Remove support for de-facto dead archs.
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@@ -18,7 +18,6 @@
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|// DynASM defines used by the PPC port:
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|//
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|// P64 64 bit pointers (only for GPR64 testing).
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|// Note: see vm_ppc64.dasc for a full PPC64 _LP64 port.
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|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
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|// Affects reg saves, stack layout, carry/overflow/dot flags etc.
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|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).
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