Add Xbox One port.
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@@ -124,7 +124,7 @@ operating systems, CPUs and compilers:
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<td class="compatos">GCC 4.x</td>
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<td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td>
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<td class="compatos">GCC 4.x</td>
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<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td>
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<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
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</tr>
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<tr class="odd">
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<td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td>
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@@ -516,6 +516,16 @@ the following commands:
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cd src
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xedkbuild
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</pre>
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<p>
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To cross-compile for <b id="xboxone">Xbox One</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (64 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and run
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the following commands:
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</p>
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<pre class="code">
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cd src
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xb1build
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</pre>
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<h2 id="embed">Embedding LuaJIT</h2>
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<p>
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@@ -166,7 +166,7 @@ LuaJIT is Copyright © 2005-2015 Mike Pall, released under the
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<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr>
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</table>
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<table class="feature os os3">
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<tr><td>PS3</td><td>PS4</td><td>PS Vita</td><td>Xbox 360</td></tr>
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<tr><td>PS3</td><td>PS4</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr>
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</table>
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<table class="feature compiler">
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<tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr>
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