Turn some lua_State fields into 32 bit pointers.
lua_State now fits into one cache line on x64.
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@@ -9,10 +9,10 @@
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#include "lj_obj.h"
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#define incr_top(L) \
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(++L->top >= L->maxstack && (lj_state_growstack1(L), 0))
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(++L->top >= tvref(L->maxstack) && (lj_state_growstack1(L), 0))
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#define savestack(L, p) ((char *)(p) - (char *)L->stack)
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#define restorestack(L, n) ((TValue *)((char *)L->stack + (n)))
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#define savestack(L, p) ((char *)(p) - mref(L->stack, char))
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#define restorestack(L, n) ((TValue *)(mref(L->stack, char) + (n)))
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LJ_FUNC void lj_state_relimitstack(lua_State *L);
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LJ_FUNC void lj_state_shrinkstack(lua_State *L, MSize used);
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@@ -21,7 +21,8 @@ LJ_FUNC void LJ_FASTCALL lj_state_growstack1(lua_State *L);
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static LJ_AINLINE void lj_state_checkstack(lua_State *L, MSize need)
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{
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if ((MSize)((char *)L->maxstack-(char *)L->top) <= need*(MSize)sizeof(TValue))
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if ((MSize)(mref(L->maxstack, char) - (char *)L->top) <=
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need*(MSize)sizeof(TValue))
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lj_state_growstack(L, need);
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}
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