Files
LuaVox/assets/shaders/chunk/node_transparent.frag

25 lines
626 B
GLSL

#version 460
layout(location = 0) in FragmentObj {
vec3 GeoPos; // Реальная позиция в мире
vec3 Normal;
flat uint Texture; // Текстура
vec2 UV;
} Fragment;
layout(location = 0) out vec4 Frame;
uniform layout(set = 0, binding = 0) sampler2DArray MainAtlas;
layout(set = 0, binding = 1) readonly buffer MainAtlasLayoutObj {
vec3 Color;
} MainAtlasLayout;
uniform layout(set = 1, binding = 0) sampler2DArray LightMap;
layout(set = 1, binding = 1) readonly buffer LightMapLayoutObj {
vec3 Color;
} LightMapLayout;
void main() {
Frame = vec4(Fragment.GeoPos, 1);
}