This commit is contained in:
2025-09-10 21:09:37 +06:00
parent e74e623c0b
commit 4bdbbdbe2f
5 changed files with 205 additions and 108 deletions

View File

@@ -19,6 +19,7 @@
#include "Abstract.hpp"
#include "TOSLib.hpp"
#include "VertexPool.hpp"
#include "glm/common.hpp"
#include "glm/fwd.hpp"
#include "../FrustumCull.h"
#include "glm/geometric.hpp"
@@ -53,51 +54,6 @@ struct WorldPCO {
static_assert(sizeof(WorldPCO) == 128);
class ModelProvider {
struct Transformations {
std::vector<Transformation> OPs;
void apply(std::vector<Vertex>& vertices) const {
if (vertices.empty() || OPs.empty())
return;
glm::mat4 transform(1.0f);
for (const auto& op : OPs) {
switch (op.Op) {
case Transformation::MoveX: transform = glm::translate(transform, glm::vec3(op.Value, 0.0f, 0.0f)); break;
case Transformation::MoveY: transform = glm::translate(transform, glm::vec3(0.0f, op.Value, 0.0f)); break;
case Transformation::MoveZ: transform = glm::translate(transform, glm::vec3(0.0f, 0.0f, op.Value)); break;
case Transformation::ScaleX: transform = glm::scale(transform, glm::vec3(op.Value, 1.0f, 1.0f)); break;
case Transformation::ScaleY: transform = glm::scale(transform, glm::vec3(1.0f, op.Value, 1.0f)); break;
case Transformation::ScaleZ: transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, op.Value)); break;
case Transformation::RotateX: transform = glm::rotate(transform, op.Value, glm::vec3(1.0f, 0.0f, 0.0f)); break;
case Transformation::RotateY: transform = glm::rotate(transform, op.Value, glm::vec3(0.0f, 1.0f, 0.0f)); break;
case Transformation::RotateZ: transform = glm::rotate(transform, op.Value, glm::vec3(0.0f, 0.0f, 1.0f)); break;
default: break;
}
}
std::transform(
std::execution::unseq,
vertices.begin(),
vertices.end(),
vertices.begin(),
[transform](Vertex v) -> Vertex {
glm::vec4 pos_h(v.Pos, 1.0f);
pos_h = transform * pos_h;
v.Pos = glm::vec3(pos_h) / pos_h.w;
return v;
}
);
}
std::vector<Vertex> apply(const std::vector<Vertex>& vertices) const {
std::vector<Vertex> result = vertices;
apply(result);
return result;
}
};
struct Model {
// В вершинах текущей модели TexId ссылается на локальный текстурный ключ
// 0 -> default_texture -> luavox:grass.png
@@ -191,26 +147,92 @@ public:
if(data.starts_with((const char8_t*) "bm")) {
type = "InternalBinary";
// Компилированная модель внутреннего формата
LV::PreparedModel pm((std::u8string) data.substr(2));
LV::PreparedModel pm((std::u8string) data);
model.TextureMap = pm.CompiledTextures;
model.TextureKeys = {};
for(const PreparedModel::Cuboid& cb : pm.Cuboids) {
glm::vec3 min = glm::min(cb.From, cb.To), max = glm::max(cb.From, cb.To);
for(const auto& [face, params] : cb.Faces) {
// params.
glm::vec2 from_uv = {params.UV[0], params.UV[1]}, to_uv = {params.UV[2], params.UV[3]};
uint32_t texId;
{
auto iter = std::find(model.TextureKeys.begin(), model.TextureKeys.end(), params.Texture);
if(iter == model.TextureKeys.end()) {
texId = model.TextureKeys.size();
model.TextureKeys.push_back(params.Texture);
} else {
texId = iter-model.TextureKeys.begin();
}
}
std::vector<Vertex> v;
switch(face) {
case EnumFace::Down:
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, max.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, min.y, min.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, max.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::Up:
v.emplace_back(glm::vec3{min.x, max.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, min.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, max.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::North:
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, min.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, max.y, min.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, min.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, min.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::South:
v.emplace_back(glm::vec3{min.x, min.y, max.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, max.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, max.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, max.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::West:
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, max.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{min.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{min.x, max.y, min.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
case EnumFace::East:
v.emplace_back(glm::vec3{max.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, max.z}, glm::vec2{from_uv.x, to_uv.y}, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{max.x, min.y, min.z}, from_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, max.z}, to_uv, texId);
v.emplace_back(glm::vec3{max.x, max.y, min.z}, glm::vec2{to_uv.x, from_uv.y}, texId);
break;
default:
MAKE_ERROR("EnumFace::None");
}
cb.Trs.apply(v);
model.Vertecies[params.Cullface].append_range(v);
}
}
// glm::vec3 From, To;
// struct Face {
// glm::vec4 UV;
// std::string Texture;
// std::optional<EnumFace> Cullface;
// int TintIndex = -1;
// int16_t Rotation = 0;
// };
// std::unordered_map<EnumFace, Face> Faces;
// std::vector<Transformation> Transformations;
@@ -231,7 +253,6 @@ public:
lock->insert({key, std::move(model)});
}
std::sort(result.begin(), result.end());
auto eraseIter = std::unique(result.begin(), result.end());
result.erase(eraseIter, result.end());
@@ -559,6 +580,7 @@ class VulkanRenderSession : public IRenderSession {
glm::quat Quat;
ChunkPreparator CP;
ModelProvider MP;
AtlasImage MainTest, LightDummy;
Buffer TestQuad;