Files
LuaVox/Src/Client/AssetsHeaderCodec.hpp

28 lines
792 B
C++

#pragma once
#include <cstdint>
#include <functional>
#include <optional>
#include <string>
#include <vector>
#include "Common/Abstract.hpp"
namespace LV::Client::AssetsHeaderCodec {
struct ParsedHeader {
EnumAssets Type{};
std::vector<ResourceId> ModelDeps;
std::vector<ResourceId> TextureDeps;
std::vector<std::vector<uint8_t>> TexturePipelines;
};
using MapIdFn = std::function<ResourceId(ResourceId)>;
using WarnFn = std::function<void(const std::string&)>;
std::optional<ParsedHeader> parseHeader(EnumAssets type, const std::vector<uint8_t>& header);
std::vector<uint8_t> rebindHeader(EnumAssets type, const std::vector<uint8_t>& header,
const MapIdFn& mapModelId, const MapIdFn& mapTextureId, const WarnFn& warn);
} // namespace LV::Client::AssetsHeaderCodec