60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#include "World.hpp"
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namespace LV::Server {
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World::World(WorldId_t id) {
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}
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World::~World() {
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}
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void World::onUpdate(GameServer *server, float dtime) {
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}
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void World::onCEC_RegionsEnter(ContentEventController *cec, const std::vector<Pos::GlobalRegion> &enter) {
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for(const Pos::GlobalRegion &pos : enter) {
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std::unique_ptr<Region> ®ion = Regions[pos];
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if(!region) {
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region = std::make_unique<Region>();
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NeedToLoad.push_back(pos);
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}
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region->CECs.push_back(cec);
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}
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}
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void World::onCEC_RegionsLost(ContentEventController *cec, const std::vector<Pos::GlobalRegion> &lost) {
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for(const Pos::GlobalRegion &pos : lost) {
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auto region = Regions.find(pos);
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if(region == Regions.end())
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continue;
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std::vector<ContentEventController*> &CECs = region->second->CECs;
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for(size_t iter = 0; iter < CECs.size(); iter++) {
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if(CECs[iter] == cec) {
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CECs.erase(CECs.begin()+iter);
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break;
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}
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}
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}
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}
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Region* World::forceLoadOrGetRegion(Pos::GlobalRegion pos) {
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std::unique_ptr<Region> ®ion = Regions[pos];
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if(!region)
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region = std::make_unique<Region>();
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if(!region->IsLoaded) {
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region->IsLoaded = true;
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}
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return region.get();
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}
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} |