extension = path.extension();
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if(extension == ".json") {
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js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
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LV::PreparedModel pm(domain, obj);
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out.NewOrChange_Models[domain].emplace_back(key, std::move(pm), ftt);
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} else if(extension == ".gltf") {
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js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
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PreparedGLTF gltf(domain, obj);
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out.NewOrChange_Models[domain].emplace_back(key, std::move(gltf), ftt);
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} else if(extension == ".glb") {
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PreparedGLTF gltf(domain, res);
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out.NewOrChange_Models[domain].emplace_back(key, std::move(gltf), ftt);
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} else {
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MAKE_ERROR("Не поддерживаемый формат файла");
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}
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}
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void AssetsManager::loadResourceFromFile_Texture(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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Resource res(path);
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if(res.size() < 8)
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MAKE_ERROR("Файл не является текстурой png или jpeg (недостаточный размер файла)");
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if(png_check_sig(reinterpret_cast<png_bytep>((unsigned char*) res.data()), 8)) {
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// Это png
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fs::file_time_type lwt = fs::last_write_time(path);
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out.NewOrChange[(int) EnumAssets::Texture][domain].emplace_back(key, res, lwt);
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return;
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} else if((int) res.data()[0] == 0xFF && (int) res.data()[1] == 0xD8) {
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// Это jpeg
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fs::file_time_type lwt = fs::last_write_time(path);
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out.NewOrChange[(int) EnumAssets::Texture][domain].emplace_back(key, res, lwt);
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return;
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} else {
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MAKE_ERROR("Файл не является текстурой png или jpeg");
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}
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std::unreachable();
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}
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void AssetsManager::loadResourceFromFile_Sound(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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std::unreachable();
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}
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void AssetsManager::loadResourceFromFile_Font(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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std::unreachable();
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}
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void AssetsManager::loadResourceFromLua_Nodestate(ResourceChangeObj& out, const std::string& domain, const std::string& key, const sol::table& profile) const {
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if(std::optional<std::string> path = profile.get<std::optional<std::string>>("path")) {
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out.NewOrChange[(int) EnumAssets::Nodestate][domain].emplace_back(key, Resource(*path), fs::file_time_type::min());
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return;
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}
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std::unreachable();
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}
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void AssetsManager::loadResourceFromLua_Particle(ResourceChangeObj& out, const std::string& domain, const std::string& key, const sol::table& profile) const {
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if(std::optional<std::string> path = profile.get<std::optional<std::string>>("path")) {
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out.NewOrChange[(int) EnumAssets::Particle][domain].emplace_back(key, Resource(*path), fs::file_time_type::min());
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return;
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}
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std::unreachable();
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}
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void AssetsManager::loadResourceFromLua_Animation(ResourceChangeObj& out, const std::string& domain, const std::string& key, const sol::table& profile) const {
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if(std::optional<std::string> path = profile.get<std::optional<std::string>>("path")) {
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out.NewOrChange[(int) EnumAssets::Animation][domain].emplace_back(key, Resource(*path), fs::file_time_type::min());
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return;
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}
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std::unreachable();
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}
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void AssetsManager::loadResourceFromLua_Model(ResourceChangeObj& out, const std::string& domain, const std::string& key, const sol::table& profile) const {
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if(std::optional<std::string> path = profile.get<std::optional<std::string>>("path")) {
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out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, Resource(*path), fs::file_time_type::min());
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return;
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}
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std::unreachable();
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}
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void AssetsManager::loadResourceFromLua_Texture(ResourceChangeObj& out, const std::string& domain, const std::string& key, const sol::table& profile) const {
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if(std::optional<std::string> path = profile.get<std::optional<std::string>>("path")) {
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out.NewOrChange[(int) EnumAssets::Texture][domain].emplace_back(key, Resource(*path), fs::file_time_type::min());
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return;
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}
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std::unreachable();
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}
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void AssetsManager::loadResourceFromLua_Sound(ResourceChangeObj& out, const std::string& domain, const std::string& key, const sol::table& profile) const {
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if(std::optional<std::string> path = profile.get<std::optional<std::string>>("path")) {
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out.NewOrChange[(int) EnumAssets::Sound][domain].emplace_back(key, Resource(*path), fs::file_time_type::min());
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return;
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}
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std::unreachable();
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}
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void AssetsManager::loadResourceFromLua_Font(ResourceChangeObj& out, const std::string& domain, const std::string& key, const sol::table& profile) const {
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if(std::optional<std::string> path = profile.get<std::optional<std::string>>("path")) {
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out.NewOrChange[(int) EnumAssets::Font][domain].emplace_back(key, Resource(*path), fs::file_time_type::min());
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return;
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}
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std::unreachable();
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}
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AssetsManager::AssetsManager(asio::io_context& ioc)
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{
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}
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AssetsManager::~AssetsManager() = default;
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std::tuple<ResourceId, std::optional<AssetsManager::DataEntry>&> AssetsManager::Local::nextId(EnumAssets type) {
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auto& table = Table[(int) type];
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ResourceId id = -1;
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std::optional<DataEntry> *data = nullptr;
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for(size_t index = 0; index < table.size(); index++) {
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auto& entry = *table[index];
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if(entry.IsFull)
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continue;
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uint32_t pos = entry.Empty._Find_first();
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entry.Empty.reset(pos);
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if(entry.Empty._Find_next(pos) == entry.Empty.size())
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entry.IsFull = true;
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id = index*TableEntry<DataEntry>::ChunkSize + pos;
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data = &entry.Entries[pos];
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}
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if(!data) {
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table.emplace_back(std::make_unique<TableEntry<DataEntry>>());
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id = (table.size()-1)*TableEntry<DataEntry>::ChunkSize;
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data = &table.back()->Entries[0];
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table.back()->Empty.reset(0);
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// Расширяем таблицу с ресурсами, если необходимо
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if(type == EnumAssets::Nodestate)
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Table_NodeState.emplace_back(std::make_unique<TableEntry<std::vector<AssetsModel>>>());
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else if(type == EnumAssets::Model)
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Table_Model.emplace_back(std::make_unique<TableEntry<ModelDependency>>());
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}
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return {id, *data};
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}
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AssetsManager::ResourceChangeObj AssetsManager::recheckResources(const AssetsRegister& info) {
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ResourceChangeObj result;
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// Найти пропавшие ресурсы
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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auto lock = LocalObj.lock();
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for(auto& [domain, resources] : lock->KeyToId[type]) {
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for(auto& [key, id] : resources) {
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if(!lock->Table[type][id / TableEntry<DataEntry>::ChunkSize]->Entries[id % TableEntry<DataEntry>::ChunkSize])
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continue;
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bool exists = false;
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for(const fs::path& path : info.Assets) {
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fs::path file = path / domain;
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switch ((EnumAssets) type) {
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case EnumAssets::Nodestate: file /= "nodestate"; break;
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case EnumAssets::Particle: file /= "particle"; break;
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case EnumAssets::Animation: file /= "animation"; break;
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case EnumAssets::Model: file /= "model"; break;
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case EnumAssets::Texture: file /= "texture"; break;
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case EnumAssets::Sound: file /= "sound"; break;
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case EnumAssets::Font: file /= "font"; break;
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default:
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std::unreachable();
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}
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file /= key;
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if(fs::exists(file) && !fs::is_directory(file)) {
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exists = true;
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break;
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}
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}
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if(exists) continue;
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auto iterDomain = info.Custom[type].find(domain);
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if(iterDomain == info.Custom[type].end()) {
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result.Lost[type][domain].push_back(key);
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} else {
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auto iterData = iterDomain->second.find(key);
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if(iterData == iterDomain->second.end()) {
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result.Lost[type][domain].push_back(key);
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}
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}
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}
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}
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}
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// Если ресурс уже был найден более приоритетными директориями, то пропускаем его
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std::unordered_map<std::string, std::unordered_set<std::string>> findedResources[(int) EnumAssets::MAX_ENUM];
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// Найти новые или изменённые ресурсы
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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for(auto& [domain, resources] : info.Custom[type]) {
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auto lock = LocalObj.lock();
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const auto& keyToId = lock->KeyToId[type];
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auto iterDomain = keyToId.find(domain);
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auto& findList = findedResources[type][domain];
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if(iterDomain == keyToId.end()) {
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// Ресурсы данного домена неизвестны
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auto& domainList = result.NewOrChange[type][domain];
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for(auto& [key, id] : resources) {
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// Подобрать идентификатор
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// TODO: реализовать регистрации ресурсов из lua
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domainList.emplace_back(key, Resource("assets/null"), fs::file_time_type::min());
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findList.insert(key);
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}
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} else {
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for(auto& [key, id] : resources) {
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if(findList.contains(key))
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// Ресурс уже был найден в вышестоящей директории
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continue;
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else if(iterDomain->second.contains(key)) {
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// Ресурс уже есть, TODO: нужно проверить его изменение
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loadResourceFromFile((EnumAssets) type, result, domain, key, "assets/null");
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} else {
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// Ресурс не был известен
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loadResourceFromFile((EnumAssets) type, result, domain, key, "assets/null");
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}
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findList.insert(key);
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}
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}
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}
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}
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for(const fs::path& path : info.Assets) {
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if(!fs::exists(path))
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continue;
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for(auto begin = fs::directory_iterator(path), end = fs::directory_iterator(); begin != end; begin++) {
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if(!begin->is_directory())
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continue;
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fs::path domainPath = begin->path();
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std::string domain = domainPath.filename();
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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fs::path resourcesPath = domainPath;
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switch ((EnumAssets) type) {
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case EnumAssets::Nodestate: resourcesPath /= "nodestate"; break;
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case EnumAssets::Particle: resourcesPath /= "particle"; break;
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case EnumAssets::Animation: resourcesPath /= "animation"; break;
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case EnumAssets::Model: resourcesPath /= "model"; break;
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case EnumAssets::Texture: resourcesPath /= "texture"; break;
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case EnumAssets::Sound: resourcesPath /= "sound"; break;
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case EnumAssets::Font: resourcesPath /= "font"; break;
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default:
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std::unreachable();
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}
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auto& findList = findedResources[type][domain];
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auto lock = LocalObj.lock();
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auto iterDomain = lock->KeyToId[type].find(domain);
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if(!fs::exists(resourcesPath) || !fs::is_directory(resourcesPath))
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continue;
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// Рекурсивно загрузить ресурсы внутри папки resourcesPath
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for(auto begin = fs::recursive_directory_iterator(resourcesPath), end = fs::recursive_directory_iterator(); begin != end; begin++) {
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if(begin->is_directory())
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continue;
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fs::path file = begin->path();
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std::string key = fs::relative(begin->path(), resourcesPath).string();
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if(findList.contains(key))
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// Ресурс уже был найден в вышестоящей директории
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continue;
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else if(iterDomain != lock->KeyToId[type].end() && iterDomain->second.contains(key)) {
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// Ресурс уже есть, TODO: нужно проверить его изменение
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ResourceId id = iterDomain->second.at(key);
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DataEntry& entry = *lock->Table[type][id / TableEntry<DataEntry>::ChunkSize]->Entries[id % TableEntry<DataEntry>::ChunkSize];
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fs::file_time_type lwt = fs::last_write_time(file);
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if(lwt != entry.FileChangeTime)
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// Будем считать что ресурс изменился
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loadResourceFromFile((EnumAssets) type, result, domain, key, file);
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} else {
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// Ресурс не был известен
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loadResourceFromFile((EnumAssets) type, result, domain, key, file);
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}
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findList.insert(key);
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}
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}
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}
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}
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return result;
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}
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AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const ResourceChangeObj& orr) {
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// Потерянные и обновлённые идентификаторы
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Out_applyResourceChange result;
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// Удаляем ресурсы
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/*
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Удаляются только ресурсы, при этом за ними остаётся бронь на идентификатор
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Уже скомпилированные зависимости к ресурсам не будут
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перекомпилироваться для смены идентификатора. Если нужный ресурс
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появится, то привязка останется. Новые клиенты не получат ресурс
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которого нет, но он может использоваться
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*/
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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for(auto& [domain, resources] : orr.Lost[type]) {
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auto lock = LocalObj.lock();
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auto& keyToIdDomain = lock->KeyToId[type].at(domain);
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for(const std::string& key : resources) {
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auto iter = keyToIdDomain.find(key);
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assert(iter != keyToIdDomain.end());
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ResourceId resId = iter->second;
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if(type == (int) EnumAssets::Nodestate) {
|
||
if(resId / TableEntry<PreparedNodeState>::ChunkSize < lock->Table_NodeState.size()) {
|
||
lock->Table_NodeState[resId / TableEntry<PreparedNodeState>::ChunkSize]
|
||
->Entries[resId % TableEntry<PreparedNodeState>::ChunkSize].reset();
|
||
}
|
||
} else if(type == (int) EnumAssets::Model) {
|
||
if(resId / TableEntry<ModelDependency>::ChunkSize < lock->Table_Model.size()) {
|
||
lock->Table_Model[resId / TableEntry<ModelDependency>::ChunkSize]
|
||
->Entries[resId % TableEntry<ModelDependency>::ChunkSize].reset();
|
||
}
|
||
}
|
||
|
||
auto& chunk = lock->Table[type][resId / TableEntry<DataEntry>::ChunkSize];
|
||
chunk->Entries[resId % TableEntry<DataEntry>::ChunkSize].reset();
|
||
}
|
||
}
|
||
}
|
||
|
||
// Добавляем
|
||
for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
|
||
for(auto& [domain, resources] : orr.NewOrChange[type]) {
|
||
auto lock = LocalObj.lock();
|
||
auto& keyToIdDomain = lock->KeyToId[type][domain];
|
||
|
||
for(auto& [key, resource, lwt] : resources) {
|
||
ResourceId id = -1;
|
||
std::optional<DataEntry>* data = nullptr;
|
||
|
||
if(auto iterId = keyToIdDomain.find(key); iterId != keyToIdDomain.end()) {
|
||
id = iterId->second;
|
||
data = &lock->Table[(int) type][id / TableEntry<DataEntry>::ChunkSize]->Entries[id % TableEntry<DataEntry>::ChunkSize];
|
||
} else {
|
||
auto [_id, _data] = lock->nextId((EnumAssets) type);
|
||
id = _id;
|
||
data = &_data;
|
||
}
|
||
|
||
result.NewOrChange[type].push_back({id, resource});
|
||
keyToIdDomain[key] = id;
|
||
|
||
data->emplace(lwt, resource, domain, key);
|
||
|
||
lock->HashToId[resource.hash()] = {(EnumAssets) type, id};
|
||
}
|
||
}
|
||
|
||
// Удалённые идентификаторы не считаются удалёнными, если были изменены
|
||
std::unordered_set<ResourceId> noc;
|
||
for(auto& [id, _] : result.NewOrChange[type])
|
||
noc.insert(id);
|
||
|
||
std::unordered_set<ResourceId> l(result.Lost[type].begin(), result.Lost[type].end());
|
||
result.Lost[type].clear();
|
||
std::set_difference(l.begin(), l.end(), noc.begin(), noc.end(), std::back_inserter(result.Lost[type]));
|
||
}
|
||
|
||
// Приёмка новых/изменённых описаний состояний нод
|
||
if(!orr.NewOrChange_Nodestates.empty())
|
||
{
|
||
auto lock = LocalObj.lock();
|
||
for(auto& [domain, table] : orr.NewOrChange_Nodestates) {
|
||
for(auto& [key, _nodestate, ftt] : table) {
|
||
ResourceId resId = lock->getId(EnumAssets::Nodestate, domain, key);
|
||
std::optional<DataEntry>& data = lock->Table[(int) EnumAssets::Nodestate][resId / TableEntry<DataEntry>::ChunkSize]->Entries[resId % TableEntry<DataEntry>::ChunkSize];
|
||
PreparedNodeState nodestate = _nodestate;
|
||
|
||
// Ресолвим модели
|
||
for(const auto& [lKey, lDomain] : nodestate.LocalToModelKD) {
|
||
nodestate.LocalToModel.push_back(lock->getId(EnumAssets::Nodestate, lDomain, lKey));
|
||
}
|
||
|
||
// Сдампим для отправки клиенту (Кеш в пролёте?)
|
||
Resource res(nodestate.dump());
|
||
|
||
// На оповещение
|
||
result.NewOrChange[(int) EnumAssets::Model].push_back({resId, res});
|
||
|
||
// Запись в таблице ресурсов
|
||
data.emplace(ftt, res, domain, key);
|
||
lock->HashToId[res.hash()] = {EnumAssets::Nodestate, resId};
|
||
|
||
lock->Table_NodeState[resId / TableEntry<DataEntry>::ChunkSize]
|
||
->Entries[resId % TableEntry<DataEntry>::ChunkSize] = nodestate.LocalToModel;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Приёмка новых/изменённых моделей
|
||
if(!orr.NewOrChange_Models.empty())
|
||
{
|
||
auto lock = LocalObj.lock();
|
||
for(auto& [domain, table] : orr.NewOrChange_Models) {
|
||
auto& keyToIdDomain = lock->KeyToId[(int) EnumAssets::Model][domain];
|
||
|
||
for(auto& [key, _model, ftt] : table) {
|
||
ResourceId resId = -1;
|
||
std::optional<DataEntry>* data = nullptr;
|
||
|
||
if(auto iterId = keyToIdDomain.find(key); iterId != keyToIdDomain.end()) {
|
||
resId = iterId->second;
|
||
data = &lock->Table[(int) EnumAssets::Model][resId / TableEntry<DataEntry>::ChunkSize]->Entries[resId % TableEntry<DataEntry>::ChunkSize];
|
||
} else {
|
||
auto [_id, _data] = lock->nextId((EnumAssets) EnumAssets::Model);
|
||
resId = _id;
|
||
data = &_data;
|
||
}
|
||
|
||
keyToIdDomain[key] = resId;
|
||
|
||
// Ресолвим текстуры
|
||
std::variant<LV::PreparedModel, PreparedGLTF> model = _model;
|
||
std::visit([&lock](auto& val) {
|
||
for(const auto& [key, pipeline] : val.Textures) {
|
||
TexturePipeline pipe;
|
||
pipe.Pipeline = pipeline.Pipeline;
|
||
|
||
for(const auto& [domain, key] : pipeline.Assets) {
|
||
ResourceId texId = lock->getId(EnumAssets::Texture, domain, key);
|
||
pipe.BinTextures.push_back(texId);
|
||
}
|
||
|
||
val.CompiledTextures[key] = std::move(pipe);
|
||
}
|
||
}, model);
|
||
|
||
// Сдампим для отправки клиенту (Кеш в пролёте?)
|
||
std::u8string dump = std::visit<std::u8string>([&lock](auto& val) {
|
||
return val.dump();
|
||
}, model);
|
||
Resource res(std::move(dump));
|
||
|
||
// На оповещение
|
||
result.NewOrChange[(int) EnumAssets::Model].push_back({resId, res});
|
||
|
||
// Запись в таблице ресурсов
|
||
data->emplace(ftt, res, domain, key);
|
||
|
||
lock->HashToId[res.hash()] = {EnumAssets::Model, resId};
|
||
|
||
// Для нужд сервера, ресолвим зависимости
|
||
PreparedModel pm = std::visit<PreparedModel>([&domain](auto& val) {
|
||
return PreparedModel(domain, val);
|
||
}, model);
|
||
|
||
ModelDependency deps;
|
||
for(auto& [domain2, list] : pm.ModelDependencies) {
|
||
for(const std::string& key2 : list) {
|
||
ResourceId subResId = lock->getId(EnumAssets::Model, domain2, key2);
|
||
deps.ModelDeps.push_back(subResId);
|
||
}
|
||
}
|
||
|
||
for(auto& [domain2, list] : pm.TextureDependencies) {
|
||
for(const std::string& key2 : list) {
|
||
ResourceId subResId = lock->getId(EnumAssets::Texture, domain2, key2);
|
||
deps.TextureDeps.push_back(subResId);
|
||
}
|
||
}
|
||
|
||
lock->Table_Model[resId / TableEntry<DataEntry>::ChunkSize]
|
||
->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(deps);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Дамп ключей assets
|
||
{
|
||
std::stringstream result;
|
||
|
||
auto lock = LocalObj.lock();
|
||
for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
|
||
if(type == 0)
|
||
result << "Nodestate:\n";
|
||
else if(type == 1)
|
||
result << "Particle:\n";
|
||
else if(type == 2)
|
||
result << "Animation:\n";
|
||
else if(type == 3)
|
||
result << "Model:\n";
|
||
else if(type == 4)
|
||
result << "Texture:\n";
|
||
else if(type == 5)
|
||
result << "Sound:\n";
|
||
else if(type == 6)
|
||
result << "Font:\n";
|
||
|
||
for(const auto& [domain, list] : lock->KeyToId[type]) {
|
||
result << "\t" << domain << ":\n";
|
||
|
||
for(const auto& [key, id] : list) {
|
||
result << "\t\t" << key << " = " << id << '\n';
|
||
}
|
||
}
|
||
}
|
||
|
||
LOG.debug() << "Дамп ассетов:\n" << result.str();
|
||
}
|
||
|
||
// Вычислить зависимости моделей
|
||
{
|
||
// Затираем старые данные
|
||
auto lock = LocalObj.lock();
|
||
for(auto& entriesChunk : lock->Table_Model) {
|
||
for(auto& entry : entriesChunk->Entries) {
|
||
if(!entry)
|
||
continue;
|
||
|
||
entry->Ready = false;
|
||
entry->FullSubTextureDeps.clear();
|
||
entry->FullSubModelDeps.clear();
|
||
}
|
||
}
|
||
|
||
// Вычисляем зависимости
|
||
std::function<void(AssetsModel resId, ModelDependency&)> calcDeps;
|
||
calcDeps = [&](AssetsModel resId, ModelDependency& entry) {
|
||
for(AssetsModel subResId : entry.ModelDeps) {
|
||
auto& model = lock->Table_Model[subResId / TableEntry<ModelDependency>::ChunkSize]
|
||
->Entries[subResId % TableEntry<ModelDependency>::ChunkSize];
|
||
|
||
if(!model)
|
||
continue;
|
||
|
||
if(resId == subResId) {
|
||
const auto object1 = lock->getResource(EnumAssets::Model, resId);
|
||
const auto object2 = lock->getResource(EnumAssets::Model, subResId);
|
||
LOG.warn() << "В моделе " << std::get<1>(*object1) << ':' << std::get<2>(*object1)
|
||
<< " обнаружена циклическая зависимость с самой собою";
|
||
continue;
|
||
}
|
||
|
||
if(!model->Ready)
|
||
calcDeps(subResId, *model);
|
||
|
||
if(std::binary_search(model->FullSubModelDeps.begin(), model->FullSubModelDeps.end(), resId)) {
|
||
// Циклическая зависимость
|
||
const auto object1 = lock->getResource(EnumAssets::Model, resId);
|
||
const auto object2 = lock->getResource(EnumAssets::Model, subResId);
|
||
assert(object1);
|
||
|
||
LOG.warn() << "В моделе " << std::get<1>(*object1) << ':' << std::get<2>(*object1)
|
||
<< " обнаружена циклическая зависимость с " << std::get<1>(*object2) << ':'
|
||
<< std::get<2>(*object2);
|
||
} else {
|
||
entry.FullSubTextureDeps.append_range(model->FullSubTextureDeps);
|
||
entry.FullSubModelDeps.push_back(subResId);
|
||
entry.FullSubModelDeps.append_range(model->FullSubModelDeps);
|
||
}
|
||
}
|
||
|
||
entry.FullSubTextureDeps.append_range(entry.TextureDeps);
|
||
{
|
||
std::sort(entry.FullSubTextureDeps.begin(), entry.FullSubTextureDeps.end());
|
||
auto eraseIter = std::unique(entry.FullSubTextureDeps.begin(), entry.FullSubTextureDeps.end());
|
||
entry.FullSubTextureDeps.erase(eraseIter, entry.FullSubTextureDeps.end());
|
||
entry.FullSubTextureDeps.shrink_to_fit();
|
||
}
|
||
|
||
{
|
||
std::sort(entry.FullSubModelDeps.begin(), entry.FullSubModelDeps.end());
|
||
auto eraseIter = std::unique(entry.FullSubModelDeps.begin(), entry.FullSubModelDeps.end());
|
||
entry.FullSubModelDeps.erase(eraseIter, entry.FullSubModelDeps.end());
|
||
entry.FullSubModelDeps.shrink_to_fit();
|
||
}
|
||
|
||
entry.Ready = true;
|
||
};
|
||
|
||
ssize_t iter = -1;
|
||
for(auto& entriesChunk : lock->Table_Model) {
|
||
for(auto& entry : entriesChunk->Entries) {
|
||
iter++;
|
||
|
||
if(!entry || entry->Ready)
|
||
continue;
|
||
|
||
// Собираем зависимости
|
||
calcDeps(iter, *entry);
|
||
}
|
||
}
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
} |