Files
LuaVox/Src/main.cpp

62 lines
1.4 KiB
C++

#include <boost/asio/buffer.hpp>
#include <boost/asio/detached.hpp>
#include <boost/asio/io_context.hpp>
#include <boost/asio/write.hpp>
#include <iostream>
#include <memory>
#include "Client/ServerSession.hpp"
#include "Common/Net.hpp"
#include "Server/GameServer.hpp"
namespace AL {
coro<> runClient(asio::io_context &ioc, uint16_t port) {
try {
tcp::socket sock = co_await Net::asyncConnectTo("localhost:"+std::to_string(port));
co_await Client::ServerSession::asyncAuthorizeWithServer(sock, "DrSocalkwe3n", "1password2", 1);
std::unique_ptr<Net::AsyncSocket> asock = co_await Client::ServerSession::asyncInitGameProtocol(ioc, std::move(sock));
} catch(const std::exception &exc) {
std::cout << exc.what() << std::endl;
}
}
int main() {
// VK::Vulkan VkInst;
// VkInst.getSettingsNext() = VkInst.getBestSettings();
// VkInst.reInit();
// VkInst.start([&](VK::Vulkan *instance, int subpass, VkCommandBuffer &renderCmd)
// {
// });
// LuaVox
asio::io_context ioc;
Server::GameServer gs(ioc, "");
Net::Server server(ioc, [&](tcp::socket sock) -> coro<> {
server.stop();
co_await gs.pushSocketConnect(std::move(sock));
}, 6666);
std::cout << server.getPort() << std::endl;
asio::co_spawn(ioc, runClient(ioc, server.getPort()), asio::detached);
ioc.run();
return 0;
}
}
int main() {
TOS::Logger::addLogOutput(".*", TOS::EnumLogType::All);
std::cout << "Hello world!" << std::endl;
return AL::main();
}