Major redesign of function call handling.
Drop call gates. Use function headers, dispatched like bytecodes. Emit BC_FUNCF/BC_FUNCV bytecode at PC 0 for all Lua functions. C functions and ASM fast functions get extra bytecodes. Modify internal calling convention: new base in BASE (formerly in RA). Can now use better C function wrapper semantics (dynamic on/off). Prerequisite for call hooks with zero-overhead if disabled. Prerequisite for compiling recursive calls. Prerequisite for efficient 32/64 bit prototype guards.
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38
doc/api.html
38
doc/api.html
@@ -258,13 +258,12 @@ side traces from the cache.
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<h3 id="mode_engine"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_WRAPCFUNC|flag)</tt></h3>
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<p>
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This mode defines a wrapper function for calls to C functions. The
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first time this is called with <tt>LUAJIT_MODE_ON</tt>, the stack
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index at <tt>idx</tt> must be a <tt>lightuserdata</tt> object holding
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a pointer to the wrapper function. All <b>subsequently created C
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functions</b> are called through the wrapper functions. After the initial
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definition <tt>idx</tt> can be left at <tt>0</tt> when turning the mode
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on or off.
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This mode defines a wrapper function for calls to C functions. If
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called with <tt>LUAJIT_MODE_ON</tt>, the stack index at <tt>idx</tt>
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must be a <tt>lightuserdata</tt> object holding a pointer to the wrapper
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function. From now on all C functions are called through the wrapper
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function. If called with <tt>LUAJIT_MODE_OFF</tt> this mode is turned
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off and all C functions are directly called.
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</p>
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<p>
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The wrapper function can be used for debugging purposes or to catch
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@@ -291,38 +290,27 @@ static int wrap_exceptions(lua_State *L, lua_CFunction f)
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return lua_error(L); // Rethrow as a Lua error.
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}
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static int myregister(lua_State *L)
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static int myinit(lua_State *L)
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{
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...
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// Define wrapper function and enable it.
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lua_pushlightuserdata(L, (void *)wrap_exceptions);
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luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_ON);
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lua_pop(L, 1);
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luaL_register(L, "mymodule", myfuncs); // Pass luaL_Reg list.
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luaJIT_setmode(L, 0, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_OFF);
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...
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// Wrap some more C++ functions which might throw an exception.
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luaJIT_setmode(L, 0, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_ON);
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lua_pushcfunction(L, mythrowingfunc1);
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lua_pushcclosure(L, mythrowingfunc2, 1);
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luaJIT_setmode(L, 0, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_OFF);
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...
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}
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</pre>
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<p>
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Note that you can only define <b>a single global wrapper function</b>,
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so be careful when using this mechanism from multiple C++ modules.
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Also note that this mechanism is not without overhead. It should only
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be enabled for definitions of C++ functions that can actually throw
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exceptions. If you're embedding LuaJIT into an application, only
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enable it <b>after</b> running <tt>luaL_openlibs</tt>.
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Also note that this mechanism is not without overhead.
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</p>
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<p>
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LuaJIT already intercepts exception handling for all x64 systems and
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for x86 systems using DWARF2 stack unwinding (e.g. Linux, OSX). This
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is a zero-cost mechanism and always enabled. You don't need to use any
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wrapper functions, except when you want to get a more specific error
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message than <tt>"C++ exception"</tt>.
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LuaJIT already intercepts exception handling for systems using DWARF2
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stack unwinding (e.g. Linux or OSX) and for Windows/x64 (but <b>not</b>
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for Windows/x86). This is a zero-cost mechanism and always enabled.
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You don't need to use any wrapper functions, except when you want to get
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a more specific error message than <tt>"C++ exception"</tt>.
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</p>
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<br class="flush">
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</div>
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