PPC64: Add build infrastructure.

This commit is contained in:
Mike Pall
2015-03-06 03:47:45 +01:00
parent c821e0aded
commit 361827c8f9
8 changed files with 50 additions and 18 deletions

View File

@@ -1,4 +1,4 @@
|// Low-level VM code for PowerPC CPUs.
|// Low-level VM code for PowerPC 32 bit or 32on64 bit mode.
|// Bytecode interpreter, fast functions and helper functions.
|// Copyright (C) 2005-2015 Mike Pall. See Copyright Notice in luajit.h
|
@@ -18,7 +18,7 @@
|// DynASM defines used by the PPC port:
|//
|// P64 64 bit pointers (only for GPR64 testing).
|// Note: a full PPC64 _LP64 port is not planned.
|// Note: see vm_ppc64.dasc for a full PPC64 _LP64 port.
|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
|// Affects reg saves, stack layout, carry/overflow/dot flags etc.
|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).