257 lines
7.0 KiB
C++
257 lines
7.0 KiB
C++
#include "Filesystem.hpp"
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#include "Server/Abstract.hpp"
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#include "Server/SaveBackend.hpp"
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#include <boost/json/array.hpp>
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#include <boost/json/object.hpp>
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#include <boost/json/parse.hpp>
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#include <boost/json/parser.hpp>
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#include <boost/json/serializer.hpp>
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#include <boost/json/value.hpp>
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#include <memory>
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#include <filesystem>
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#include <fstream>
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#include <string>
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namespace LV::Server::SaveBackends {
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namespace fs = std::filesystem;
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namespace js = boost::json;
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class WSB_Filesystem : public IWorldSaveBackend {
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fs::path Dir;
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public:
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WSB_Filesystem(const boost::json::object &data) {
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Dir = (std::string) data.at("path").as_string();
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}
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virtual ~WSB_Filesystem() {
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}
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fs::path getPath(std::string worldId, Pos::GlobalRegion regionPos) {
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return Dir / worldId / std::to_string(regionPos.x) / std::to_string(regionPos.y) / std::to_string(regionPos.z);
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}
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virtual TickSyncInfo_Out tickSync(TickSyncInfo_In &&data) override {
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TickSyncInfo_Out out;
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out.NotExisten = std::move(data.Load);
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return out;
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}
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virtual void changePreloadDistance(uint8_t value) override {
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}
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// virtual void load(std::string worldId, Pos::GlobalRegion regionPos, SB_Region *data) {
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// std::ifstream fd(getPath(worldId, regionPos));
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// js::object jobj = js::parse(fd).as_object();
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// {
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// js::array &jaVoxels = jobj.at("Voxels").as_array();
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// for(js::value &jvVoxel : jaVoxels) {
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// js::object &joVoxel = jvVoxel.as_object();
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// VoxelCube_Region cube;
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// cube.Data = joVoxel.at("Data").as_uint64();
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// cube.Left.x = joVoxel.at("LeftX").as_uint64();
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// cube.Left.y = joVoxel.at("LeftY").as_uint64();
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// cube.Left.z = joVoxel.at("LeftZ").as_uint64();
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// cube.Right.x = joVoxel.at("RightX").as_uint64();
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// cube.Right.y = joVoxel.at("RightY").as_uint64();
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// cube.Right.z = joVoxel.at("RightZ").as_uint64();
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// data->Voxels.push_back(cube);
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// }
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// }
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// {
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// js::object &joVoxelMap = jobj.at("VoxelsMap").as_object();
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// for(js::key_value_pair &jkvp : joVoxelMap) {
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// data->VoxelsMap[std::stoul(jkvp.key())] = jkvp.value().as_string();
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// }
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// }
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// }
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// virtual void save(std::string worldId, Pos::GlobalRegion regionPos, const SB_Region *data) {
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// js::object jobj;
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// {
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// js::array jaVoxels;
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// for(const VoxelCube_Region &cube : data->Voxels) {
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// js::object joVoxel;
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// joVoxel["Data"] = cube.Data;
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// joVoxel["LeftX"] = cube.Left.x;
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// joVoxel["LeftY"] = cube.Left.y;
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// joVoxel["LeftZ"] = cube.Left.z;
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// joVoxel["RightX"] = cube.Right.x;
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// joVoxel["RightY"] = cube.Right.y;
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// joVoxel["RightZ"] = cube.Right.z;
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// jaVoxels.push_back(std::move(joVoxel));
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// }
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// jobj["Voxels"] = std::move(jaVoxels);
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// }
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// {
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// js::object joVoxelMap;
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// for(const auto &pair : data->VoxelsMap) {
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// joVoxelMap[std::to_string(pair.first)] = pair.second;
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// }
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// jobj["VoxelsMap"] = std::move(joVoxelMap);
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// }
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// fs::create_directories(getPath(worldId, regionPos).parent_path());
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// std::ofstream fd(getPath(worldId, regionPos));
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// fd << js::serialize(jobj);
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// }
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};
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class PSB_Filesystem : public IPlayerSaveBackend {
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fs::path Dir;
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public:
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PSB_Filesystem(const boost::json::object &data) {
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Dir = (std::string) data.at("path").as_string();
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}
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virtual ~PSB_Filesystem() {
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}
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fs::path getPath(PlayerId_t playerId) {
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return Dir / std::to_string(playerId);
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}
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virtual bool isAsync() { return false; };
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virtual bool isExist(PlayerId_t playerId) {
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return fs::exists(getPath(playerId));
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}
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virtual void load(PlayerId_t playerId, SB_Player *data) {
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}
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virtual void save(PlayerId_t playerId, const SB_Player *data) {
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}
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virtual void remove(PlayerId_t playerId) {
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}
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};
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class ASB_Filesystem : public IAuthSaveBackend {
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fs::path Dir;
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public:
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ASB_Filesystem(const boost::json::object &data) {
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Dir = (std::string) data.at("path").as_string();
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}
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virtual ~ASB_Filesystem() {
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}
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fs::path getPath(std::string playerId) {
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return Dir / playerId;
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}
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virtual bool isAsync() { return false; };
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virtual coro<bool> isExist(std::string useranme) override {
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co_return fs::exists(getPath(useranme));
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}
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virtual coro<> rename(std::string prevUsername, std::string newUsername) override {
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fs::rename(getPath(prevUsername), getPath(newUsername));
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co_return;
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}
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virtual coro<bool> load(std::string useranme, SB_Auth& data) override {
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std::ifstream fd(getPath(useranme));
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js::object jobj = js::parse(fd).as_object();
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data.Id = jobj.at("Id").as_uint64();
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data.PasswordHash = jobj.at("PasswordHash").as_string();
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co_return true;
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}
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virtual coro<> save(std::string playerId, const SB_Auth& data) override {
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js::object jobj;
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jobj["Id"] = data.Id;
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jobj["PasswordHash"] = data.PasswordHash;
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fs::create_directories(getPath(playerId).parent_path());
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std::ofstream fd(getPath(playerId));
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fd << js::serialize(jobj);
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co_return;
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}
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virtual coro<> remove(std::string username) override {
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fs::remove(getPath(username));
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co_return;
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}
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};
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class MSSB_Filesystem : public IModStorageSaveBackend {
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fs::path Dir;
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public:
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MSSB_Filesystem(const boost::json::object &data) {
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Dir = (std::string) data.at("path").as_string();
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}
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virtual ~MSSB_Filesystem() {
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}
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virtual bool isAsync() { return false; };
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virtual void load(std::string domain, std::string key, std::string *data) {
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}
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virtual void save(std::string domain, std::string key, const std::string *data) {
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}
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virtual void remove(std::string domain, std::string key) {
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}
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virtual void remove(std::string domain) {
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}
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};
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Filesystem::~Filesystem() {
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}
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bool Filesystem::isAvailable() {
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return true;
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}
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std::string Filesystem::getName() {
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return "Filesystem";
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}
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std::unique_ptr<IWorldSaveBackend> Filesystem::createWorld(boost::json::object data) {
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return std::make_unique<WSB_Filesystem>(data);
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}
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std::unique_ptr<IPlayerSaveBackend> Filesystem::createPlayer(boost::json::object data) {
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return std::make_unique<PSB_Filesystem>(data);
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}
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std::unique_ptr<IAuthSaveBackend> Filesystem::createAuth(boost::json::object data) {
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return std::make_unique<ASB_Filesystem>(data);
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}
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std::unique_ptr<IModStorageSaveBackend> Filesystem::createModStorage(boost::json::object data) {
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return std::make_unique<MSSB_Filesystem>(data);
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}
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}
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