This commit is contained in:
2025-07-08 16:19:39 +06:00
parent b85c242b53
commit 4d23b69ecd
9 changed files with 218 additions and 36 deletions

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@@ -17,10 +17,9 @@ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections") # -rdy
# set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
# sanitizer
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fsanitize=address")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all -fsanitize=float-divide-by-zero -fsanitize=float-cast-overflow -fno-sanitize=null -fno-sanitize=alignment")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all -fsanitize=float-divide-by-zero -fsanitize=float-cast-overflow -fno-sanitize=null -fno-sanitize=alignment")
project(LuaVox VERSION 0.0 DESCRIPTION "LuaVox Description")

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@@ -127,8 +127,6 @@ public:
class CacheHandlerBasic : public CacheHandler {
Logger LOG = "CacheHandlerBasic";
std::thread ReadThread, ReadWriteThread;
struct DataTask {
CacheDatabase::HASH Hash;
std::shared_ptr<std::string> Data;
@@ -144,6 +142,8 @@ class CacheHandlerBasic : public CacheHandler {
SpinlockObject<std::vector<DataTask>> ReadedQueue;
bool NeedShutdown = false;
std::thread ReadThread, ReadWriteThread;
public:
using Ptr = std::shared_ptr<CacheHandlerBasic>;

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@@ -280,14 +280,14 @@ void ServerSession::atFreeDrawTime(GlobalTime gTime, float dTime) {
auto &pair = changeOrAddList_removeList[p.Id];
std::get<0>(pair).insert(p.Pos);
} else if(l2 == ToClient::L2Content::ChunkNodes) {
// PP_Content_ChunkNodes &p = *dynamic_cast<PP_Content_ChunkNodes*>(pack);
// Pos::GlobalRegion rPos = p.Pos >> 2;
// Pos::bvec4u cPos = p.Pos & 0x3;
PP_Content_ChunkNodes &p = *dynamic_cast<PP_Content_ChunkNodes*>(pack);
Pos::GlobalRegion rPos = p.Pos >> 2;
Pos::bvec4u cPos = p.Pos & 0x3;
// Node *nodes = (Node*) Data.Worlds[p.Id].Regions[rPos].Chunks[cPos.x][cPos.y][cPos.z].Nodes;
// std::copy((const Node*) p.Nodes, ((const Node*) p.Nodes)+16*16*16, nodes);
// auto &pair = changeOrAddList_removeList[p.Id];
// std::get<0>(pair).insert(p.Pos);
Node *nodes = (Node*) Data.Worlds[p.Id].Regions[rPos].Chunks[cPos.x][cPos.y][cPos.z].Nodes;
std::copy((const Node*) p.Nodes, ((const Node*) p.Nodes)+16*16*16, nodes);
auto &pair = changeOrAddList_removeList[p.Id];
std::get<0>(pair).insert(p.Pos);
} else if(l2 == ToClient::L2Content::RemoveRegion) {
PP_Content_RegionRemove &p = *dynamic_cast<PP_Content_RegionRemove*>(pack);

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@@ -73,7 +73,8 @@ void VulkanRenderSession::init(Vulkan *instance) {
if(!DescriptorPool) {
std::vector<VkDescriptorPoolSize> pool_sizes = {
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3},
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 3}
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 3},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 3}
};
VkDescriptorPoolCreateInfo descriptor_pool = {};
@@ -616,8 +617,8 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
auto &table = External.ChunkVoxelMesh[worldId];
for(Pos::GlobalChunk pos : changeOrAddList) {
Pos::GlobalRegion rPos = pos >> 4;
Pos::bvec16u cPos = pos & 0xf;
Pos::GlobalRegion rPos = pos >> 2;
Pos::bvec4u cPos = pos & 0x3;
auto &buffers = table[pos];
@@ -884,7 +885,7 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
v.Tex = nodes[x][y][z].NodeId;
if((y+1) < 16 || nodes[x][y+1][z].NodeId != 0) {
if((y+1) >= 16 || nodes[x][y+1][z].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16+16;
v.FZ = 135+z*16;
@@ -892,28 +893,192 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
v.TV = 0;
out.push_back(v);
v.FX += 15;
v.FX += 16;
v.TU = 65535;
out.push_back(v);
v.FZ += 15;
v.FZ += 16;
v.TV = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FY = 135+y*16+16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 15;
v.FZ += 15;
v.FX += 16;
v.FZ += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FX -= 15;
v.FX -= 16;
v.TU = 0;
out.push_back(v);
}
if((y-1) < 0 || nodes[x][y-1][z].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FZ += 16;
v.TV = 65535;
out.push_back(v);
v.FX += 16;
v.TU = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.FZ += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FZ -= 16;
v.TV = 0;
out.push_back(v);
}
if((x+1) >= 16 || nodes[x+1][y][z].NodeId == 0) {
v.FX = 135+x*16+16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FZ += 16;
v.TV = 65535;
out.push_back(v);
v.FY += 16;
v.TU = 65535;
out.push_back(v);
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FY += 16;
v.FZ += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FZ -= 16;
v.TV = 0;
out.push_back(v);
}
if((x-1) < 0 || nodes[x-1][y][z].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FY += 16;
v.TU = 65535;
out.push_back(v);
v.FZ += 16;
v.TV = 65535;
out.push_back(v);
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FY += 16;
v.FZ += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FY -= 16;
v.TU = 0;
out.push_back(v);
}
if((z+1) >= 16 || nodes[x][y][z+1].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FY += 16;
v.TU = 65535;
out.push_back(v);
v.FX += 16;
v.TV = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FY = 135+y*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.FY += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FY -= 16;
v.TU = 0;
out.push_back(v);
}
if((z-1) < 0 || nodes[x][y][z-1].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.TV = 65535;
out.push_back(v);
v.FY += 16;
v.TU = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FY = 135+y*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.FY += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FX -= 16;
v.TV = 0;
out.push_back(v);
}

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@@ -460,7 +460,7 @@ CompressedNodes compressNodes_byte(const Node* nodes) {
assert(bytes_raw_profile >= 0 && bytes_raw_profile <= 3);
// Количество байт на индекс
uint8_t bytes_indices_profile = std::ceil(std::log2(profiles.size())/8);
assert(bytes_indices_profile >= 1 && bytes_indices_profile <= 2);
assert(bytes_indices_profile >= 0 && bytes_indices_profile <= 2);
bool indices_profile = 3+bytes_raw_profile*profiles.size()+bytes_indices_profile*16*16*16 < bytes_raw_profile*16*16*16;
@@ -486,6 +486,7 @@ CompressedNodes compressNodes_byte(const Node* nodes) {
const Node &node = nodes[iter];
size_t index = std::binary_search(profiles.begin(), profiles.end(), node.NodeId);
compressed.push_back(index & 0xff);
if(bytes_indices_profile > 1)
compressed.push_back((index >> 8) & 0xff);

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@@ -188,9 +188,9 @@ protected:
tcp::socket Socket;
static constexpr uint32_t
MAX_SIMPLE_PACKETS = 8192,
MAX_SIMPLE_PACKETS = 16384,
MAX_SMART_PACKETS = MAX_SIMPLE_PACKETS/4,
MAX_PACKETS_SIZE_IN_WAIT = 1 << 24;
MAX_PACKETS_SIZE_IN_WAIT = 1 << 26;
struct AsyncContext {
volatile bool NeedShutdown = false, RunSendShutdowned = false;

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@@ -111,7 +111,7 @@ void GameServer::BackingChunkPressure_t::run(int id) {
for(int y = 0; y < 4; y++)
for(int x = 0; x < 4; x++)
{
auto &toPtr = dumpRegion.Nodes[Pos::bvec4u(x, y, z).pack()];
auto &toPtr = dumpRegion.Nodes[Pos::bvec4u(x, y, z)];
const Node *fromPtr = (const Node*) &regionObj.Nodes[0][0][0][x][y][z];
std::copy(fromPtr, fromPtr+16*16*16, toPtr.data());
}
@@ -227,7 +227,7 @@ void GameServer::BackingChunkPressure_t::run(int id) {
for(auto& [chunkPos, chunk] : region.Nodes) {
CompressedNodes cmp = compressNodes(chunk.data());
Pos::GlobalChunk chunkPosR = (Pos::GlobalChunk(regionPos) << 2) + chunkPos;
for(auto& ptr : region.NewCECs) {
bool accepted = ptr->Remote->maybe_prepareChunkUpdate_Nodes(worldId,
chunkPosR, cmp.Compressed, cmp.Defines);
@@ -845,12 +845,24 @@ void GameServer::stepGeneratorAndLuaAsync(IWorldSaveBackend::TickSyncInfo_Out db
for(int z = 0; z < 64; z++)
for(int y = 0; y < 64; y++)
for(int x = 0; x < 64; x++, ptr++) {
DefVoxelId_t id = *ptr > 0.5 ? 1 : 0;
// DefVoxelId_t id = *ptr > 0.9 ? 1 : 0;
Pos::bvec64u nodePos(x, y, z);
auto &node = obj.Nodes[Pos::bvec4u(nodePos >> 4).pack()][Pos::bvec16u(nodePos & 0xf).pack()];
node.NodeId = id;
// node.NodeId = id;
// node.Meta = 0;
if(y == (key.RegionPos.y % 64))
node.NodeId = 1;
else
node.NodeId = 0;
node.Meta = 0;
}
// Node node;
// node.Data = 0;
// std::fill((Node*) obj.Nodes.data(), ((Node*) obj.Nodes.data())+64*64*64, node);
// obj.Nodes[0][0].NodeId = 1;
}
// Обработка идентификаторов на стороне луа

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@@ -211,8 +211,9 @@ class GameServer : public AsyncObject {
auto lock = Input.lock();
for(auto& [worldId, region] : input) {
for(auto& regionPos : region)
for(auto& regionPos : region) {
lock->push({worldId, regionPos});
}
}
}

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@@ -74,6 +74,9 @@ bool RemoteClient::maybe_prepareChunkUpdate_Voxels(WorldId_t worldId, Pos::Globa
if(lock)
return false;
Pos::bvec4u localChunk = chunkPos & 0x3;
Pos::GlobalRegion regionPos = chunkPos >> 2;
/*
Обновить зависимости
Запросить недостающие
@@ -98,7 +101,6 @@ bool RemoteClient::maybe_prepareChunkUpdate_Voxels(WorldId_t worldId, Pos::Globa
}
auto iterWorld = ResUses.RefChunk.find(worldId);
Pos::bvec4u lChunk = (chunkPos & 0xf);
if(iterWorld != ResUses.RefChunk.end())
// Исключим зависимости предыдущей версии чанка
@@ -106,7 +108,7 @@ bool RemoteClient::maybe_prepareChunkUpdate_Voxels(WorldId_t worldId, Pos::Globa
auto iterRegion = iterWorld->second.find(chunkPos);
if(iterRegion != iterWorld->second.end()) {
// Уменьшим счётчик зависимостей
for(const DefVoxelId_t& id : iterRegion->second[lChunk.pack()].Voxel) {
for(const DefVoxelId_t& id : iterRegion->second[localChunk.pack()].Voxel) {
auto iter = ResUses.DefVoxel.find(id);
assert(iter != ResUses.DefVoxel.end()); // Воксель должен быть в зависимостях
if(--iter->second == 0) {
@@ -121,7 +123,7 @@ bool RemoteClient::maybe_prepareChunkUpdate_Voxels(WorldId_t worldId, Pos::Globa
iterWorld = ResUses.RefChunk.find(worldId);
}
iterWorld->second[chunkPos][lChunk.pack()].Voxel = uniq_sorted_defines;
iterWorld->second[regionPos][localChunk.pack()].Voxel = uniq_sorted_defines;
if(!newTypes.empty()) {
// Добавляем новые типы в запрос
@@ -154,6 +156,9 @@ bool RemoteClient::maybe_prepareChunkUpdate_Nodes(WorldId_t worldId, Pos::Global
if(lock)
return false;
Pos::bvec4u localChunk = chunkPos & 0x3;
Pos::GlobalRegion regionPos = chunkPos >> 2;
std::vector<DefNodeId_t>
newTypes, /* Новые типы нод */
lostTypes /* Потерянные типы нод */;
@@ -172,7 +177,6 @@ bool RemoteClient::maybe_prepareChunkUpdate_Nodes(WorldId_t worldId, Pos::Global
}
auto iterWorld = ResUses.RefChunk.find(worldId);
Pos::bvec4u lChunk = (chunkPos & 0xf);
if(iterWorld != ResUses.RefChunk.end())
// Исключим зависимости предыдущей версии чанка
@@ -180,7 +184,7 @@ bool RemoteClient::maybe_prepareChunkUpdate_Nodes(WorldId_t worldId, Pos::Global
auto iterRegion = iterWorld->second.find(chunkPos);
if(iterRegion != iterWorld->second.end()) {
// Уменьшим счётчик зависимостей
for(const DefNodeId_t& id : iterRegion->second[lChunk.pack()].Node) {
for(const DefNodeId_t& id : iterRegion->second[localChunk.pack()].Node) {
auto iter = ResUses.DefNode.find(id);
assert(iter != ResUses.DefNode.end()); // Нода должна быть в зависимостях
if(--iter->second == 0) {
@@ -195,7 +199,7 @@ bool RemoteClient::maybe_prepareChunkUpdate_Nodes(WorldId_t worldId, Pos::Global
iterWorld = ResUses.RefChunk.find(worldId);
}
iterWorld->second[chunkPos][lChunk.pack()].Node = uniq_sorted_defines;
iterWorld->second[regionPos][localChunk.pack()].Node = uniq_sorted_defines;
if(!newTypes.empty()) {
// Добавляем новые типы в запрос