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This commit is contained in:
@@ -3,6 +3,7 @@
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#include "Client/Vulkan/Vulkan.hpp"
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#include "Common/Abstract.hpp"
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#include "assets.hpp"
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#include "glm/trigonometric.hpp"
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#include <memory>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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@@ -194,9 +195,17 @@ void VulkanRenderSession::init(Vulkan *instance) {
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int width, height;
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bool hasAlpha;
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ByteBuffer image = VK::loadPNG(std::ifstream("/home/mr_s/Workspace/Alpha/LuaVox/assets/grass.png"), width, height, hasAlpha);
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uint16_t texId = VKCTX->MainTest.atlasAddTexture(width, height);
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VKCTX->MainTest.atlasChangeTextureData(texId, (const uint32_t*) image.data());
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for(const char *path : {
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"grass.png",
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"tropical_rainforest_wood.png",
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"willow_wood.png",
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"xnether_blue_wood.png",
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"xnether_purple_wood.png"
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}) {
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ByteBuffer image = VK::loadPNG(getResource(std::string("textures/") + path)->makeStream().Stream, width, height, hasAlpha);
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uint16_t texId = VKCTX->MainTest.atlasAddTexture(width, height);
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VKCTX->MainTest.atlasChangeTextureData(texId, (const uint32_t*) image.data());
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}
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/*
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x left -1 ~ right 1
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@@ -221,15 +230,22 @@ void VulkanRenderSession::init(Vulkan *instance) {
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{
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std::vector<VoxelCube> cubes;
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cubes.emplace_back(0, Pos::Local256_u{0, 0, 0}, Pos::Local256_u{1, 1, 1});
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cubes.emplace_back(0, Pos::Local256_u{0, 0, 0}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(1, Pos::Local256_u{255, 0, 0}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(1, Pos::Local256_u{0, 255, 0}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(1, Pos::Local256_u{0, 0, 255}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(2, Pos::Local256_u{255, 255, 0}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(2, Pos::Local256_u{0, 255, 255}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(2, Pos::Local256_u{255, 0, 255}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(3, Pos::Local256_u{255, 255, 255}, Pos::Local256_u{0, 0, 0});
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cubes.emplace_back(4, Pos::Local256_u{64, 64, 64}, Pos::Local256_u{127, 127, 127});
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std::vector<VoxelVertexPoint> vertexs = generateMeshForVoxelChunks(cubes);
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if(!vertexs.empty()) {
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VKCTX->TestVoxel.emplace(VkInst, vertexs.size()*sizeof(VoxelVertexPoint));
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VoxelVertexPoint *result = (VoxelVertexPoint*) VKCTX->TestVoxel->mapMemory();
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std::copy(vertexs.data(), vertexs.data()+vertexs.size(), result);
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TOS::Logger("Test").debug() << result[0].FX << " " << result[0].FY << " " << result[0].FZ;
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std::copy(vertexs.data(), vertexs.data()+vertexs.size(), (VoxelVertexPoint*) VKCTX->TestVoxel->mapMemory());
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VKCTX->TestVoxel->unMapMemory();
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}
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}
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@@ -655,11 +671,19 @@ void VulkanRenderSession::beforeDraw() {
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}
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void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuffer drawCmd) {
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glm::mat4 proj = glm::perspective<float>(75, float(VkInst->Screen.Width)/float(VkInst->Screen.Height), 0.5, std::pow(2, 17));
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// Сместить в координаты игрока, повернуть относительно взгляда, ещё поворот на 180 и проецировать на экран
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glm::mat4 proj = glm::perspective<float>(glm::radians(75.f), float(VkInst->Screen.Width)/float(VkInst->Screen.Height), 0.5, std::pow(2, 17));
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for(int i = 0; i < 4; i++) {
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proj[1][i] *= -1;
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proj[2][i] *= -1;
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}
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// Сместить в координаты игрока, повернуть относительно взгляда проецировать на экран
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// Изначально взгляд в z-1
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PCO.ProjView = glm::mat4(1);
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PCO.ProjView = glm::translate(PCO.ProjView, -glm::vec3(Pos)/float(Pos::Object_t::BS));
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PCO.ProjView = proj*glm::mat4(Quat)*glm::rotate(glm::mat4(1), glm::pi<float>(), glm::vec3(0, 1, 0))*PCO.ProjView;
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PCO.ProjView = proj*glm::mat4(Quat)*PCO.ProjView;
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PCO.Model = glm::mat4(1);
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vkCmdBindPipeline(drawCmd, VK_PIPELINE_BIND_POINT_GRAPHICS, NodeStaticOpaquePipeline);
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@@ -692,6 +716,7 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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if(VKCTX->TestVoxel) {
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vkBuffer = *VKCTX->TestVoxel;
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vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
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vkCmdDraw(drawCmd, VKCTX->TestVoxel->getSize() / sizeof(VoxelVertexPoint), 1, 0, 0);
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}
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}
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@@ -706,9 +731,74 @@ std::vector<VoxelVertexPoint> VulkanRenderSession::generateMeshForVoxelChunks(co
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cube.Left.Y,
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cube.Left.Z,
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0,
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0,
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cube.Right.X-cube.Left.X,
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cube.Right.Z-cube.Left.Z,
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0, 0,
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cube.Size.X,
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cube.Size.Z,
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cube.VoxelId,
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0, 0,
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0
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);
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out.emplace_back(
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cube.Left.X,
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cube.Left.Y,
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cube.Left.Z,
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1,
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0, 0,
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cube.Size.X,
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cube.Size.Y,
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cube.VoxelId,
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0, 0,
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0
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);
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out.emplace_back(
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cube.Left.X,
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cube.Left.Y,
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cube.Left.Z,
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2,
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0, 0,
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cube.Size.Z,
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cube.Size.Y,
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cube.VoxelId,
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0, 0,
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0
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);
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out.emplace_back(
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cube.Left.X,
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cube.Left.Y+cube.Size.Y+1,
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cube.Left.Z,
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3,
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0, 0,
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cube.Size.X,
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cube.Size.Z,
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cube.VoxelId,
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0, 0,
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0
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);
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out.emplace_back(
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cube.Left.X,
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cube.Left.Y,
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cube.Left.Z+cube.Size.Z+1,
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4,
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0, 0,
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cube.Size.X,
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cube.Size.Y,
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cube.VoxelId,
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0, 0,
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0
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);
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out.emplace_back(
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cube.Left.X+cube.Size.X+1,
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cube.Left.Y,
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cube.Left.Z,
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5,
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0, 0,
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cube.Size.Z,
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cube.Size.Y,
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cube.VoxelId,
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0, 0,
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0
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