Fix capitalization of 'Xbox'.
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@@ -273,7 +273,7 @@ uint64_t _byteswap_uint64(uint64_t);
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#if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED)
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/*
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** Replacement for unaligned loads on XBox 360. Disabled by default since it's
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** Replacement for unaligned loads on Xbox 360. Disabled by default since it's
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** usually more costly than the occasional stall when crossing a cache-line.
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*/
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static LJ_AINLINE uint16_t lj_getu16(const void *v)
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@@ -21,11 +21,11 @@
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|// Note: a full PPC64 _LP64 port is not planned.
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|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
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|// Affects reg saves, stack layout, carry/overflow/dot flags etc.
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|// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360).
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|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).
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|// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3).
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|// Function pointers are really a struct: code, TOC, env (optional).
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|// TOCENV Function pointers have an environment pointer, too (not on PS3).
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|// PPE Power Processor Element of Cell (PS3) or Xenon (XBox 360).
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|// PPE Power Processor Element of Cell (PS3) or Xenon (Xbox 360).
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|// Must avoid (slow) micro-coded instructions.
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|.if P64
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@@ -1,4 +1,4 @@
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@rem Script to build LuaJIT with the XBox 360 SDK.
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@rem Script to build LuaJIT with the Xbox 360 SDK.
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@rem Donated to the public domain.
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@rem
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@rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler)
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@@ -77,7 +77,7 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
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@del *.obj *.manifest minilua.exe buildvm.exe
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@echo.
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@echo === Successfully built LuaJIT for XBox 360 ===
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@echo === Successfully built LuaJIT for Xbox 360 ===
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@goto :END
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:BAD
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@@ -88,5 +88,5 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
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@goto :END
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:FAIL
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@echo To run this script you must open a "Visual Studio .NET Command Prompt"
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@echo (32 bit host compiler). The XBox 360 SDK must be installed, too.
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@echo (32 bit host compiler). The Xbox 360 SDK must be installed, too.
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:END
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