Отладка получения ресурсов
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@@ -268,10 +268,10 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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AsyncContext.LoadedResources.emplace_back(std::move(entry));
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// // Проверяем используется ли сейчас ресурс
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// auto iter = Assets.ExistBinds[(int) entry.Type].find(entry.Id);
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// if(iter == Assets.ExistBinds[(int) entry.Type].end()) {
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// auto iter = MyAssets.ExistBinds[(int) entry.Type].find(entry.Id);
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// if(iter == MyAssets.ExistBinds[(int) entry.Type].end()) {
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// // Не используется
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// Assets.NotInUse[(int) entry.Type][entry.Domain + ':' + entry.Key] = {entry, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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// MyAssets.NotInUse[(int) entry.Type][entry.Domain + ':' + entry.Key] = {entry, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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// } else {
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// // Используется
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// Assets.InUse[(int) entry.Type][entry.Id] = entry;
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@@ -290,10 +290,10 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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for(auto& [key, res] : resources) {
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if(!res) {
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// Проверить не был ли уже отправлен запрос на получение этого хеша
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auto iter = std::lower_bound(AsyncContext.AlreadyLoading.begin(), AsyncContext.AlreadyLoading.end(), res->hash());
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if(iter == AsyncContext.AlreadyLoading.end()) {
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AsyncContext.AlreadyLoading.insert(iter, res->hash());
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needRequest.push_back(res->hash());
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auto iter = std::lower_bound(AsyncContext.AlreadyLoading.begin(), AsyncContext.AlreadyLoading.end(), key.Hash);
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if(iter == AsyncContext.AlreadyLoading.end() || *iter != key.Hash) {
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AsyncContext.AlreadyLoading.insert(iter, key.Hash);
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needRequest.push_back(key.Hash);
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}
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} else {
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AssetEntry entry {
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@@ -339,7 +339,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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const AssetBindEntry& abe = abc.Binds[iter];
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auto& lost = entry.Lost[(int) abe.Type];
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auto iterator = std::lower_bound(lost.begin(), lost.end(), abe.Id);
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if(iterator != lost.end()) {
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if(iterator != lost.end() && *iterator == abe.Id) {
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// Привязка будет удалена
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lost.erase(iterator);
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abc.Binds.erase(abc.Binds.begin()+iter);
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@@ -354,7 +354,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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for(AssetBindEntry& abe : entry.Binds) {
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auto iterator = std::lower_bound(entry.Lost[(int) abe.Type].begin(), entry.Lost[(int) abe.Type].end(), abe.Id);
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if(iterator != entry.Lost[(int) abe.Type].end()) {
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if(iterator != entry.Lost[(int) abe.Type].end() && *iterator == abe.Id) {
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// Получили новую привязку, которая была удалена в предыдущем такте
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entry.Lost[(int) abe.Type].erase(iterator);
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} else {
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@@ -382,26 +382,26 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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// Запрос к дисковому кешу новых ресурсов
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std::vector<AssetsManager::ResourceKey> needToLoad;
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for(const AssetBindEntry& bind : abc.Binds) {
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bool needQuery = false;
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bool needQuery = true;
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// Проверить in memory кеш по домену+ключу
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{
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std::string dk = bind.Domain + ':' + bind.Key;
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auto &niubdk = Assets.NotInUse[(int) bind.Type];
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auto &niubdk = MyAssets.NotInUse[(int) bind.Type];
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auto iter = niubdk.find(dk);
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if(iter != niubdk.end()) {
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// Есть ресурс
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needQuery = true;
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needQuery = false;
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}
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}
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// Проверить если такой запрос уже был отправлен в AssetsManager и ожидает ответа
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if(!needQuery) {
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if(needQuery) {
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auto& list = AsyncContext.ResourceWait[(int) bind.Type];
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auto iterDomain = list.find(bind.Domain);
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if(iterDomain != list.end()) {
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for(const auto& [key, hash] : iterDomain->second) {
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if(key == bind.Key && hash == bind.Hash) {
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needQuery = true;
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needQuery = false;
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break;
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}
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}
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@@ -452,7 +452,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Voxel_AddOrChange) {
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auto iter = std::lower_bound(profile_Voxel_Lost.begin(), profile_Voxel_Lost.end(), id);
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if(iter != profile_Voxel_Lost.end())
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if(iter != profile_Voxel_Lost.end() && *iter == id)
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profile_Voxel_Lost.erase(iter);
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profile_Voxel_AddOrChange[id] = profile;
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@@ -471,7 +471,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Node_AddOrChange) {
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auto iter = std::lower_bound(profile_Node_Lost.begin(), profile_Node_Lost.end(), id);
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if(iter != profile_Node_Lost.end())
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if(iter != profile_Node_Lost.end() && *iter == id)
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profile_Node_Lost.erase(iter);
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profile_Node_AddOrChange[id] = profile;
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@@ -490,7 +490,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_World_AddOrChange) {
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auto iter = std::lower_bound(profile_World_Lost.begin(), profile_World_Lost.end(), id);
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if(iter != profile_World_Lost.end())
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if(iter != profile_World_Lost.end() && *iter == id)
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profile_World_Lost.erase(iter);
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profile_World_AddOrChange[id] = profile;
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@@ -509,7 +509,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Portal_AddOrChange) {
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auto iter = std::lower_bound(profile_Portal_Lost.begin(), profile_Portal_Lost.end(), id);
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if(iter != profile_Portal_Lost.end())
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if(iter != profile_Portal_Lost.end() && *iter == id)
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profile_Portal_Lost.erase(iter);
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profile_Portal_AddOrChange[id] = profile;
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@@ -528,7 +528,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Entity_AddOrChange) {
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auto iter = std::lower_bound(profile_Entity_Lost.begin(), profile_Entity_Lost.end(), id);
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if(iter != profile_Entity_Lost.end())
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if(iter != profile_Entity_Lost.end() && *iter == id)
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profile_Entity_Lost.erase(iter);
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profile_Entity_AddOrChange[id] = profile;
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@@ -547,7 +547,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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{
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for(auto& [id, profile] : data.Profile_Item_AddOrChange) {
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auto iter = std::lower_bound(profile_Item_Lost.begin(), profile_Item_Lost.end(), id);
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if(iter != profile_Item_Lost.end())
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if(iter != profile_Item_Lost.end() && *iter == id)
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profile_Item_Lost.erase(iter);
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profile_Item_AddOrChange[id] = profile;
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@@ -713,7 +713,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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const AssetBindEntry& abe = abc.Binds[iter];
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auto& lost = entry.Lost[(int) abe.Type];
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auto iterator = std::lower_bound(lost.begin(), lost.end(), abe.Id);
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if(iterator != lost.end()) {
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if(iterator != lost.end() && *iterator == abe.Id) {
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lost.erase(iterator);
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abc.Binds.erase(abc.Binds.begin()+iter);
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}
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@@ -727,7 +727,7 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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for(AssetBindEntry& abe : entry.Binds) {
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auto iterator = std::lower_bound(entry.Lost[(int) abe.Type].begin(), entry.Lost[(int) abe.Type].end(), abe.Id);
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if(iterator != entry.Lost[(int) abe.Type].end()) {
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if(iterator != entry.Lost[(int) abe.Type].end() && *iterator == abe.Id) {
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// Получили новую привязку, которая была удалена в предыдущем такте
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entry.Lost[(int) abe.Type].erase(iterator);
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} else {
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@@ -754,25 +754,25 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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AsyncContext.Binds.clear();
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for(AssetBindEntry& entry : abc.Binds) {
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Assets.ExistBinds[(int) entry.Type].insert(entry.Id);
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MyAssets.ExistBinds[(int) entry.Type].insert(entry.Id);
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result.Assets_ChangeOrAdd[entry.Type].push_back(entry.Id);
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// Если ресурс был в кеше, то достаётся от туда
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auto iter = Assets.NotInUse[(int) entry.Type].find(entry.Domain+':'+entry.Key);
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if(iter != Assets.NotInUse[(int) entry.Type].end()) {
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auto iter = MyAssets.NotInUse[(int) entry.Type].find(entry.Domain+':'+entry.Key);
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if(iter != MyAssets.NotInUse[(int) entry.Type].end()) {
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IServerSession::Assets[entry.Type][entry.Id] = std::get<0>(iter->second);
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Assets.NotInUse[(int) entry.Type].erase(iter);
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MyAssets.NotInUse[(int) entry.Type].erase(iter);
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}
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}
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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for(ResourceId id : abc.Lost[type]) {
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Assets.ExistBinds[type].erase(id);
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MyAssets.ExistBinds[type].erase(id);
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// Потерянные ресурсы уходят в кеш
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auto iter = IServerSession::Assets[(EnumAssets) type].find(id);
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if(iter != IServerSession::Assets[(EnumAssets) type].end()) {
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Assets.NotInUse[(int) iter->second.Type][iter->second.Domain+':'+iter->second.Key] = {iter->second, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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MyAssets.NotInUse[(int) iter->second.Type][iter->second.Domain+':'+iter->second.Key] = {iter->second, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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IServerSession::Assets[(EnumAssets) type].erase(iter);
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}
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}
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@@ -784,12 +784,12 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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// Получаем ресурсы
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{
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for(AssetEntry& entry : AsyncContext.LoadedResources) {
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if(Assets.ExistBinds[(int) entry.Type].contains(entry.Id)) {
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if(MyAssets.ExistBinds[(int) entry.Type].contains(entry.Id)) {
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// Ресурс ещё нужен
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IServerSession::Assets[entry.Type][entry.Id] = entry;
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} else {
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// Ресурс уже не нужен, отправляем в кеш
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Assets.NotInUse[(int) entry.Type][entry.Domain+':'+entry.Key] = {entry, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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MyAssets.NotInUse[(int) entry.Type][entry.Domain+':'+entry.Key] = {entry, TIME_BEFORE_UNLOAD_RESOURCE+time(nullptr)};
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}
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}
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@@ -801,13 +801,13 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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uint64_t now = time(nullptr);
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for(int type = 0; type < (int) EnumAssets::MAX_ENUM; type++) {
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std::vector<std::string> toDelete;
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for(auto& [key, value] : Assets.NotInUse[type]) {
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for(auto& [key, value] : MyAssets.NotInUse[type]) {
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if(std::get<1>(value) < now)
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toDelete.push_back(key);
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}
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for(std::string& key : toDelete)
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Assets.NotInUse[type].erase(Assets.NotInUse[type].find(key));
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MyAssets.NotInUse[type].erase(MyAssets.NotInUse[type].find(key));
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}
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}
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@@ -1017,6 +1017,10 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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for(size_t iter = 0; iter < count; iter++) {
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uint8_t type = co_await sock.read<uint8_t>();
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if(type >= (int) EnumAssets::MAX_ENUM)
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protocolError();
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uint32_t id = co_await sock.read<uint32_t>();
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std::string domain, key;
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domain = co_await sock.read<std::string>();
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@@ -1031,6 +1035,7 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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}
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AsyncContext.AssetsBinds.lock()->push_back(AssetsBindsChange(binds, {}));
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co_return;
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}
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case ToClient::L2Resource::Lost:
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{
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@@ -1041,10 +1046,14 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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uint8_t type = co_await sock.read<uint8_t>();
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uint32_t id = co_await sock.read<uint32_t>();
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if(type >= (int) EnumAssets::MAX_ENUM)
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protocolError();
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abc.Lost[(int) type].push_back(id);
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}
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AsyncContext.AssetsBinds.lock()->emplace_back(std::move(abc));
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co_return;
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}
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case ToClient::L2Resource::InitResSend:
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{
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@@ -1053,6 +1062,10 @@ coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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co_await sock.read((std::byte*) hash.data(), hash.size());
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ResourceId id = co_await sock.read<uint32_t>();
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EnumAssets type = (EnumAssets) co_await sock.read<uint8_t>();
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if(type >= EnumAssets::MAX_ENUM)
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protocolError();
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std::string domain = co_await sock.read<std::string>();
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std::string key = co_await sock.read<std::string>();
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