Major redesign of function call handling.

Drop call gates. Use function headers, dispatched like bytecodes.
Emit BC_FUNCF/BC_FUNCV bytecode at PC 0 for all Lua functions.
C functions and ASM fast functions get extra bytecodes.
Modify internal calling convention: new base in BASE (formerly in RA).
Can now use better C function wrapper semantics (dynamic on/off).
Prerequisite for call hooks with zero-overhead if disabled.
Prerequisite for compiling recursive calls.
Prerequisite for efficient 32/64 bit prototype guards.
This commit is contained in:
Mike Pall
2010-02-13 04:51:56 +01:00
parent 4f8d7be8ea
commit c93138b59e
34 changed files with 4410 additions and 4264 deletions

View File

@@ -18,6 +18,7 @@
#include "lj_udata.h"
#include "lj_meta.h"
#include "lj_state.h"
#include "lj_bc.h"
#include "lj_frame.h"
#include "lj_trace.h"
#include "lj_vm.h"
@@ -487,8 +488,8 @@ LUA_API lua_CFunction lua_tocfunction(lua_State *L, int idx)
{
cTValue *o = index2adr(L, idx);
if (tvisfunc(o)) {
ASMFunction gate = funcV(o)->c.gate;
if (gate == lj_gate_c || gate == lj_gate_cwrap)
BCOp op = bc_op(*mref(funcV(o)->c.pc, BCIns));
if (op == BC_FUNCC || op == BC_FUNCCW)
return funcV(o)->c.f;
}
return NULL;