Отладка получения ресурсов
This commit is contained in:
@@ -249,7 +249,7 @@ void AssetsManager::readWriteThread(AsyncUseControl::Lock lock) {
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// Нашли
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finded = true;
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Resource res = Resource(end).convertToMem();
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ReadyQueue.lock()->emplace_back(rk.Hash, res);
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ReadyQueue.lock()->emplace_back(rk, res);
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break;
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}
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}
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@@ -264,7 +264,7 @@ void AssetsManager::readWriteThread(AsyncUseControl::Lock lock) {
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int size = sqlite3_column_bytes(STMT_INLINE_GET, 0);
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Resource res(hash, size);
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finded = true;
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ReadyQueue.lock()->emplace_back(rk.Hash, res);
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ReadyQueue.lock()->emplace_back(rk, res);
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} else if(errc != SQLITE_DONE) {
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sqlite3_reset(STMT_INLINE_GET);
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MAKE_ERROR("Не удалось выполнить подготовленный запрос STMT_INLINE_GET: " << sqlite3_errmsg(DB));
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@@ -323,7 +323,7 @@ void AssetsManager::readWriteThread(AsyncUseControl::Lock lock) {
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if(!finded) {
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// Не нашли
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ReadyQueue.lock()->emplace_back(rk.Hash, std::nullopt);
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ReadyQueue.lock()->emplace_back(rk, std::nullopt);
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}
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continue;
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@@ -342,7 +342,8 @@ void AssetsManager::readWriteThread(AsyncUseControl::Lock lock) {
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// TODO: добавить вычистку места при нехватке
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if(res.size() <= SMALL_RESOURCE) {
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sqlite3_bind_blob(STMT_INLINE_INSERT, 1, (const void*) res.hash().data(), 32, SQLITE_STATIC);
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Hash_t hash = res.hash();
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sqlite3_bind_blob(STMT_INLINE_INSERT, 1, (const void*) hash.data(), 32, SQLITE_STATIC);
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sqlite3_bind_int(STMT_INLINE_INSERT, 2, time(nullptr));
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sqlite3_bind_blob(STMT_INLINE_INSERT, 3, res.data(), res.size(), SQLITE_STATIC);
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if(sqlite3_step(STMT_INLINE_INSERT) != SQLITE_DONE) {
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@@ -371,7 +372,8 @@ void AssetsManager::readWriteThread(AsyncUseControl::Lock lock) {
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fd.close();
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sqlite3_bind_blob(STMT_DISK_INSERT, 1, (const void*) res.hash().data(), 32, SQLITE_STATIC);
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Hash_t hash = res.hash();
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sqlite3_bind_blob(STMT_DISK_INSERT, 1, (const void*) hash.data(), 32, SQLITE_STATIC);
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sqlite3_bind_int(STMT_DISK_INSERT, 2, time(nullptr));
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sqlite3_bind_int(STMT_DISK_INSERT, 3, res.size());
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if(sqlite3_step(STMT_DISK_INSERT) != SQLITE_DONE) {
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@@ -268,10 +268,10 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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AsyncContext.LoadedResources.emplace_back(std::move(entry));
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// // Проверяем используется ли сейчас ресурс
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// auto iter = Assets.ExistBinds[(int) entry.Type].find(entry.Id);
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// if(iter == Assets.ExistBinds[(int) entry.Type].end()) {
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// auto iter = MyAssets.ExistBinds[(int) entry.Type].find(entry.Id);
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// if(iter == MyAssets.ExistBinds[(int) entry.Type].end()) {
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// // Не используется
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// Assets.NotInUse[(int) entry.Type][entry.Domain + ':' + entry.Key] = {entry, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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// MyAssets.NotInUse[(int) entry.Type][entry.Domain + ':' + entry.Key] = {entry, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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// } else {
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// // Используется
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// Assets.InUse[(int) entry.Type][entry.Id] = entry;
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@@ -290,10 +290,10 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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for(auto& [key, res] : resources) {
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if(!res) {
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// Проверить не был ли уже отправлен запрос на получение этого хеша
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auto iter = std::lower_bound(AsyncContext.AlreadyLoading.begin(), AsyncContext.AlreadyLoading.end(), res->hash());
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if(iter == AsyncContext.AlreadyLoading.end()) {
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AsyncContext.AlreadyLoading.insert(iter, res->hash());
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needRequest.push_back(res->hash());
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auto iter = std::lower_bound(AsyncContext.AlreadyLoading.begin(), AsyncContext.AlreadyLoading.end(), key.Hash);
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if(iter == AsyncContext.AlreadyLoading.end() || *iter != key.Hash) {
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AsyncContext.AlreadyLoading.insert(iter, key.Hash);
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needRequest.push_back(key.Hash);
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}
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} else {
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AssetEntry entry {
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@@ -339,7 +339,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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const AssetBindEntry& abe = abc.Binds[iter];
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auto& lost = entry.Lost[(int) abe.Type];
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auto iterator = std::lower_bound(lost.begin(), lost.end(), abe.Id);
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if(iterator != lost.end()) {
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if(iterator != lost.end() && *iterator == abe.Id) {
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// Привязка будет удалена
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lost.erase(iterator);
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abc.Binds.erase(abc.Binds.begin()+iter);
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@@ -354,7 +354,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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for(AssetBindEntry& abe : entry.Binds) {
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auto iterator = std::lower_bound(entry.Lost[(int) abe.Type].begin(), entry.Lost[(int) abe.Type].end(), abe.Id);
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if(iterator != entry.Lost[(int) abe.Type].end()) {
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if(iterator != entry.Lost[(int) abe.Type].end() && *iterator == abe.Id) {
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// Получили новую привязку, которая была удалена в предыдущем такте
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entry.Lost[(int) abe.Type].erase(iterator);
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} else {
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@@ -382,26 +382,26 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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// Запрос к дисковому кешу новых ресурсов
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std::vector<AssetsManager::ResourceKey> needToLoad;
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for(const AssetBindEntry& bind : abc.Binds) {
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bool needQuery = false;
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bool needQuery = true;
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// Проверить in memory кеш по домену+ключу
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{
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std::string dk = bind.Domain + ':' + bind.Key;
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auto &niubdk = Assets.NotInUse[(int) bind.Type];
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auto &niubdk = MyAssets.NotInUse[(int) bind.Type];
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auto iter = niubdk.find(dk);
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if(iter != niubdk.end()) {
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// Есть ресурс
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needQuery = true;
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needQuery = false;
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}
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}
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// Проверить если такой запрос уже был отправлен в AssetsManager и ожидает ответа
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if(!needQuery) {
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if(needQuery) {
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auto& list = AsyncContext.ResourceWait[(int) bind.Type];
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auto iterDomain = list.find(bind.Domain);
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if(iterDomain != list.end()) {
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for(const auto& [key, hash] : iterDomain->second) {
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if(key == bind.Key && hash == bind.Hash) {
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needQuery = true;
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needQuery = false;
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break;
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}
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}
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@@ -452,7 +452,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Voxel_AddOrChange) {
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auto iter = std::lower_bound(profile_Voxel_Lost.begin(), profile_Voxel_Lost.end(), id);
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if(iter != profile_Voxel_Lost.end())
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if(iter != profile_Voxel_Lost.end() && *iter == id)
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profile_Voxel_Lost.erase(iter);
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profile_Voxel_AddOrChange[id] = profile;
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@@ -471,7 +471,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Node_AddOrChange) {
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auto iter = std::lower_bound(profile_Node_Lost.begin(), profile_Node_Lost.end(), id);
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if(iter != profile_Node_Lost.end())
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if(iter != profile_Node_Lost.end() && *iter == id)
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profile_Node_Lost.erase(iter);
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profile_Node_AddOrChange[id] = profile;
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@@ -490,7 +490,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_World_AddOrChange) {
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auto iter = std::lower_bound(profile_World_Lost.begin(), profile_World_Lost.end(), id);
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if(iter != profile_World_Lost.end())
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if(iter != profile_World_Lost.end() && *iter == id)
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profile_World_Lost.erase(iter);
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profile_World_AddOrChange[id] = profile;
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@@ -509,7 +509,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Portal_AddOrChange) {
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auto iter = std::lower_bound(profile_Portal_Lost.begin(), profile_Portal_Lost.end(), id);
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if(iter != profile_Portal_Lost.end())
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if(iter != profile_Portal_Lost.end() && *iter == id)
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profile_Portal_Lost.erase(iter);
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profile_Portal_AddOrChange[id] = profile;
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@@ -528,7 +528,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Entity_AddOrChange) {
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auto iter = std::lower_bound(profile_Entity_Lost.begin(), profile_Entity_Lost.end(), id);
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if(iter != profile_Entity_Lost.end())
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if(iter != profile_Entity_Lost.end() && *iter == id)
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profile_Entity_Lost.erase(iter);
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profile_Entity_AddOrChange[id] = profile;
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@@ -547,7 +547,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Item_AddOrChange) {
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auto iter = std::lower_bound(profile_Item_Lost.begin(), profile_Item_Lost.end(), id);
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if(iter != profile_Item_Lost.end())
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if(iter != profile_Item_Lost.end() && *iter == id)
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profile_Item_Lost.erase(iter);
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profile_Item_AddOrChange[id] = profile;
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@@ -713,7 +713,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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const AssetBindEntry& abe = abc.Binds[iter];
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auto& lost = entry.Lost[(int) abe.Type];
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auto iterator = std::lower_bound(lost.begin(), lost.end(), abe.Id);
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if(iterator != lost.end()) {
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if(iterator != lost.end() && *iterator == abe.Id) {
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lost.erase(iterator);
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abc.Binds.erase(abc.Binds.begin()+iter);
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}
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@@ -727,7 +727,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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for(AssetBindEntry& abe : entry.Binds) {
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auto iterator = std::lower_bound(entry.Lost[(int) abe.Type].begin(), entry.Lost[(int) abe.Type].end(), abe.Id);
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if(iterator != entry.Lost[(int) abe.Type].end()) {
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if(iterator != entry.Lost[(int) abe.Type].end() && *iterator == abe.Id) {
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// Получили новую привязку, которая была удалена в предыдущем такте
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entry.Lost[(int) abe.Type].erase(iterator);
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} else {
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@@ -754,25 +754,25 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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AsyncContext.Binds.clear();
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for(AssetBindEntry& entry : abc.Binds) {
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Assets.ExistBinds[(int) entry.Type].insert(entry.Id);
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MyAssets.ExistBinds[(int) entry.Type].insert(entry.Id);
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result.Assets_ChangeOrAdd[entry.Type].push_back(entry.Id);
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// Если ресурс был в кеше, то достаётся от туда
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auto iter = Assets.NotInUse[(int) entry.Type].find(entry.Domain+':'+entry.Key);
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if(iter != Assets.NotInUse[(int) entry.Type].end()) {
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auto iter = MyAssets.NotInUse[(int) entry.Type].find(entry.Domain+':'+entry.Key);
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if(iter != MyAssets.NotInUse[(int) entry.Type].end()) {
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IServerSession::Assets[entry.Type][entry.Id] = std::get<0>(iter->second);
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Assets.NotInUse[(int) entry.Type].erase(iter);
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MyAssets.NotInUse[(int) entry.Type].erase(iter);
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}
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}
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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for(ResourceId id : abc.Lost[type]) {
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Assets.ExistBinds[type].erase(id);
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MyAssets.ExistBinds[type].erase(id);
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// Потерянные ресурсы уходят в кеш
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auto iter = IServerSession::Assets[(EnumAssets) type].find(id);
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if(iter != IServerSession::Assets[(EnumAssets) type].end()) {
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Assets.NotInUse[(int) iter->second.Type][iter->second.Domain+':'+iter->second.Key] = {iter->second, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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MyAssets.NotInUse[(int) iter->second.Type][iter->second.Domain+':'+iter->second.Key] = {iter->second, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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IServerSession::Assets[(EnumAssets) type].erase(iter);
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}
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}
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@@ -784,12 +784,12 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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// Получаем ресурсы
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{
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for(AssetEntry& entry : AsyncContext.LoadedResources) {
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if(Assets.ExistBinds[(int) entry.Type].contains(entry.Id)) {
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if(MyAssets.ExistBinds[(int) entry.Type].contains(entry.Id)) {
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// Ресурс ещё нужен
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IServerSession::Assets[entry.Type][entry.Id] = entry;
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} else {
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// Ресурс уже не нужен, отправляем в кеш
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Assets.NotInUse[(int) entry.Type][entry.Domain+':'+entry.Key] = {entry, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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MyAssets.NotInUse[(int) entry.Type][entry.Domain+':'+entry.Key] = {entry, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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}
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}
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@@ -801,13 +801,13 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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uint64_t now = time(nullptr);
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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std::vector<std::string> toDelete;
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for(auto& [key, value] : Assets.NotInUse[type]) {
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for(auto& [key, value] : MyAssets.NotInUse[type]) {
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if(std::get<1>(value) < now)
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toDelete.push_back(key);
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}
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for(std::string& key : toDelete)
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Assets.NotInUse[type].erase(Assets.NotInUse[type].find(key));
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MyAssets.NotInUse[type].erase(MyAssets.NotInUse[type].find(key));
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}
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}
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@@ -1017,6 +1017,10 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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for(size_t iter = 0; iter < count; iter++) {
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uint8_t type = co_await sock.read<uint8_t>();
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if(type >= (int) EnumAssets::MAX_ENUM)
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protocolError();
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uint32_t id = co_await sock.read<uint32_t>();
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std::string domain, key;
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domain = co_await sock.read<std::string>();
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@@ -1031,6 +1035,7 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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}
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AsyncContext.AssetsBinds.lock()->push_back(AssetsBindsChange(binds, {}));
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co_return;
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}
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case ToClient::L2Resource::Lost:
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{
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@@ -1041,10 +1046,14 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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uint8_t type = co_await sock.read<uint8_t>();
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uint32_t id = co_await sock.read<uint32_t>();
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if(type >= (int) EnumAssets::MAX_ENUM)
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protocolError();
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abc.Lost[(int) type].push_back(id);
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}
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AsyncContext.AssetsBinds.lock()->emplace_back(std::move(abc));
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co_return;
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}
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case ToClient::L2Resource::InitResSend:
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{
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@@ -1053,6 +1062,10 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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co_await sock.read((std::byte*) hash.data(), hash.size());
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ResourceId id = co_await sock.read<uint32_t>();
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EnumAssets type = (EnumAssets) co_await sock.read<uint8_t>();
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if(type >= EnumAssets::MAX_ENUM)
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protocolError();
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std::string domain = co_await sock.read<std::string>();
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std::string key = co_await sock.read<std::string>();
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@@ -70,11 +70,9 @@ private:
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struct {
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// Существующие привязки ресурсов
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std::unordered_set<ResourceId> ExistBinds[(int) EnumAssets::MAX_ENUM];
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// Используемые в данных момент ресурсы (определяется по действующей привязке)
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std::unordered_map<ResourceId, AssetEntry> InUse[(int) EnumAssets::MAX_ENUM];
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// Недавно использованные ресурсы, пока хранятся здесь в течении TIME_BEFORE_UNLOAD_RESOURCE секунд
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std::unordered_map<std::string, std::pair<AssetEntry, uint64_t>> NotInUse[(int) EnumAssets::MAX_ENUM];
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} Assets;
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} MyAssets;
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struct AssetLoading {
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EnumAssets Type;
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@@ -169,7 +169,7 @@ public:
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assert(vkInst);
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assert(serverSession);
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CMG.changeThreadsCount(2);
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CMG.changeThreadsCount(1);
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const VkCommandPoolCreateInfo infoCmdPool =
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{
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@@ -2024,9 +2024,9 @@ Resource::Resource(const std::u8string& data)
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: In(std::make_shared<std::variant<InlineMMap, InlinePtr>>(InlinePtr((const uint8_t*) data.data(), data.size())))
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{}
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Resource::Resource(std::u8string&& data) {
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}
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Resource::Resource(std::u8string&& data)
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: In(std::make_shared<std::variant<InlineMMap, InlinePtr>>(InlinePtr(std::move(data))))
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{}
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const std::byte* Resource::data() const { assert(In); return std::visit<const std::byte*>([](auto& obj){ return obj.data(); }, *In); }
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size_t Resource::size() const { assert(In); return std::visit<size_t>([](auto& obj){ return obj.size(); }, *In); }
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@@ -498,6 +498,8 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
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keyToIdDomain[key] = id;
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data->emplace(lwt, resource, domain, key);
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lock->HashToId[resource.hash()] = {(EnumAssets) type, id};
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}
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}
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@@ -511,6 +513,39 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
|
||||
std::set_difference(l.begin(), l.end(), noc.begin(), noc.end(), std::back_inserter(result.Lost[type]));
|
||||
}
|
||||
|
||||
// Дамп ключей assets
|
||||
{
|
||||
std::stringstream result;
|
||||
|
||||
auto lock = LocalObj.lock();
|
||||
for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
|
||||
if(type == 0)
|
||||
result << "Nodestate:\n";
|
||||
else if(type == 1)
|
||||
result << "Particle:\n";
|
||||
else if(type == 2)
|
||||
result << "Animation:\n";
|
||||
else if(type == 3)
|
||||
result << "Model:\n";
|
||||
else if(type == 4)
|
||||
result << "Texture:\n";
|
||||
else if(type == 5)
|
||||
result << "Sound:\n";
|
||||
else if(type == 6)
|
||||
result << "Font:\n";
|
||||
|
||||
for(const auto& [domain, list] : lock->KeyToId[type]) {
|
||||
result << "\t" << domain << ":\n";
|
||||
|
||||
for(const auto& [key, id] : list) {
|
||||
result << "\t\t" << key << " = " << id << '\n';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LOG.debug() << "Дамп ассетов:\n" << result.str();
|
||||
}
|
||||
|
||||
if(!orr.Nodestates.empty())
|
||||
{
|
||||
auto lock = LocalObj.lock();
|
||||
@@ -617,6 +652,7 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
|
||||
}
|
||||
}
|
||||
|
||||
entry.FullSubTextureDeps.append_range(entry.TextureDeps);
|
||||
{
|
||||
std::sort(entry.FullSubTextureDeps.begin(), entry.FullSubTextureDeps.end());
|
||||
auto eraseIter = std::unique(entry.FullSubTextureDeps.begin(), entry.FullSubTextureDeps.end());
|
||||
|
||||
@@ -105,6 +105,7 @@ private:
|
||||
|
||||
// Связь домены -> {ключ -> идентификатор}
|
||||
std::unordered_map<std::string, std::unordered_map<std::string, ResourceId>> KeyToId[(int) EnumAssets::MAX_ENUM];
|
||||
std::unordered_map<Hash_t, std::tuple<EnumAssets, ResourceId>> HashToId;
|
||||
|
||||
std::tuple<ResourceId, std::optional<DataEntry>&> nextId(EnumAssets type);
|
||||
|
||||
@@ -132,6 +133,28 @@ private:
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<std::tuple<Resource, const std::string&, const std::string&, EnumAssets, ResourceId>> getResource(const Hash_t& hash) {
|
||||
auto iter = HashToId.find(hash);
|
||||
if(iter == HashToId.end())
|
||||
return std::nullopt;
|
||||
|
||||
auto [type, id] = iter->second;
|
||||
std::optional<std::tuple<Resource, const std::string&, const std::string&>> res = getResource(type, id);
|
||||
if(!res) {
|
||||
HashToId.erase(iter);
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
if(std::get<Resource>(*res).hash() == hash) {
|
||||
auto& [resource, domain, key] = *res;
|
||||
return std::tuple<Resource, const std::string&, const std::string&, EnumAssets, ResourceId>{resource, domain, key, type, id};
|
||||
}
|
||||
|
||||
|
||||
HashToId.erase(iter);
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const std::optional<std::vector<AssetsModel>>& getResourceNodestate(ResourceId id) {
|
||||
assert(id < Table_NodeState.size()*TableEntry<DataEntry>::ChunkSize);
|
||||
return Table_NodeState[id / TableEntry<DataEntry>::ChunkSize]
|
||||
@@ -224,6 +247,11 @@ public:
|
||||
return LocalObj.lock()->getResource(type, id);
|
||||
}
|
||||
|
||||
// Выдаёт ресурс по хешу
|
||||
std::optional<std::tuple<Resource, const std::string&, const std::string&, EnumAssets, ResourceId>> getResource(const Hash_t& hash) {
|
||||
return LocalObj.lock()->getResource(hash);
|
||||
}
|
||||
|
||||
// Выдаёт зависимости к ресурсам профиля ноды
|
||||
std::tuple<AssetsNodestate, std::vector<AssetsModel>, std::vector<AssetsTexture>>
|
||||
getNodeDependency(const std::string& domain, const std::string& key)
|
||||
|
||||
@@ -806,14 +806,15 @@ void GameServer::BackingNoiseGenerator_t::run(int id) {
|
||||
|
||||
std::array<float, 64*64*64> data;
|
||||
float *ptr = &data[0];
|
||||
std::fill(ptr, ptr+64*64*64, 0);
|
||||
|
||||
for(int z = 0; z < 64; z++)
|
||||
for(int y = 0; y < 64; y++)
|
||||
for(int x = 0; x < 64; x++, ptr++) {
|
||||
// *ptr = TOS::genRand();
|
||||
*ptr = glm::perlin(glm::vec3(posNode.x+x, posNode.y+y, posNode.z+z) / 16.13f);
|
||||
//*ptr = std::pow(*ptr, 0.75f)*1.5f;
|
||||
}
|
||||
// for(int z = 0; z < 64; z++)
|
||||
// for(int y = 0; y < 64; y++)
|
||||
// for(int x = 0; x < 64; x++, ptr++) {
|
||||
// // *ptr = TOS::genRand();
|
||||
// *ptr = glm::perlin(glm::vec3(posNode.x+x, posNode.y+y, posNode.z+z) / 16.13f);
|
||||
// //*ptr = std::pow(*ptr, 0.75f)*1.5f;
|
||||
// }
|
||||
|
||||
Output.lock()->push_back({key, std::move(data)});
|
||||
}
|
||||
@@ -1493,7 +1494,7 @@ void GameServer::init(fs::path worldPath) {
|
||||
BackingNoiseGenerator.Threads[iter] = std::thread(&BackingNoiseGenerator_t::run, &BackingNoiseGenerator, iter);
|
||||
}
|
||||
|
||||
BackingAsyncLua.Threads.resize(4);
|
||||
BackingAsyncLua.Threads.resize(1);
|
||||
for(size_t iter = 0; iter < BackingAsyncLua.Threads.size(); iter++) {
|
||||
BackingAsyncLua.Threads[iter] = std::thread(&BackingAsyncLua_t::run, &BackingAsyncLua, iter);
|
||||
}
|
||||
@@ -1837,12 +1838,8 @@ void GameServer::stepGeneratorAndLuaAsync(IWorldSaveBackend::TickSyncInfo_Out db
|
||||
// Обработка шума на стороне луа
|
||||
{
|
||||
std::vector<std::pair<BackingNoiseGenerator_t::NoiseKey, std::array<float, 64*64*64>>> calculatedNoise = BackingNoiseGenerator.tickSync(std::move(db.NotExisten));
|
||||
if(!calculatedNoise.empty()) {
|
||||
auto lock = BackingAsyncLua.NoiseIn.lock();
|
||||
|
||||
for(auto& pair : calculatedNoise)
|
||||
lock->push(pair);
|
||||
}
|
||||
if(!calculatedNoise.empty())
|
||||
BackingAsyncLua.NoiseIn.lock()->push_range(calculatedNoise);
|
||||
|
||||
calculatedNoise.clear();
|
||||
|
||||
@@ -2408,7 +2405,15 @@ void GameServer::stepSyncContent() {
|
||||
auto& [resource, domain, key] = *result;
|
||||
resources.emplace_back((EnumAssets) type, resId, domain, key, resource);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
for(const Hash_t& hash : full.Hashes) {
|
||||
std::optional<std::tuple<Resource, const std::string&, const std::string&, EnumAssets, ResourceId>> result = Content.AM.getResource(hash);
|
||||
if(!result)
|
||||
continue;
|
||||
|
||||
auto& [resource, domain, key, type, id] = *result;
|
||||
resources.emplace_back(type, id, domain, key, resource);
|
||||
}
|
||||
|
||||
// Информируем о запрошенных профилях
|
||||
|
||||
@@ -192,7 +192,7 @@ class GameServer : public AsyncObject {
|
||||
thread.join();
|
||||
}
|
||||
|
||||
__attribute__((optimize("O3"))) void run(int id);
|
||||
/* __attribute__((optimize("O3"))) */ void run(int id);
|
||||
} BackingChunkPressure;
|
||||
|
||||
/*
|
||||
|
||||
@@ -523,10 +523,12 @@ void RemoteClient::informateAssets(const std::vector<std::tuple<EnumAssets, Reso
|
||||
|
||||
auto it = std::lower_bound(AssetsInWork.OnClient.begin(), AssetsInWork.OnClient.end(), hash);
|
||||
|
||||
if(it == AssetsInWork.OnClient.end() || *it != hash)
|
||||
if(it == AssetsInWork.OnClient.end() || *it != hash) {
|
||||
AssetsInWork.OnClient.insert(it, hash);
|
||||
|
||||
AssetsInWork.ToSend.emplace_back(type, domain, key, resId, resource, 0);
|
||||
AssetsInWork.ToSend.emplace_back(type, domain, key, resId, resource, 0);
|
||||
} else {
|
||||
LOG.warn() << "Клиент повторно запросил имеющийся у него ресурс";
|
||||
}
|
||||
|
||||
lock = NetworkAndResource.lock();
|
||||
}
|
||||
@@ -552,13 +554,13 @@ void RemoteClient::informateAssets(const std::vector<std::tuple<EnumAssets, Reso
|
||||
assert(newForClient.size() < 65535*4);
|
||||
auto lock = NetworkAndResource.lock();
|
||||
|
||||
lock->checkPacketBorder(2+4+newForClient.size()*(1+4+32));
|
||||
lock->checkPacketBorder(2+1+4+newForClient.size()*(1+4+64+32));
|
||||
lock->NextPacket << (uint8_t) ToClient::L1::Resource // Оповещение
|
||||
<< ((uint8_t) ToClient::L2Resource::Bind) << uint32_t(newForClient.size());
|
||||
|
||||
for(auto& [type, resId, domain, key, hash, size] : newForClient) {
|
||||
// TODO: может внести ограничение на длину домена и ключа?
|
||||
lock->NextPacket << uint8_t(type) << uint32_t(resId) << domain << key << size;
|
||||
lock->NextPacket << uint8_t(type) << uint32_t(resId) << domain << key;
|
||||
lock->NextPacket.write((const std::byte*) hash.data(), hash.size());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user