Merge branch 'master' into v2.1
This commit is contained in:
@@ -122,7 +122,7 @@ operating systems, CPUs and compilers:
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<tr class="even">
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<td class="compatcpu">x64 (64 bit)</td>
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<td class="compatos">GCC 4.x</td>
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<td class="compatos compatno"> </td>
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<td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td>
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<td class="compatos">GCC 4.x</td>
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<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td>
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</tr>
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@@ -462,7 +462,7 @@ make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \
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</pre>
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<p>
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You can cross-compile for <b id="ps3">PS3</b> using the PS3 SDK from
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a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host,
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a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host,
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too). Due to restrictions on consoles, the JIT compiler is disabled and
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only the fast interpreter is built:
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</p>
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@@ -470,6 +470,22 @@ only the fast interpreter is built:
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make HOST_CC="gcc -m32" CROSS=ppu-lv2-
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</pre>
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<p>
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You can cross-compile for <b id="ps4">PS4</b> from a Windows host using
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the PS4 SDK (ORBIS) plus 64 bit MSVC. Due to restrictions on
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consoles, the JIT compiler is disabled and only the fast interpreter
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is built.
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</p>
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<p>
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Open a "Visual Studio .NET Command Prompt" (64 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and run
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the following commands. This builds a static library <tt>libluajit.a</tt>,
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which can be linked against your game, just like the Lua library.
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</p>
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<pre class="code">
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cd src
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ps4build
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</pre>
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<p>
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You can cross-compile for <b id="xbox360">Xbox 360</b> using the
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Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
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JIT compiler is disabled and only the fast interpreter is built.
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