Redesign of prototype generation, part 5: colocation of protoype arrays.
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@@ -301,7 +301,7 @@ void LJ_FASTCALL lj_dispatch_ins(lua_State *L, const BCIns *pc)
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g->hookcount = g->hookcstart;
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callhook(L, LUA_HOOKCOUNT, -1);
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}
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if ((g->hookmask & LUA_MASKLINE) && proto_lineinfo(pt)) {
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if ((g->hookmask & LUA_MASKLINE)) {
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BCPos npc = proto_bcpos(pt, pc) - 1;
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BCPos opc = proto_bcpos(pt, oldpc) - 1;
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BCLine line = proto_line(pt, npc);
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