Add cross-32/64 bit and deterministic bytecode generation.
Contributed by Peter Cawley. #993 #1008
This commit is contained in:
@@ -160,13 +160,33 @@ passes any arguments after the error function to the function
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which is called in a protected context.
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</p>
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<h3 id="load"><tt>loadfile()</tt> etc. handle UTF-8 source code</h3>
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<h3 id="load"><tt>load*()</tt> handle UTF-8 source code</h3>
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<p>
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Non-ASCII characters are handled transparently by the Lua source code parser.
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This allows the use of UTF-8 characters in identifiers and strings.
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A UTF-8 BOM is skipped at the start of the source code.
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</p>
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<h3 id="load_mode"><tt>load*()</tt> add a mode parameter</h3>
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<p>
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As an extension from Lua 5.2, the functions <tt>loadstring()</tt>,
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<tt>loadfile()</tt> and (new) <tt>load()</tt> add an optional
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<tt>mode</tt> parameter.
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</p>
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<p>
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The default mode string is <tt>"bt"</tt>, which allows loading of both
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source code and bytecode. Use <tt>"t"</tt> to allow only source code
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or <tt>"b"</tt> to allow only bytecode to be loaded.
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</p>
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<p>
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By default, the <tt>load*</tt> functions generate the native bytecode format.
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For cross-compilation purposes, add <tt>W</tt> to the mode string to
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force the 32 bit format and <tt>X</tt> to force the 64 bit format.
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Add both to force the opposite format. Note that non-native bytecode
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generated by <tt>load*</tt> cannot be run, but can still be passed
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to <tt>string.dump</tt>.
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</p>
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<h3 id="tostring"><tt>tostring()</tt> etc. canonicalize NaN and ±Inf</h3>
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<p>
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All number-to-string conversions consistently convert non-finite numbers
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@@ -186,26 +206,33 @@ works independently of the current locale and it supports hex floating-point
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numbers (e.g. <tt>0x1.5p-3</tt>).
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</p>
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<h3 id="string_dump"><tt>string.dump(f [,strip])</tt> generates portable bytecode</h3>
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<h3 id="string_dump"><tt>string.dump(f [,mode])</tt> generates portable bytecode</h3>
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<p>
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An extra argument has been added to <tt>string.dump()</tt>. If set to
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<tt>true</tt>, 'stripped' bytecode without debug information is
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generated. This speeds up later bytecode loading and reduces memory
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usage. See also the
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<tt>true</tt> or to a string which contains the character <tt>s</tt>,
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'stripped' bytecode without debug information is generated. This speeds
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up later bytecode loading and reduces memory usage. See also the
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<a href="running.html#opt_b"><tt>-b</tt> command line option</a>.
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</p>
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<p>
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The generated bytecode is portable and can be loaded on any architecture
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that LuaJIT supports, independent of word size or endianess. However, the
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bytecode compatibility versions must match. Bytecode stays compatible
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for dot releases (x.y.0 → x.y.1), but may change with major or
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minor releases (2.0 → 2.1) or between any beta release. Foreign
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bytecode (e.g. from Lua 5.1) is incompatible and cannot be loaded.
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that LuaJIT supports. However, the bytecode compatibility versions must
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match. Bytecode only stays compatible within a major+minor version
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(x.y.aaa → x.y.bbb), except for development branches. Foreign bytecode
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(e.g. from Lua 5.1) is incompatible and cannot be loaded.
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</p>
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<p>
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Note: <tt>LJ_GC64</tt> mode requires a different frame layout, which implies
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a different, incompatible bytecode format for all 64 bit ports. This may be
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rectified in the future.
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a different, incompatible bytecode format between 32 bit and 64 bit ports.
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This may be rectified in the future. In the meantime, use the <tt>W</tt>
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and </tt>X</tt> <a href="#load_mode">modes of the <tt>load*</tt> functions</a>
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for cross-compilation purposes.
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</p>
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<p>
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Due to VM hardening, bytecode is not deterministic. Add <tt>d</tt> to the
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mode string to dump it in a deterministic manner: identical source code
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always gives a byte-for-byte identical bytecode dump. This feature is
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mainly useful for reproducible builds.
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</p>
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<h3 id="table_new"><tt>table.new(narray, nhash)</tt> allocates a pre-sized table</h3>
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