Add XBox 360 port.

Thanks to Eddie Edwards.
This commit is contained in:
Mike Pall
2013-01-21 16:43:49 +01:00
parent 2c293a96de
commit 89e4650bae
9 changed files with 233 additions and 25 deletions

View File

@@ -134,9 +134,9 @@ operating systems, CPUs and compilers:
<tr class="even">
<td class="compatcpu"><a href="#cross2">PPC</a></td>
<td class="compatos">GCC 4.3+</td>
<td class="compatos">GCC 4.3+<br>GCC 4.1 (<a href="#cross2">PS3</a>)</td>
<td class="compatos compatno">&nbsp;</td>
<td class="compatos">GCC 4.3+<br>GCC 4.1 (<a href="#ps3">PS3</a>)</td>
<td class="compatos compatno">&nbsp;</td>
<td class="compatos">XEDK (<a href="#xbox360">XBox 360</a>)</td>
</tr>
<tr class="odd">
<td class="compatcpu"><a href="#cross2">PPC/e500v2</a></td>
@@ -376,7 +376,7 @@ CPU.
make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabi- \
TARGET_CFLAGS="-mfloat-abi=soft"
# ARM soft-float ABI with VFP (example for Cortex-a8)
# ARM soft-float ABI with VFP (example for Cortex-A8)
make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabi- \
TARGET_CFLAGS="-mcpu=cortex-a8 -mfloat-abi=softfp"
@@ -387,8 +387,6 @@ make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabihf-
make HOST_CC="gcc -m32" CROSS=powerpc-linux-gnu-
# PPC/e500v2 (fast interpreter only)
make HOST_CC="gcc -m32" CROSS=powerpc-e500v2-linux-gnuspe-
# PS3 (fast interpreter only)
make HOST_CC="gcc -m32" CROSS=ppu-lv2-
# MIPS big-endian
make HOST_CC="gcc -m32" CROSS=mips-linux-
@@ -460,6 +458,30 @@ ISDKF="-arch armv7 -isysroot $ISDK/SDKs/$ISDKVER"
make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \
TARGET_SYS=iOS
</pre>
<p>
You can cross-compile for <b id="ps3">PS3</b> using the PS3&nbsp;SDK from
a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host,
too). Due to restrictions on consoles, the JIT compiler is disabled and
only the fast interpreter is built:
</p>
<pre class="code">
make HOST_CC="gcc -m32" CROSS=ppu-lv2-
</pre>
<p>
You can cross-compile for <b id="xbox360">XBox 360</b> using the
XBox&nbsp;360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
JIT compiler is disabled and only the fast interpreter is built.
</p>
<p>
Open a "Visual Studio .NET Command Prompt" (32&nbsp;bit host compiler),
<tt>cd</tt> to the directory where you've unpacked the sources and run
the following commands. This builds a static library <tt>luajit20.lib</tt>,
which can be linked against your game, just like the Lua library.
</p>
<pre class="code">
cd src
xedkbuild
</pre>
<h2 id="embed">Embedding LuaJIT</h2>
<p>