Merge branch 'master' into v2.1
This commit is contained in:
@@ -129,7 +129,7 @@ operating systems, CPUs and compilers:
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<tr class="odd">
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<td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td>
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<td class="compatos">GCC 4.2+</td>
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<td class="compatos">GCC 4.2+</td>
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<td class="compatos">GCC 4.2+<br>PSP2 (<a href="#psvita">PS VITA</a>)</td>
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<td class="compatos">GCC 4.2+</td>
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<td class="compatos compatno"> </td>
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</tr>
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@@ -460,41 +460,56 @@ ISDKF="-arch armv7 -isysroot $ISDK/SDKs/$ISDKVER"
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make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \
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TARGET_SYS=iOS
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</pre>
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<h3 id="consoles">Cross-compiling for consoles</h3>
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<p>
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You can cross-compile for <b id="ps3">PS3</b> using the PS3 SDK from
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a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host,
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too). Due to restrictions on consoles, the JIT compiler is disabled and
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only the fast interpreter is built:
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Building LuaJIT for consoles requires both a supported host compiler
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(x86 or x64) and a cross-compiler (to PPC or ARM) from the official
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console SDK.
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</p>
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<p>
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Due to restrictions on consoles, the JIT compiler is disabled and only
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the fast interpreter is built. This is still faster than plain Lua,
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but much slower than the JIT compiler. The FFI is disabled, too, since
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it's not very useful in such an environment.
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</p>
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<p>
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The following commands build a static library <tt>libluajit.a</tt>,
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which can be linked against your game, just like the Lua library.
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</p>
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<p>
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To cross-compile for <b id="ps3">PS3</b> from a Linux host (requires
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32 bit GCC, i.e. multilib Linux/x64) or a Windows host (requires
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32 bit MinGW), run this command:
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</p>
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<pre class="code">
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make HOST_CC="gcc -m32" CROSS=ppu-lv2-
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</pre>
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<p>
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You can cross-compile for <b id="ps4">PS4</b> from a Windows host using
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the PS4 SDK (ORBIS) plus 64 bit MSVC. Due to restrictions on
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consoles, the JIT compiler is disabled and only the fast interpreter
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is built.
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</p>
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<p>
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Open a "Visual Studio .NET Command Prompt" (64 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and run
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the following commands. This builds a static library <tt>libluajit.a</tt>,
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which can be linked against your game, just like the Lua library.
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To cross-compile for <b id="ps4">PS4</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (64 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and
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run the following commands:
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</p>
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<pre class="code">
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cd src
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ps4build
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</pre>
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<p>
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You can cross-compile for <b id="xbox360">Xbox 360</b> using the
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Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
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JIT compiler is disabled and only the fast interpreter is built.
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To cross-compile for <b id="psvita">PS Vita</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (32 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and
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run the following commands:
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</p>
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<pre class="code">
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cd src
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psvitabuild
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</pre>
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<p>
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Open a "Visual Studio .NET Command Prompt" (32 bit host compiler),
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To cross-compile for <b id="xbox360">Xbox 360</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (32 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and run
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the following commands. This builds a static library <tt>luajit20.lib</tt>,
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which can be linked against your game, just like the Lua library.
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the following commands:
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</p>
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<pre class="code">
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cd src
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