84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
#include <GLFW/glfw3.h>
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#include <boost/asio/buffer.hpp>
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#include <boost/asio/deadline_timer.hpp>
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#include <boost/asio/detached.hpp>
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#include <boost/asio/detail/chrono.hpp>
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#include <boost/asio/io_context.hpp>
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#include <boost/asio/write.hpp>
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#include <boost/chrono/duration.hpp>
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#include <iostream>
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#include <memory>
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#include "Client/ServerSession.hpp"
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#include "Common/Net.hpp"
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#include "Common/Packets.hpp"
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#include "Server/GameServer.hpp"
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#include <Client/Vulkan/Vulkan.hpp>
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namespace LV {
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using namespace TOS;
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std::unique_ptr<Client::ServerSession> session;
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coro<> runClient(asio::io_context &ioc, uint16_t port) {
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try {
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tcp::socket sock = co_await Net::asyncConnectTo("localhost:"+std::to_string(port));
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co_await Client::ServerSession::asyncAuthorizeWithServer(sock, "DrSocalkwe3n", "1password2", 1);
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std::unique_ptr<Net::AsyncSocket> asock = co_await Client::ServerSession::asyncInitGameProtocol(ioc, std::move(sock));
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session = std::make_unique<Client::ServerSession>(ioc, std::move(asock), nullptr);
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} catch(const std::exception &exc) {
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std::cout << exc.what() << std::endl;
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}
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}
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int main() {
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// LuaVox
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asio::io_context ioc;
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LV::Client::VK::Vulkan vkInst(ioc);
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ioc.run();
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// Server::GameServer gs(ioc, "");
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// Net::Server server(ioc, [&](tcp::socket sock) -> coro<> {
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// server.stop();
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// co_await gs.pushSocketConnect(std::move(sock));
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// }, 6666);
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// std::cout << server.getPort() << std::endl;
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// asio::co_spawn(ioc, runClient(ioc, server.getPort()), asio::detached);
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// auto ot = std::async([&](){
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// VkInst.start([&](VK::Vulkan *instance, int subpass, VkCommandBuffer &renderCmd)
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// {
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// if(glfwWindowShouldClose(VkInst.Graphics.Window) || (session && !session->isConnected())) {
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// VkInst.shutdown();
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// if(glfwWindowShouldClose(VkInst.Graphics.Window) && session)
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// session->shutdown(EnumDisconnect::ByInterface);
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// }
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// });
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// session = nullptr;
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// });
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// ioc.run();
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// VkInst.shutdown();
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return 0;
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}
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}
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int main() {
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TOS::Logger::addLogOutput(".*", TOS::EnumLogType::All);
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std::cout << "Hello world!" << std::endl;
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return LV::main();
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}
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